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Bot NÃO ataca, só anda. servidor foi atualizado a poucos dias..


dolgsma
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Pergunta

Galera estou com um problema no bot, ele não esta atacando nada. fica só em zigue-zague no mapa e não ataca nada. já dei uma mexida na config.txt e arrumeu o recv também, os nomes dos monstros aparecem mas o bot passa reto.

 

 

Dêem uma olhada na minha config

 

Estou tentando colocar bot no pandabro se alguém tiver as config a ajuda :DD

 

 

 

# Poseidon Settings (Poseidon - Openkore Wiki)

# They must be the same as Query Server config in Poseidon.txt

poseidonServer 127.0.0.1

poseidonPort 24390

 

bindIp

 

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy

# XKore - Openkore Wiki

XKore 0

XKore_port 2350

XKore_dll NetRedirect.dll

XKore_autoAttachIfOneExe 1

XKore_silent 1

XKore_bypassBotDetection 0

XKore_exeName ragexe.exe

 

# XKore 2 / Proxy configuration

XKore_listenIp 127.0.0.1

XKore_listenPort 6901

XKore_publicIp 127.0.0.1

 

# It is not advised to set secureAdminPassword if you're using Xkore 2

secureAdminPassword 1

adminPassword shihaush

callSign

commandPrefix ;

 

   seCharServer 0

   seMapServer 0

ignoreInvalidLogin 0

secureLogin_requestCode

whenInGame_requestCashPoints 0

 

message_length_max 80

 

######## Main configuration ########

 

alias_heal sp 28

 

allowedMaps

allowedMaps_reaction 1

 

attackAuto 2

attackAuto_party 1

attackAuto_onlyWhenSafe 0

attackAuto_followTarget 1

attackAuto_inLockOnly 1

attackDistance 1.5

attackDistanceAuto 0

attackMaxDistance 2.5

attackMaxRouteDistance 100

attackMaxRouteTime 4

attackMinPlayerDistance 2

attackMinPortalDistance 4

attackUseWeapon 1

attackNoGiveup 0

attackCanSnipe 0

attackCheckLOS 0

attackLooters 0

attackChangeTarget 1

aggressiveAntiKS 0

 

autoMoveOnDeath 0

autoMoveOnDeath_x

autoMoveOnDeath_y

autoMoveOnDeath_map

 

attackEquip_topHead

attackEquip_midHead

attackEquip_lowHead

attackEquip_leftHand

attackEquip_rightHand

attackEquip_leftAccessory

attackEquip_rightAccessory

attackEquip_robe

attackEquip_armor

attackEquip_shoes

attackEquip_arrow

 

#You need the breakTime plugin: BreakTime - Openkore Wiki

autoBreakTime {

startTime

stopTime

}

 

autoConfChange {

minTime

varTime

lvl

joblvl

}

 

autoMakeArrows 0

 

autoRestart 0

 

autoRestartMin 10800

autoRestartSeed 3600

 

autoRestartSleep 1

autoSleepMin 900

autoSleepSeed 900

 

autoResponse 0

 

autoSpell

 

avoidGM_near 0

avoidGM_near_inTown 0

avoidGM_talk 0

avoidGM_reconnect 1800

avoidGM_ignoreList

 

avoidList 1

avoidList_inLockOnly 0

avoidList_reconnect 1800

 

cachePlayerNames 1

cachePlayerNames_duration 900

cachePlayerNames_maxSize 100

 

clientSight 20

 

dcOnDeath 0

dcOnDualLogin 0

dcOnDisconnect 0

dcOnEmptyArrow 0

dcOnMaxReconnections 0

dcOnMute 0

dcOnPM 0

dcOnZeny 0

dcOnStorageFull 1

dcOnStorageMaxItems 1

dcOnPlayer 0

dcOnServerShutDown 0

dcOnServerClose 0

 

follow 0

followTarget

followEmotion 1

followEmotion_distance 4

followFaceDirection 0

followDistanceMax 6

followDistanceMin 3

followLostStep 12

followSitAuto 0

followBot 0

followRandom 0

followRandomDistance 4

 

itemsTakeAuto 2

itemsTakeAuto_party 0

itemsGatherAuto 2

itemsMaxWeight 89

itemsMaxWeight_sellOrStore 48

itemsMaxNum_sellOrStore 99

cartMaxWeight 7900

itemsTakeAuto_new 0

 

lockMap

lockMap_x

lockMap_y

lockMap_randX

lockMap_randY

 

route_escape_reachedNoPortal 1

route_escape_randomWalk 1

route_escape_shout

route_avoidWalls 1

route_randomWalk 1

route_randomWalk_inTown 0

route_randomWalk_maxRouteTime 75

route_maxWarpFee

route_maxNpcTries 5

route_teleport 0

route_teleport_minDistance 150

route_teleport_maxTries 8

route_teleport_notInMaps

route_step 15

 

runFromTarget 0

runFromTarget_dist 6

 

saveMap

saveMap_warpToBuyOrSell 1

saveMap_warpChatCommand

 

sho   to_open 0

shop_random 0

shop_useSkill 1

 

sitAuto_hp_lower 40

sitAuto_hp_upper 100

sitAuto_sp_lower 0

sitAuto_sp_upper 0

sitAuto_follow 0

sitAuto_over_50 0

sitAuto_idle 1

sitAuto_look

sitAuto_look_from_wall

 

statsAddAuto 0

statsAddAuto_list

statsAddAuto_dontUseBonus 0

statsAdd_over_99 0

 

skillsAddAuto 0

skillsAddAuto_list

 

tankMode 0

tankModeTarget

 

teleportAuto_hp 10

teleportAuto_sp 0

teleportAuto_idle 0

teleportAuto_portal 0

teleportAuto_search 0

teleportAuto_minAggressives 0

teleportAuto_minAggressivesInLock 0

teleportAuto_onlyWhenSafe 0

teleportAuto_maxDmg 500

teleportAuto_maxDmgInLock 0

teleportAuto_deadly 1

teleportAuto_useSkill 3

teleportAuto_useChatCommand

teleportAuto_allPlayers 0

teleportAuto_notPlayers

teleportAuto_atkCount 0

teleportAuto_atkMiss 10

teleportAuto_unstuck 0

teleportAuto_lostTarget 0

teleportAuto_dropTarget 0

teleportAuto_dropTargetKS 0

teleportAuto_attackedWhenSitting 0

teleportAuto_totalDmg 0

teleportAuto_totalDmgInLock 0

teleportAuto_equip_leftAccessory

teleportAuto_equip_rightAccessory

teleportAuto_lostHomunculus

teleportAuto_useItemForRespawn

 

dealAuto 1

dealAuto_names

partyAuto 1

partyAutoShare 0

partyAutoShareItem 0

partyAutoShareItemDiv 0

guildAutoDeny 1

 

verbose 1

showDomain 0

squelchDomains

verboseDomains

beepDomains

beepDomains_notInTown

 

logChat 0

logPrivateChat 1

logPartyChat 1

logGuildChat 1

logSystemChat 1

logEmoticons

logConsole 0

logAppendUsername 1

logAppendServer

 

chatTitleOversize 0

shopTitleOversize 0

 

sleepTime 10000

 

ignoreAll 0

itemHistory 0

autoTalkCont 1

noAutoSkill 0

portalCompile 1

portalRecord 2

missDamage 0

 

tankersList

 

repairAuto 0

repairAuto_list

 

status_mapProperty 0

status_mapType 0

 

removeActorWithDistance

 

######## Mercenary Support ########

 

mercenary_attackAuto 2

mercenary_attackAuto_party 1

mercenary_attackAuto_notInTown 1

mercenary_attackAuto_onlyWhenSafe 0

mercenary_attackDistance 1.5

mercenary_attackMaxDistance 2.5

mercenary_attackMaxRouteTime 4

mercenary_attackCanSnipe 0

mercenary_attackCheckLOS 0

mercenary_attackNoGiveup 0

mercenary_attackChangeTarget 1

 

mercenary_followDistanceMax 10

mercenary_followDistanceMin 3

 

mercenary_route_step 15

 

mercenary_tankMode 0

mercenary_tankModeTarget

 

mercenary_teleportAuto_hp 10

mercenary_teleportAuto_maxDmg 500

mercenary_teleportAuto_maxDmgInLock 0

mercenary_teleportAuto_deadly 1

mercenary_teleportAuto_unstuck 0

mercenary_teleportAuto_dropTarget 0

mercenary_teleportAuto_dropTargetKS 0

mercenary_teleportAuto_totalDmg 0

mercenary_teleportAuto_totalDmgInLock 0

 

######## Homunculus Support ########

 

homunculus_attackAuto 2

homunculus_attackAuto_party 1

homunculus_attackAuto_notInTown 1

homunculus_attackAuto_onlyWhenSafe 0

homunculus_attackDistance 1.5

homunculus_attackMaxDistance 2.5

homunculus_attackMaxRouteTime 4

homunculus_attackCanSnipe 0

homunculus_attackCheckLOS 0

homunculus_attackNoGiveup 0

homunculus_attackChangeTarget 1

 

homunculus_followDistanceMax 10

homunculus_followDistanceMin 3

 

homunculus_route_step 15

 

homunculus_tankMode 0

homunculus_tankModeTarget

 

homunculus_teleportAuto_hp 10

homunculus_teleportAuto_maxDmg 500

homunculus_teleportAuto_maxDmgInLock 0

homunculus_teleportAuto_deadly 1

homunculus_teleportAuto_unstuck 0

homunculus_teleportAuto_dropTarget 0

homunculus_teleportAuto_dropTargetKS 0

homunculus_teleportAuto_totalDmg 0

homunculus_teleportAuto_totalDmgInLock 0

 

# intimacyMax / Min sets a threshhold of when not to feed your homunculus

# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.

homunculus_intimacyMax 999

homunculus_intimacyMin 911

 

# How long should we wait between feeding? default: random between 10 and 60 seconds

homunculus_hungerTimeoutMax 60

homunculus_hungerTimeoutMin 10

 

# Turn on/off homunculus autofeeding

homunculus_autoFeed 1

# In Wich maps should we allow feeding? (leave empty for any map)

homunculus_autoFeedAllowedMaps

 

# Feed homunculus between MIN and MAX value (example: between 11 and 25)

homunculus_hungerMin 11

homunculus_hungerMax 24

 

# Turn on/off pet autofeeding

pet_autoFeed 1

# Feed pet when meet the hunger value

pet_hunger 25

# Return pet when meet the hunger value

pet_return 20

 

######## Block options ########

# You can copy & paste any block multiple times. So if you want to

# configure two attack skills, just duplicate the attackSkillSlot block.

 

attackSkillSlot {

lvl 10

dist 1.5

maxCastTime 0

minCastTime 0

hp

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled 0

monsters

notMonsters

monstersCount

maxAttempts 0

maxUses 0

target_hp

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

attackComboSlot {

afterSkill

waitBeforeUse

dist 1.5

isSelfSkill 1

target_hp

target_deltaHp

monsters

notMonsters

monstersCount

}

 

doCommand {

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout

disabled 0

inInventory

inCart

inMap

manualAI 0

}

 

useSelf_skill {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill_smartHeal 1

 

partySkill {

lvl 10

dist 3

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

autoSwitch_default_rightHand

autoSwitch_default_leftHand

autoSwitch_default_arrow

 

# NOTE: In the case of two handed weapons, or no Shield,

# duplicate the weapon name for 'rightHand'

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

 

autoSwitch {

rightHand

leftHand

arrow

distance

useWeapon

}

 

equi   to {

topHead

midHead

lowHead

leftHand

rightHand

leftAccessory

rightAccessory

robe

armor

shoes

arrow

monsters

notMonsters

monstersCount

weight 0

whileSitting 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_item white potion, novice potion, red potion {

hp <= 40%

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

######## Autostorage/autosell ########

 

buyAuto {

npc

standpoint

distance 5

price

minAmount 2

maxAmount 3

}

 

sellAuto 0

sellAuto_npc

sellAuto_standpoint

sellAuto_distance 5

 

storageAuto 0

storageAuto_npc

storageAuto_distance 5

storageAuto_npc_type 1

storageAuto_npc_steps

storageAuto_password

storageAuto_keepOpen 0

storageAuto_useChatCommand

relogAfterStorage 1

minStorageZeny 50

 

npcTimeResponse

 

getAuto {

minAmount

maxAmount

passive

}

 

######## Debugging options; only useful for developers ########

 

debug 0

debugPacket_unparsed 0

debugPacket_received 0

debugPacket_ro_sent 0

debugPacket_sent 0

debugPacket_exclude

debugPacket_include

debugPacket_include_dumpMethod

debugDomains

wx_map_route 1

wx_captcha

=======

# Please Read the Users Manual

# The Manual is located at Manual - Openkore Wiki

 

######## Login options and server-specific options ########

 

master PandaBRO

server 0

username pedro1

password dolg1234

loginPinCode

char 0

 

# Poseidon Settings (Poseidon - Openkore Wiki)

# They must be the same as Query Server config in Poseidon.txt

poseidonServer 127.0.0.1

poseidonPort 24390

 

bindIp

 

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy

# XKore - Openkore Wiki

XKore 0

XKore_port 2350

XKore_dll NetRedirect.dll

XKore_autoAttachIfOneExe 1

XKore_silent 1

XKore_bypassBotDetection 0

XKore_exeName ragexe.exe

 

# XKore 2 / Proxy configuration

XKore_listenIp 127.0.0.1

XKore_listenPort 6901

XKore_publicIp 127.0.0.1

 

# It is not advised to set secureAdminPassword if you're using Xkore 2

secureAdminPassword 1

adminPassword shihaush

callSign

commandPrefix ;

 

   seCharServer 0

   seMapServer 0

ignoreInvalidLogin 0

secureLogin_requestCode

whenInGame_requestCashPoints 0

 

message_length_max 80

 

######## Main configuration ########

 

alias_heal sp 28

 

allowedMaps

allowedMaps_reaction 1

 

attackAuto 2

attackAuto_party 1

attackAuto_onlyWhenSafe 0

attackAuto_followTarget 1

attackAuto_inLockOnly 1

attackDistance 1.5

attackDistanceAuto 0

attackMaxDistance 2.5

attackMaxRouteDistance 100

attackMaxRouteTime 4

attackMinPlayerDistance 2

attackMinPortalDistance 4

attackUseWeapon 1

attackNoGiveup 0

attackCanSnipe 0

attackCheckLOS 0

attackLooters 0

attackChangeTarget 1

aggressiveAntiKS 0

 

autoMoveOnDeath 0

autoMoveOnDeath_x

autoMoveOnDeath_y

autoMoveOnDeath_map

 

attackEquip_topHead

attackEquip_midHead

attackEquip_lowHead

attackEquip_leftHand

attackEquip_rightHand

attackEquip_leftAccessory

attackEquip_rightAccessory

attackEquip_robe

attackEquip_armor

attackEquip_shoes

attackEquip_arrow

 

#You need the breakTime plugin: BreakTime - Openkore Wiki

autoBreakTime {

startTime

stopTime

}

 

autoConfChange {

minTime

varTime

lvl

joblvl

}

 

autoMakeArrows 0

 

autoRestart 0

 

autoRestartMin 10800

autoRestartSeed 3600

 

autoRestartSleep 1

autoSleepMin 900

autoSleepSeed 900

 

autoResponse 0

 

autoSpell

 

avoidGM_near 0

avoidGM_near_inTown 0

avoidGM_talk 0

avoidGM_reconnect 1800

avoidGM_ignoreList

 

avoidList 1

avoidList_inLockOnly 0

avoidList_reconnect 1800

 

cachePlayerNames 1

cachePlayerNames_duration 900

cachePlayerNames_maxSize 100

 

clientSight 20

 

dcOnDeath 0

dcOnDualLogin 0

dcOnDisconnect 0

dcOnEmptyArrow 0

dcOnMaxReconnections 0

dcOnMute 0

dcOnPM 0

dcOnZeny 0

dcOnStorageFull 1

dcOnStorageMaxItems 1

dcOnPlayer 0

dcOnServerShutDown 0

dcOnServerClose 0

 

follow 0

followTarget

followEmotion 1

followEmotion_distance 4

followFaceDirection 0

followDistanceMax 6

followDistanceMin 3

followLostStep 12

followSitAuto 0

followBot 0

followRandom 0

followRandomDistance 4

 

itemsTakeAuto 2

itemsTakeAuto_party 0

itemsGatherAuto 2

itemsMaxWeight 89

itemsMaxWeight_sellOrStore 48

itemsMaxNum_sellOrStore 99

cartMaxWeight 7900

itemsTakeAuto_new 0

 

lockMap

lockMap_x

lockMap_y

lockMap_randX

lockMap_randY

 

route_escape_reachedNoPortal 1

route_escape_randomWalk 1

route_escape_shout

route_avoidWalls 1

route_randomWalk 1

route_randomWalk_inTown 0

route_randomWalk_maxRouteTime 75

route_maxWarpFee

route_maxNpcTries 5

route_teleport 0

route_teleport_minDistance 150

route_teleport_maxTries 8

route_teleport_notInMaps

route_step 15

 

runFromTarget 0

runFromTarget_dist 6

 

saveMap

saveMap_warpToBuyOrSell 1

saveMap_warpChatCommand

 

sho   to_open 0

shop_random 0

shop_useSkill 1

 

sitAuto_hp_lower 40

sitAuto_hp_upper 100

sitAuto_sp_lower 0

sitAuto_sp_upper 0

sitAuto_follow 0

sitAuto_over_50 0

sitAuto_idle 1

sitAuto_look

sitAuto_look_from_wall

 

statsAddAuto 0

statsAddAuto_list

statsAddAuto_dontUseBonus 0

statsAdd_over_99 0

 

skillsAddAuto 0

skillsAddAuto_list

 

tankMode 0

tankModeTarget

 

teleportAuto_hp 10

teleportAuto_sp 0

teleportAuto_idle 0

teleportAuto_portal 0

teleportAuto_search 0

teleportAuto_minAggressives 0

teleportAuto_minAggressivesInLock 0

teleportAuto_onlyWhenSafe 0

teleportAuto_maxDmg 500

teleportAuto_maxDmgInLock 0

teleportAuto_deadly 1

teleportAuto_useSkill 3

teleportAuto_useChatCommand

teleportAuto_allPlayers 0

teleportAuto_notPlayers

teleportAuto_atkCount 0

teleportAuto_atkMiss 10

teleportAuto_unstuck 0

teleportAuto_lostTarget 0

teleportAuto_dropTarget 0

teleportAuto_dropTargetKS 0

teleportAuto_attackedWhenSitting 0

teleportAuto_totalDmg 0

teleportAuto_totalDmgInLock 0

teleportAuto_equip_leftAccessory

teleportAuto_equip_rightAccessory

teleportAuto_lostHomunculus

teleportAuto_useItemForRespawn

 

dealAuto 1

dealAuto_names

partyAuto 1

partyAutoShare 0

partyAutoShareItem 0

partyAutoShareItemDiv 0

guildAutoDeny 1

 

verbose 1

showDomain 0

squelchDomains

verboseDomains

beepDomains

beepDomains_notInTown

 

logChat 0

logPrivateChat 1

logPartyChat 1

logGuildChat 1

logSystemChat 1

logEmoticons

logConsole 0

logAppendUsername 1

logAppendServer

 

chatTitleOversize 0

shopTitleOversize 0

 

sleepTime 10000

 

ignoreAll 0

itemHistory 0

autoTalkCont 1

noAutoSkill 0

portalCompile 1

portalRecord 2

missDamage 0

 

tankersList

 

repairAuto 0

repairAuto_list

 

status_mapProperty 0

status_mapType 0

 

removeActorWithDistance

 

######## Mercenary Support ########

 

mercenary_attackAuto 2

mercenary_attackAuto_party 1

mercenary_attackAuto_notInTown 1

mercenary_attackAuto_onlyWhenSafe 0

mercenary_attackDistance 1.5

mercenary_attackMaxDistance 2.5

mercenary_attackMaxRouteTime 4

mercenary_attackCanSnipe 0

mercenary_attackCheckLOS 0

mercenary_attackNoGiveup 0

mercenary_attackChangeTarget 1

 

mercenary_followDistanceMax 10

mercenary_followDistanceMin 3

 

mercenary_route_step 15

 

mercenary_tankMode 0

mercenary_tankModeTarget

 

mercenary_teleportAuto_hp 10

mercenary_teleportAuto_maxDmg 500

mercenary_teleportAuto_maxDmgInLock 0

mercenary_teleportAuto_deadly 1

mercenary_teleportAuto_unstuck 0

mercenary_teleportAuto_dropTarget 0

mercenary_teleportAuto_dropTargetKS 0

mercenary_teleportAuto_totalDmg 0

mercenary_teleportAuto_totalDmgInLock 0

 

######## Homunculus Support ########

 

homunculus_attackAuto 2

homunculus_attackAuto_party 1

homunculus_attackAuto_notInTown 1

homunculus_attackAuto_onlyWhenSafe 0

homunculus_attackDistance 1.5

homunculus_attackMaxDistance 2.5

homunculus_attackMaxRouteTime 4

homunculus_attackCanSnipe 0

homunculus_attackCheckLOS 0

homunculus_attackNoGiveup 0

homunculus_attackChangeTarget 1

 

homunculus_followDistanceMax 10

homunculus_followDistanceMin 3

 

homunculus_route_step 15

 

homunculus_tankMode 0

homunculus_tankModeTarget

 

homunculus_teleportAuto_hp 10

homunculus_teleportAuto_maxDmg 500

homunculus_teleportAuto_maxDmgInLock 0

homunculus_teleportAuto_deadly 1

homunculus_teleportAuto_unstuck 0

homunculus_teleportAuto_dropTarget 0

homunculus_teleportAuto_dropTargetKS 0

homunculus_teleportAuto_totalDmg 0

homunculus_teleportAuto_totalDmgInLock 0

 

# intimacyMax / Min sets a threshhold of when not to feed your homunculus

# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.

homunculus_intimacyMax 999

homunculus_intimacyMin 911

 

# How long should we wait between feeding? default: random between 10 and 60 seconds

homunculus_hungerTimeoutMax 60

homunculus_hungerTimeoutMin 10

 

# Turn on/off homunculus autofeeding

homunculus_autoFeed 1

# In Wich maps should we allow feeding? (leave empty for any map)

homunculus_autoFeedAllowedMaps

 

# Feed homunculus between MIN and MAX value (example: between 11 and 25)

homunculus_hungerMin 11

homunculus_hungerMax 24

 

# Turn on/off pet autofeeding

pet_autoFeed 1

# Feed pet when meet the hunger value

pet_hunger 25

# Return pet when meet the hunger value

pet_return 20

 

######## Block options ########

# You can copy & paste any block multiple times. So if you want to

# configure two attack skills, just duplicate the attackSkillSlot block.

 

attackSkillSlot {

lvl 10

dist 1.5

maxCastTime 0

minCastTime 0

hp

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled 0

monsters

notMonsters

monstersCount

maxAttempts 0

maxUses 0

target_hp

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

attackComboSlot {

afterSkill

waitBeforeUse

dist 1.5

isSelfSkill 1

target_hp

target_deltaHp

monsters

notMonsters

monstersCount

}

 

doCommand {

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout

disabled 0

inInventory

inCart

inMap

manualAI 0

}

 

useSelf_skill {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill_smartHeal 1

 

partySkill {

lvl 10

dist 3

maxCastTime 0

minCastTime 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

autoSwitch_default_rightHand

autoSwitch_default_leftHand

autoSwitch_default_arrow

 

# NOTE: In the case of two handed weapons, or no Shield,

# duplicate the weapon name for 'rightHand'

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

 

autoSwitch {

rightHand

leftHand

arrow

distance

useWeapon

}

 

equi   to {

topHead

midHead

lowHead

leftHand

rightHand

leftAccessory

rightAccessory

robe

armor

shoes

arrow

monsters

notMonsters

monstersCount

weight 0

whileSitting 0

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_item {

hp

sp

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

amuletType

aggressives

monsters

notMonsters

monstersCount

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

inInventory

manualAI 0

}

 

######## Autostorage/autosell ########

 

buyAuto {

npc

standpoint

distance 5

price

minAmount 2

maxAmount 3

}

 

sellAuto 0

sellAuto_npc

sellAuto_standpoint

sellAuto_distance 5

 

storageAuto 0

storageAuto_npc_auto 0

storageAuto_npc

storageAuto_distance 5

storageAuto_npc_type 1

storageAuto_npc_steps

storageAuto_password

storageAuto_keepOpen 0

storageAuto_useChatCommand

relogAfterStorage 1

minStorageZeny 50

 

npcTimeResponse

 

getAuto {

minAmount

maxAmount

passive

}

 

######## Debugging options; only useful for developers ########

 

debug 0

debugPacket_unparsed 0

debugPacket_received 0

debugPacket_ro_sent 0

debugPacket_sent 0

debugPacket_exclude

debugPacket_include

debugPacket_include_dumpMethod

debugDomains

>>>>>>> .r116

 

 

 

 

Valeu Galerê!

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Dados do servidor:

 

[PandaBRO]

ip 142.4.202.217

port 6900

master_version 22

version 0

serverType kRO_Sakexe_2007_10_02a

serverEnconding Western

recvpackets recvpacketspbro.txt

addTableFolders bRO

charBlockSize 108

private 1

PINEncryptKey 0x050B6F79,0x0202C179,0x00E20120,0x04FA43E3,0x0179B6C8,0x05973DF2,0x007D8D6B,0x08CB9ED9

 

Baixe o recvpacketspbro e cola na tua pasta tables

https://mega.co.nz/#!z8dQ1Qqa!MFwEvCGaeYqcNGc0wJK5WRsTEWs1QI0W1_eajreMOZs

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