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Posts postados por lacuervo
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Lek Não Sabe Fazer Igual Video ?
Volta Pra 1ª Serie Que Aprende A Repetir !
Quando Traz Rack Voces Reclama Porq Copio Quando Não Traz Reclama Que Nao Tem
Pow Se For Reclama Abre Um Topico Coloque (Quero Reclamar ) Ai Voce Escreve La Não Suje Meu Topico
Se Não Quiser Usa Não Presisa Não To Pedindo To Sendo Legal Por Trazer Aki Pro Site !
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Lek Gosto De Ajudar Os Menbros intão fika dica !
lencer se gostou agradeçe ai !
Pois Ja Viu Menbro Ali De Cima !
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Ai Galera Um Novo Rack Para Legend Online é Turko Mais So Fazer Igual No Video Que Voces Consegue É Um Rack De Labirinto So Que Novo !!
Kabou De Lançar !
[video=youtube;45Z9pBZSreM]
É necessário se cadastrar para acessar o conteúdo.- Entre
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Se Puderem Dar Um Agradeçer Eu Posso Trazer Mais Racks Para Aki e Muito Mais !
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Estimado amigo Creo que no hay manera de multiplicar los elementos de juego que se actualiza todos los días y si no van a pasar, es difícil hacer
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Não Tem Como Saber Pois Ele Não Usa Programa So Da Pra Saber Que Ele Fika Atualizando a Pagina Para Apareçer Cosmo !
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Aqui Começou travar tbm ajuda ai !
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Tipo Queria Saber Como Eu Descubro Address Pra Um Jogo Browser (Legend Online) eu queria fazer algum bugzinho ou um rack pelo c.e mais nãao intendo muito nessas coisa se alguem que entende mais poder me ajuda agradeço muito !
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Aki Esta o Scan Verdadeiro !
É necessário se cadastrar para acessar o conteúdo.- Entre
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Presiso falar com algum Moderador dessa area ou um Administrador (duvida)
Não sei se esta em area certa mais se não estiver move pra min fazendo favor :yes:
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Pra começa o Malesco não fais Rack ele pega de sit russo e modifica o nome somente
Segundo Malesco não fais rack para a WC
Terçeiro Nen o Meu Laucher esta abrindo !
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Tomare que volte mais antes possivel
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Que lixo vei .bat (Bat serve pra entra no sistema nesse caso ele colocou shotdown mais ele pode ter colocado outro que pode f... seu pc não baixem eu sou programador e conheço isso
ADM favor banir individos asim porq alem de atrapalhar pode deixar algumas pessoas com pc Fu.....
Que lixo vei .bat (Bat serve pra entra no sistema nesse caso ele colocou shotdown mais ele pode ter colocado outro que pode f... seu pc não baixem eu sou programador e conheço isso
ADM favor banir individos asim porq alem de atrapalhar pode deixar algumas pessoas com pc Fu.....
Que lixo vei .bat (Bat serve pra entra no sistema nesse caso ele colocou shotdown mais ele pode ter colocado outro que pode f... seu pc não baixem eu sou programador e conheço isso
ADM favor banir individos asim porq alem de atrapalhar pode deixar algumas pessoas com pc Fu.....
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No momento nãao temos mais um metodo certo oque eu usava deiz de janeiro o Qix Me fudeo e posto o metodo mais nen ligo
logo logo sera lançado novo metodo fika de olho pra não dar pachet logo !
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Eu fasso isso xD
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Ai galera sou eu denovo lacuervo e esse post pra quem me apoia eu tive um poblema muito escroto o meu pc infelizmente queimou e eu ia lançar 2 wall funfado nos 2 times que demorei 1 mes pra fazer mais vo troca pc daki 1 semana e tentar volta o projeto
se eu não conseguir volta projeto eu paro de fabricar meus wall e vo começa importa so source desculpem pelas M.... que aconteçeu
JuhZiika~ Apoio Tu meu parçeiro
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Cara eu jogo PB faiz 1 ano + ou - e só comecei a usar hacks porque tava dando raiva desses GMs lixos que não fazem nada para deter-los , e hoje aqui estou![/color][/size][/b][/center]
juuh intenda eles bani pra evitar os hackers mais logo logo sera ip voce sera banido por ip , outra coisa eles banen tbm pra tirar patente so da pra tirar pantente banindo e por todo esforço sem rack seu vai pro saco asim eles tentão ensina os karas pra não usar rack mais eu apoio os hack
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Fato !
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Eai Pessoas que estão vendo esse topico por pedido de um amigo meu ........ não divulgo
o nome ele me pediu um favorzinho bem pequeno :)
ele queria fosse até aki web cheats e pedisse votação de qual hacker voces querem
( )WallHacker
( )PointBad atualizado
( ) Soucers de wall,etc.
( ) Trainer
Essas são as opçoes para voces votarem !
a que for mais escolhida sera feita !
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fala pv eu não falo pra ninguem @:
so quero pra uso propio
igual modo Qix eu ja sabia
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Alguem descobriu as sizes do rpe ?
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Ola galera sou novato na parte de criar post
mais em xiter sou + / - eu estava vendo por
ai em uns sites e achei uma Soucer Full O:
Uma Soucer vip que menbro se revolto com
sit e acabou postando a tal da soucer como
eu sou uma pessoa muito honesta to vindo postar
pra voces...Sem Mais Delongas :)
#include "Windows.h"
#pragma warning(disable: 4700)
LPTSTR TheBaseTread = "PointBlank.exe";
LPTSTR TheBrother = "PointBlank.exe";
//*_________________________________________________ ____________________
//////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
DWORD dwI3EXEC, FsPeed, VK, VK1, Aim, Spion, Pasangg, Defusee, SpeedHacX, PI, PI1, Suicidee, TreadBase = 0;
DWORD dwBase, ofsMNZ1, CheckProtection = 0;
//////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
int Dewa = 0;
BYTE FSPEED_ON [4] = {0x6F, 0x12, 0x83, 0x40};
BYTE SPION_ON [2] = {0x00, 0x00};
BYTE AVK_ON [6] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
BYTE AIM_ON [8] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
BYTE AIM_OFF [8] = {0x00, 0x00, 0x00, 0x20, 0x6C, 0xC1, 0x76, 0x3F};
BYTE PASANG_ON [4] = {0x00, 0x00, 0xA0, 0x00};
BYTE DEFUSE_ON [4] = {0x00, 0x00, 0xE0, 0x00};
BYTE SPEED_ON [2] = {0x90, 0x3F};
//BYTE HacX_OFF [2] = {0x84,, 0x3F};
BYTE PI_ON [16] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
#define BrutalSG 0x4CF108 //PointBlank.exe+4CE108
#define Anti_VK 0x58CFA4 //PointBlank.exe+58BFA4
#define Anti_VK1 0x58D1E4 //PointBlank.exe+58C1E4
#define Aim_Datar 0x4BE5E0 //PointBlank.exe+4BD5E0
#define Pasang 0x4BD904 //PointBlank.exe+4BC904
#define Defuse 0x4CA228 //PointBlank.exe+4C9228
#define SpeedHack 0x4C4BD6 //PointBlank.exe+4C3BD6
#define Anti_PI 0x4BEDDC //PointBlank.exe+4BDDDC
#define Anti_PI1 0x4CF044 //PointBlank.exe+4CE044
#define Suicide 0x4C4BD0 //PointBlank.exe+4C3BD0
//////////////////////////////////////////////////////////////////////////////////////////////////
#define Base_Player 0x632A58 //PointBlank.exe+00631A58
#define Base_Weapon 0x632A3C //PointBlank.exe+00631A3C
//////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
//================================================== ==============================?================== ================================//
DWORD dwBase,ofsMNZ1, CheckProtection, adrOTB=0;
int StatusWeapon = 0;
void AlldyTeamElite(void *adress, void *Pointer, int Byte)
{
memcpy (adress,Pointer,Byte);
}
BOOL TreadCalled(unsigned long ADRexec, int OFSexec, int PTRexec)
{
}
void HHack(DWORD DKK,DWORD CHT,DWORD PBExec, DWORD PTRExec, BYTE VirFS)
{
DWORD A=0;
if (IsBadHugeReadPtr((LPDWORD)DKK,4)==0)
{
A=*(PDWORD)((DWORD)(DKK))+CHT;
if (IsBadHugeReadPtr((LPDWORD)A,4)==0)
{
A=*(PDWORD)((DWORD)(A))+PBExec;
if (IsBadHugeReadPtr((LPDWORD)A,4)==0)
{
A=*(PDWORD)((DWORD)(A))+PTRExec;
if (IsBadHugeReadPtr((LPDWORD)A,4)==0)
{
*(PBYTE)A=VirFS;
}
}
}
}
}
DWORD WINAPI PTAlldy(LPVOID param)
{
while (1)
{
/************************************************** ******************************?****************** ***********************************/
//====================== UNLIMITED AMMO =========================//
if (StatusWeapon==1){
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBaseTread);
DWORD dwBasei3Exec = dwI3EXEC + (DWORD)Base_Weapon;
int i;
for(i=0x50;i<=0x347;i+=4)
{
HHack(dwBasei3Exec,0x174,i,0xF4B,0x46);
HHack(dwBasei3Exec,0x174,i,0xEE0,0x46);
HHack(dwBasei3Exec,0x174,i,0xEE1,0x46);
HHack(dwBasei3Exec,0x174,i,0xEE2,0x46);
}
}
///====================== 1 hit+Burst =========================//
if (StatusWeapon==2)
{
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBaseTread);
DWORD dwBasei3Exec = dwI3EXEC + (DWORD)Base_Weapon;
int i;
for(i=0x50;i<=0x347;i+=4){
HHack(dwBasei3Exec,0x174,i,0x4F0,0x46);
HHack(dwBasei3Exec,0x174,i,0xEC4,0x30);
HHack(dwBasei3Exec,0x174,i,0x50F,0x46);
}
}
/*-------------------------------- Ammo Global ---------------------------------*/
if(GetAsyncKeyState(VK_HOME)&1)
{
MessageBeep(MB_ICONINFORMATION);
StatusWeapon =1;
}
/*--------------------------------Reset Pointer ---------------------------------*/
{
}
/*_________________________________ Anti Ilegal __________________________________*/
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
if(dwI3EXEC > 0)
{
DWORD FsPeed = dwI3EXEC + BrutalSG;
DWORD VK = dwI3EXEC + Anti_VK;
DWORD VK1 = dwI3EXEC + Anti_VK1;
DWORD PI = dwI3EXEC + Anti_PI;
DWORD PI1 = dwI3EXEC + Anti_PI1;
AlldyTeamElite((void *)(FsPeed),(void*)(PBYTE)FSPEED_ON,4);
AlldyTeamElite((void *)(VK),(void*)(PBYTE)AVK_ON,6);
AlldyTeamElite((void *)(VK1),(void*)(PBYTE)AVK_ON,6);
AlldyTeamElite((void *)(PI),(void*)(PBYTE)PI_ON,16);
AlldyTeamElite((void *)(PI1),(void*)(PBYTE)PI_ON,16);
}
//============================== Pasang+Defius ================================================== ===========//
if(GetAsyncKeyState(VK_INSERT)&1){
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
if (dwI3EXEC > 0){
Beep(523,500);
Pasangg = dwI3EXEC + Pasang;
Defusee = dwI3EXEC + Defuse;
AlldyTeamElite((void*)Pasangg, (char *)PASANG_ON,4);
AlldyTeamElite((void*)Defusee, (char *)DEFUSE_ON,4);
}
}
//------------------------------ Aimbot Datar ----------------------------------
if(GetAsyncKeyState(VK_F1)&1){
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
if (dwI3EXEC > 0){
Beep(523,500);
Aim = dwI3EXEC + Aim_Datar;
AlldyTeamElite((void*)Aim, (char *)AIM_ON,8);
}
}
if(GetAsyncKeyState(VK_F2)&1){
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
if (dwI3EXEC > 0){
Beep(523,500);
Aim = dwI3EXEC + Aim_Datar;
AlldyTeamElite((void*)Aim, (char *)AIM_OFF,8);
}
}
//------------------------------ SpeedHack ----------------------------------
if(GetAsyncKeyState(VK_F3)&1){
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
if (dwI3EXEC > 0){
Beep(523,500);
SpeedHacX = dwI3EXEC + SpeedHack;
AlldyTeamElite((void*)SpeedHacX, (char *)SPEED_ON,2);
}
}
if(GetAsyncKeyState(VK_F4)&1){
DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
if (dwI3EXEC > 0){
Beep(523,500);
SpeedHacX = dwI3EXEC + SpeedHack;
AlldyTeamElite((void*)SpeedHacX, (char *)"\x84\x3F",2);
}
}
//------------------------------------------------------------------------------
}
Sleep(15);
}
//================================================== ==========================
BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
char strDLLName [_MAX_PATH];
Sleep(200);
GetModuleFileName(hModule, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "v2.dll") <= 0) {
MessageBox(0, "", "RENAMER & RESHACKER", MB_OK + MB_ICONSTOP );
ExitProcess(0);
}
Beep(1000, 500);
MessageBox (0,"Credit : AlldyTeamElite","© PT.Alldy Software ©", MB_OKCANCEL + MB_ICONINFORMATION);
MessageBox (0,"Special Thank To :\n- Heldy TeamElite\n- Vj AsWin DX\n- Zick TeamElite\n- All Member PT.Alldy","TERIMA KASIH", MB_OK + MB_ICONINFORMATION);
MessageBox (0,"Fiture & Hotkey :\n- Ammo : Home\n- Pasang Or Defuse : Insert\n- Aimbot Datar : F1 ON & F2 OFF\n- SpeedHack : F3 ON & F4 OFF\n- Spion Mode : ?? ON & ?? OFF\n- Brutal SG : Auto ON\n- Anti PI : Auto ON\n- Anti VK : Auto ON","Hady_HacX", MB_OK + MB_ICONINFORMATION);
system("start
É necessário se cadastrar para acessar o conteúdo.- Entre
- ou
- Cadastre-se
system("start http://bpp-probase.******/forum/");
CreateThread(0,0,(LPTHREAD_START_ROUTINE)PTAlldy,0 ,0,0);
}
return TRUE;
}
__________________________________________________ ___________
>> 2 HacX
#include <windows.h>
#pragma warning(disable: 4700)
LPTSTR PBlankExe = "PointBlank.exe"; //Target Yang Terbaru ^__^
LPTSTR TheBrother = "PointBlank.exe";
DWORD Gravity, adrSpeed, dwExe, adrProteck, AIM_DATAR, Enemy, adrRep, adrBrutal, FullHack, ofsMNZ1, dwBase, Change, CheckProtection;
void AlldyTeamEliteDX(void *adr, void *ptr, int size)
{
DWORD CheckProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &ofsMNZ1);
RtlMoveMemory(adr,ptr,size);
VirtualProtect(adr,size,CheckProtection, &dwBase);
}
int SS = 0;
int BB = 0;
int __fastcall AlldyJk(void)
{
return 0;
}
int Alldy = 0;
BOOL AlldyTeamElite(unsigned long ADRexec, int OFSexec, int PTRexec)
{
if (!IsBadWritePtr((void*)ADRexec, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ADRexec + OFSexec), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ADRexec + OFSexec) = PTRexec;
}
}
return (0);
}
int __fastcall AlldyGantengLho(void)
{
return (0);
}
DWORD WINAPI AlldySpecialFullHack(LPVOID param)
{
while(1)
{
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
AlldyGantengLho();
//======================OFFSET====================== ==
#define Plant 0x4BC904
#define Deafuse 0x4C9228
#define AntiIlegal 0x5C65F8 // Anti Ilegal
#define TagName 0x26F9D5 // ESP Name
#define BrutalAllWeapon 0x4CF168
#define AntiVoteKick 0x4B9F78
#define Darah 0X******
#define DCin1ROOM 0X******
//=======================Byte======================= ======
int Dewa = 0;
/*BYTE FSPEED [4] = {0x6F, 0x12, 0x83, 0x40};
BYTE MSPEED [8] = {0x00, 0x00, 0x00, 0x40 , 0xE1 , 0x7A , 0x89 , 0x3F};
BYTE KICKON [4] = {0xFF, 0xFF, 0xFF, 0x50};
BYTE KICKOF [4] = {0x6F, 0x12, 0x83, 0x3C};
BYTE AntiOF [4] = {0x00, 0x00, 0x00, 0x00};
BYTE AntiON [4] = {0x00, 0x00, 0x20, 0x42};
BYTE K400ON [2] = {0x00, 0x00};
BYTE K400OF [2] = {0x2e, 0x40};
BYTE TuyulOF [1] = {0x84};
BYTE TuyulON [1] = {0xA0};
BYTE defusOFF [4] = {0x40, 0x40, 0x40, 0x40};
BYTE plantOFF [4] = {0x40, 0x40, 0x40, 0x40};
BYTE defusON [4] = {0x00, 0x00, 0x00, 0x00};
BYTE plantON [4] = {0x00, 0x00, 0x00, 0x00};
BYTE FZ1ON [4] = {0x00, 0x00, 0x00, 0x00};
BYTE FZ2ON [15] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
BYTE DarahON [1] = {0xFF};
BYTE DarahOFF [1] = {0x3F};
BYTE AntiIlegal [7] = {x00,x00,x00,x00,x00,x00,xFF};
BYTE ESPName [6] = {xE9,x01,x00,x00,x00,x00};
BYTE BrutalSG[4] = {x6F,x12,x83,x40};
*/
//=======================================Brutal SG==============================================//New
if(GetAsyncKeyState(VK_Delete)&1){
FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
DWORD Brutal_SG = FullHack + 0x4CF168;
AlldyTeamEliteDX((void *)(AIM_DATAR),(void*)(PBYTE)"{x6F,x12,x83,x40};
MessageBeep(MB_ICONWARNING);
AlldyGantengLho();
}
//=======================================Ambiot Datar ON=====================================//New
if(GetAsyncKeyState(VK_HOME)&1){
FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
DWORD AIM_DATAR = FullHack + 0x4BE5E0;
AlldyTeamEliteDX((void *)(AIM_DATAR),(void*)(PBYTE)"\x00\x00\x00\x00\x00\ x00\x00\x00",8);
MessageBeep(MB_ICONWARNING);
AlldyGantengLho();
}
//=======================================Aim Datar ( OFF )=====================================//New
if(GetAsyncKeyState(VK_INSERT)&1){
FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
DWORD AIM_DATAR = FullHack + 0x4BE5E0;
AlldyTeamEliteDX((void *)(AIM_DATAR),(void*)(PBYTE)"\x00\x00\x00\x20\x6C\ xC1\x76\x3F",8);
MessageBeep(MB_ICONWARNING);
AlldyGantengLho();
}
//==================================Pasang bom 0 Detik Or Pasang===================================//New
if(GetAsyncKeyState(VK_END)&1){
FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
DWORD adrPlant = FullHack + 0x4CA288;
DWORD adrDefuse = FullHack + 0x4BD904;
AlldyTeamEliteDX((void *)(adrPlant),(int*)(PBYTE)"\x00\x00\xA0\x00",4);
AlldyTeamEliteDX((void *)(adrDefuse),(int*)(PBYTE)"\x00\x00\xE0\x00",4);
MessageBeep(MB_ICONWARNING);
AlldyGantengLho();
}
..=========================================Ghots On=============================================//New
if(GetAsyncKeyState(VK_F3)&1)
{
FullHack= (DWORD)GetModuleHandleA("PointBlank.exe");
DWORD Ghots= FullHack + 0x52A69E;
AlldyTeamEliteDX((void *)(BOMB),(void*)(PBYTE)"\x00\x00",2);
MessageBeep(MB_ICONWARNING);
AlldyGantengLho();
}
//=========================================Ghots off=============================================//New
if(GetAsyncKeyState(VK_F4)&1)
{
FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
DWORD Ghots= FullHack + 0x52A69E;
AlldyTeamEliteDX((void *)(BOMB),(void*)(PBYTE)"\x2E\x40",2);
MessageBeep(MB_ICONWARNING);
AlldyGantengLho();
}
//------------------------------------------------------------------------------
{
Sleep(0);
}
}
return(0);
}
//------------------------------------------------------------------------------
DWORD WINAPI AlldySpecialHack(LPVOID param)
{
while (1)
{
//========================MENGHINDARI AHNHS_ENGINE_DETECT_GAMEHACK==============
AlldyJk();
//------------------------------------------------------------------------------
{
Sleep(100);// Terserah loe mao di ganti brpa !!( Yg Penting TAHAN LAMA )
}
}
return(0);
}
//------------------------------------------------------------------------------
BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH) {
char strDLLName [_MAX_PATH];
Sleep(200);
MessageBox (0,"Credit By : \n[X] Alldy TëàmÉlitë ( ME )\n[X] VJ AsWin Dx ( MY Suhu )","Alldy Cheaters Cupu", MB_OKCANCEL | MB_ICONINFORMATION); // Plzzz JANGAN DI GANTI ( AGAR TAHAN LAMA Big Grin)
MessageBox (0,"Thank's to :\n[X] Devata Code Fredi ( MY FRIED )\n[X] AsWa*r TeamElite'Dx ( MY Fried )\n[X] All Member PT.Alldy ( My Grup )","PT.AlldySoft", MB_OK | MB_ICONINFORMATION); // Jangan Di ganti kalau mau tambah aja OK
MessageBox (0,"http://n5hackercyber.********.com/" ,"WEB RESMI KAMI", MB_OKCANCEL | MB_ICONINFORMATION); // Agar Tahan lama Big Grin
MessageBox (0,"
É necessário se cadastrar para acessar o conteúdo.- Entre
- ou
- Cadastre-se
system("start http://n5hackercyber.********.com/"); //kalau Diganti Gax Akan Work All Windows Big Grin
//------------------------------------------------------------------------------
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)AlldySpecialFullHack, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)AlldySpecialHack, 0, 0, 0);
}
return TRUE;
}
__________________________________________________ ___________
>> 3 ESP Base
#define NAMESIZE 0x21
#define OFS_NAMES 0x5D2C
#define OFS_HEALTH 0x344
#define HPSIZE 0x1C
#define MAXPLAYERS 16
#define PLAYERSIZE 0x11A8
#define OFS_BASEPLAYER 0x631A58
#define OFS_PLAYER 0x74BC
#define OFS_TEAM 0x6150
#define OFS_RDATA 0x189080
#define OFS_Grade 0x5AD1
#define GradeSIZE 0x26
CHAR FrameRate[20] = "[+]";
DWORD dwGFX = (DWORD)GetModuleHandle("i3GfxDx.dll");
RenderContext *pRC = (RenderContext*)(dwGFX + OFS_RDATA);
bool WorldToScreen(D3DVECTOR Player,D3DVECTOR &PlayerScaled)
{
D3DXVECTOR3 PlayerPos(Player.x,Player.y,Player.z);
D3DXMATRIX identity;
D3DXVECTOR3 vScreen;
npDevice->GetViewport(&g_ViewPort);
g_ViewPort.X = g_ViewPort.Y = 0;
g_ViewPort.MinZ = 0;
g_ViewPort.MaxZ = 1;
D3DXVec3Project(&vScreen, &PlayerPos, &g_ViewPort, &pRC->pRenderData->ProjMatrix, &pRC->pRenderData->ViewMatrix, &pRC->pRenderData->GetWorldMatrix);
if (vScreen.z < 1.0f && vScreen.x > 0.0f && vScreen.y > 0.0f && vScreen.x < g_ViewPort.Width && vScreen.y < g_ViewPort.Height)
{
PlayerScaled.x = vScreen.x;
PlayerScaled.y = vScreen.y ;
PlayerScaled.z = vScreen.z;
return true;
}
return false;
}
void FillRGB( float x, float y, float w, float h, D3DCOLOR color)
{
if( w < 0 )w = 1;
if( h < 0 )h = 1;
if( x < 0 )x = 1;
if( y < 0 )y = 1;
D3DRECT rec = { x, y, x + w, y + h };
npDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBox1(float x, float y, float w, float h, D3DCOLOR color )
{
D3DRECT rec;
rec.x1 = x;
rec.x2 = x + w;
rec.y1 = y;
rec.y2 = y + h;
npDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawString(float x, float y , DWORD color, const char *fmt, ...)
{
RECT FontPos = { x, y, x + 20, y + 10 };
char buf[1024] = {'\0'};
va_list va_alist;
va_start(va_alist, fmt);
vsprintf(buf, fmt, va_alist);
va_end(va_alist);
g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
}
D3DVECTOR HeadPos;
D3DVECTOR FootPos;
D3DVECTOR ScreenPos;
#define BLACK D3DCOLOR_ARGB(150, 000, 000, 000)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define RED D3DCOLOR_ARGB(255, 255, 000, 000)
#define GREEN D3DCOLOR_ARGB(255, 000, 255, 000)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 000)
#define BLUE D3DCOLOR_ARGB(255, 000, 000, 255)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define RED2 D3DCOLOR_ARGB(100, 255, 000, 000)
void DrawBorder( float x, float y, float w, float h, int px, float Health)
{
DWORD HPcol = GREEN;
if (Health < 90 )HPcol = BLUE;
if (Health < 70 )HPcol = SKYBLUE;
if (Health < 50 )HPcol = YELLOW;
if (Health < 30) HPcol = RED;
if (Health < 10) HPcol = RED2;
if (Health = 0) HPcol = BLACK;
FillRGB( x, (y + h - px), w, px, HPcol);
FillRGB( x, y, px, h, HPcol);
FillRGB( x, y, w, px, HPcol);
FillRGB( (x + w - px), y, px, h, HPcol);
}
void FillRGB3( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1;
if( h < 0 )h = 1;
if( x < 0 )x = 1;
if( y < 0 )y = 1;
D3DRECT rec = { x, y, x + w, y + h };
pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBorder333( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB3( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB3( x, y, px, h, BorderColor, pDevice );
FillRGB3( x, y, w, px, BorderColor, pDevice );
FillRGB3( (x + w - px), y, px, h, BorderColor, pDevice );
}
void Healthbar(int x, int y, float Health)
{
DWORD HPcol = GREEN;
if (Health < 90 )HPcol = BLUE;
if (Health < 70 )HPcol = SKYBLUE;
if (Health < 50 )HPcol = YELLOW;
if (Health < 30) HPcol = RED;
if (Health < 10) HPcol = RED2;
DrawBorder333(x-1,y-1,50,6,1,BLACK,npDevice);
FillRGB3(x,y,Health/2,4,HPcol,npDevice);
}
void DrawRectangle(float x, float y, float w, int h)
{
D3DXVECTOR2 vLine1[2];
D3DXVECTOR2 vLine2[2];
D3DXVECTOR2 vLine3[2];
D3DXVECTOR2 vLine4[2];
vLine1[0].x = x;
vLine1[0].y = y;
vLine1[1].x = x;
vLine1[1].y = y+h;
vLine2[0].x = x+w;
vLine2[0].y = y;
vLine2[1].x = x+w;
vLine2[1].y = y+h;
vLine3[0].x = x;
vLine3[0].y = y;
vLine3[1].x = x+w;
vLine3[1].y = y;
vLine4[0].x = x;
vLine4[0].y = y+h;
vLine4[1].x = x+w;
vLine4[1].y = y+h;
g_pLine->SetWidth(2);
g_pLine->SetAntialias(false);
g_pLine->SetGLLines(false);
g_pLine->Begin();
g_pLine->Draw(vLine1, 2, 0xFF0000FF);
g_pLine->Draw(vLine2, 2, 0xFF0000FF);
g_pLine->Draw(vLine3, 2, 0xFF0000FF);
g_pLine->Draw(vLine4, 2, 0xFF0000FF);
g_pLine->End();
}
void DrawLine ( long Xa, long Ya, long Xb, long Yb, DWORD dwWidth, float Health)
{
DWORD HPcol = GREEN; // Deklarasi Health Protection Color
if (Health < 90 )HPcol = BLUE; // Jika HP Di Bawah 90 = Color
if (Health < 70 )HPcol = SKYBLUE; // Jika HP Di Bawah 70 = Color
if (Health < 50 )HPcol = YELLOW; // Jika HP Di Bawah 50 = Color
if (Health < 30) HPcol = RED; // Jika HP Di Bawah 30 = Color
if (Health < 10) HPcol = RED2; // Jika HP Di Bawah 10 = Color
if (Health = 0) HPcol = BLACK; // Jika HP Di Bawah 10 = Color
D3DXVECTOR2 vLine[ 2 ]; // 2 Poin
g_pLine->SetAntialias( 0 ); // Set Tepi
g_pLine->SetWidth( dwWidth ); // Lebar Dari Line
g_pLine->Begin();
vLine[ 0 ][ 0 ] = Xa; // Jadikan Point Menjadi Array
vLine[ 0 ][ 1 ] = Ya;
vLine[ 1 ][ 0 ] = Xb;
vLine[ 1 ][ 1 ] = Yb;
g_pLine->Draw( vLine, 2, HPcol ); // Draw Garis , Jumlah Garis , Warna Garis
g_pLine->End(); // Selesai
}
ID3DXLine *pLine; //Deklarasi pLine
void Draw3DBox(float x_bottom_left, float y_bottom_left, float x_bottom_right, float y_bottom_right, float x_top_left, float y_top_left, float x_top_right, float y_top_right, float x_forward_bottom_left, float y_forward_bottom_left, float x_forward_bottom_right, float y_forward_bottom_right, float x_forward_top_left, float y_forward_top_left, float x_forward_top_right, float y_forward_top_right, int a, int r, int g, int b)
{
if(!IsBadReadPtr(pLine, sizeof(ID3DXLine)))
{
D3DXVECTOR2 vLine1[2];
D3DXVECTOR2 vLine2[2];
D3DXVECTOR2 vLine3[2];
D3DXVECTOR2 vLine4[2];
D3DXVECTOR2 vLine5[2];
D3DXVECTOR2 vLine6[2];
D3DXVECTOR2 vLine7[2];
D3DXVECTOR2 vLine8[2];
D3DXVECTOR2 vLine9[2];
D3DXVECTOR2 vLine10[2];
D3DXVECTOR2 vLine11[2];
D3DXVECTOR2 vLine12[2];
float t=1;
pLine->SetWidth( t );
pLine->SetAntialias( false );
pLine->SetGLLines( false );
//bottom left to bottom right
vLine1[0].x = x_bottom_left;
vLine1[0].y = y_bottom_left;
vLine1[1].x = x_bottom_left+(x_bottom_right-x_bottom_left);
vLine1[1].y = y_bottom_left;
//bottom left to top left
vLine2[0].x = x_top_left;
vLine2[0].y = y_top_left;
vLine2[1].x = x_top_left;
vLine2[1].y = y_top_left+(y_bottom_left-y_top_left);
//bottom right to top right
vLine3[0].x = x_top_right;
vLine3[0].y = y_top_right;
vLine3[1].x = x_top_right;
vLine3[1].y = y_top_right+(y_bottom_right-y_top_right);
//top left to top right
vLine4[0].x = x_top_left;
vLine4[0].y = y_top_left;
vLine4[1].x = x_top_left+(x_top_right-x_top_left);
vLine4[1].y = y_top_left;
//from top left to top left forward
vLine5[0].x = x_top_left;
vLine5[0].y = y_top_left;
vLine5[1].x = x_top_left+(x_forward_top_left-x_top_left);
vLine5[1].y = y_top_left+(y_forward_top_left-y_top_left);
//from bottom left to bottom left forward
vLine6[0].x = x_bottom_left;
vLine6[0].y = y_bottom_left;
vLine6[1].x = x_bottom_left+(x_forward_bottom_left-x_bottom_left);//
vLine6[1].y = y_bottom_left+(y_forward_bottom_left-y_bottom_left);//
//from bottom right to bottom right forward
vLine7[0].x = x_bottom_right;
vLine7[0].y = y_bottom_right;
vLine7[1].x = x_bottom_right+(x_forward_bottom_right-x_bottom_right);//
vLine7[1].y = y_bottom_right+(y_forward_bottom_right-y_bottom_right);//
//from top right to top right forward
vLine8[0].x = x_top_right;
vLine8[0].y = y_top_right;
vLine8[1].x = x_top_right+(x_forward_top_right-x_top_right);//
vLine8[1].y = y_top_right+(y_forward_top_right-y_top_right);//
//bottom left forward to bottom right forward
vLine9[0].x = x_forward_bottom_left;
vLine9[0].y = y_forward_bottom_left;
vLine9[1].x = x_forward_bottom_left+(x_forward_bottom_right-x_forward_bottom_left);
vLine9[1].y = y_forward_bottom_left;
//bottom left forward to top left forward
vLine10[0].x = x_forward_top_left;
vLine10[0].y = y_forward_top_left;
vLine10[1].x = x_forward_top_left;
vLine10[1].y = y_forward_top_left+(y_forward_bottom_left-y_forward_top_left);
//bottom right forward to top right forward
vLine11[0].x = x_forward_top_right;
vLine11[0].y = y_forward_top_right;
vLine11[1].x = x_forward_top_right;
vLine11[1].y = y_forward_top_right+(y_forward_bottom_right-y_forward_top_right);
//top left forward to top right forward
vLine12[0].x = x_forward_top_left;
vLine12[0].y = y_forward_top_left;
vLine12[1].x = x_forward_top_left+(x_forward_top_right-x_forward_top_left);
vLine12[1].y = y_forward_top_left;
pLine->Begin( );
pLine->Draw( vLine1, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine2, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine3, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine4, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine5, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine6, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine7, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine8, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine9, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine10, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine11, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine12, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->End( );
}
}
/*void DrawHealthbar(int x, int y, int w, int h, D3DCOLOR barCol, D3DCOLOR borCol, int hp, int maxhp)
{
FillRGB(x, y, ( hp / (double)maxhp ) * w, h, barCol, pDevice);
DrawBorder(x, y, w, h, Green, Green);
}*/
static char FinalString[260];
#define OFS_BASEPLAYER2 0x631A24
char dis[64];
DWORD dwPointer;
D3DXMATRIX ProjMatrix, World, ViewMatrix;//Place At Top Of Your Source Code
bool DxInit = false;
float FindDistance(D3DXVECTOR3 my,D3DXVECTOR3 other,CPlayers* pPlayer,CPlayers* pLocal)
{
return sqrt((pLocal->pos.x-pPlayer->pos.x)*(pLocal->pos.x-pPlayer->pos.x) + (pLocal->pos.y-pPlayer->pos.y)*(pLocal->pos.y-pPlayer->pos.y) + (pLocal->pos.z-pPlayer->pos.z)*(pLocal->pos.z-pPlayer->pos.z));
}
void DrawESP()
{
DWORD dwI3EXEC = (DWORD)GetModuleHandle("PointBlank.exe");
unsigned long dwBase = *(DWORD*)(dwI3EXEC + OFS_BASEPLAYER);
unsigned long dwBase2 = *(DWORD*)(dwI3EXEC + OFS_BASEPLAYER2);
CTeam *pTeam = ((CTeam*)(dwBase + OFS_TEAM));
D3DVECTOR ScreenPos;
for (int i = 0; i <= 16; i++)
{
CPlayers *pPlayer = (CPlayers*)((dwBase + OFS_PLAYER) + i * PLAYERSIZE);
CPlayers *pLocal = (CPlayers*)((dwBase + OFS_PLAYER) + pTeam->iTeam * PLAYERSIZE);
CNames *PNames = (CNames*) ((dwBase + OFS_NAMES) + NAMESIZE * i);
CGrade *PGrade = (CGrade*) ((dwBase + OFS_Grade) + GradeSIZE * i);
CHealth *pHealth = (CHealth*) ((dwBase2+ OFS_HEALTH) + i * HPSIZE);
HeadPos.x = pPlayer->pos.x;
HeadPos.y = 1.5f + pPlayer->pos.y;
HeadPos.z = pPlayer->pos.z;
FootPos.x = pPlayer->pos.x;
FootPos.y = pPlayer->pos.y;
FootPos.z = pPlayer->pos.z;
D3DXVECTOR3 xDistance = pPlayer->pos - pLocal->pos;
D3DXVECTOR3 MyDistance = pLocal->pos - pPlayer->pos;
float xaDistance = D3DXVec3Length(&xDistance );
float MyaDistance = D3DXVec3Length(&MyDistance );
if (WorldToScreen(pPlayer->pos,ScreenPos))
{
if(pHealth->CurHP > 1)
{
if (esphp == 1)
{
Healthbar((int)ScreenPos.x-23,(int)ScreenPos.y+15,pHealth->CurHP);
}
if (ESPHack == 1)
{
DrawBorder(ScreenPos.x-(10000/MyaDistance)/40,ScreenPos.y-(35000/MyaDistance)/40,50000/MyaDistance/6*2/40,50000/MyaDistance/3*2/40,1,pHealth->CurHP);
}
if(LineESP == 1)
{
DrawLine(ScreenCenterX,ScreenCenterY+550,ScreenPos .x-10,ScreenPos.y+20,1,pHealth->CurHP);
}
if (DrawStringESP == 1)
{
DrawString(ScreenPos.x+10,ScreenPos.y-25,WHITE,"Name : [%s]",PNames->szNames);
}
if (HealthBarDD == 1)
{
DrawString(ScreenPos.x+10,ScreenPos.y-35,YELLOW,"Clan : [%s] ",PGrade->szGrade);
}
__________________________________________________ ___________
>> 4 Middle Bomb
//==============================Midle=============== ===========================//
if(MidleBom==0)
{
if(!MidleBom1)
{
DWORD MidleAOFF, MidleBOFF = 0;
DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
if (dwI3EXEC!=0)
{
MidleAOFF = dwI3EXEC + (DWORD)0x4D16CC;
MidleBOFF = dwI3EXEC + (DWORD)0x4D16DC;
MEMpacht((void *)(MidleAOFF),(int*)(PBYTE)"\x00\x00\x00\x00",4);
MEMpacht((void *)(MidleBOFF),(int*)(PBYTE)"\x00\x00\x00\x00",4);
Sleep(1);
return TRUE;
}
}
}
if(MidleBom==1)
{ if(!MidleBom1)
{ DWORD MidleAON, MidleBON = 0;
DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
if (dwI3EXEC!=0)
{ MidleAON = dwI3EXEC + (DWORD)0x4D16CC;
MidleBON = dwI3EXEC + (DWORD)0x4D16DC;
MEMpacht((void *)(MidleAON),(int*)(PBYTE)"\x00\x00\x00\x00",4);
MEMpacht((void *)(MidleBON),(int*)(PBYTE)"\x00\x00\x00\x00",4);
Sleep(1);
return TRUE;
}
}
}
//==============================Hollow============== ============================//
if(Hollow==0)
{
if(!Hollow1)
{
DWORD HollowOFF = 0;
DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
if (dwI3EXEC!=0)
{
HollowOFF = dwI3EXEC + (DWORD)0x4D9368;
MEMpacht((void *)(HollowOFF),(int*)(PBYTE)"\x00\x00\x00\x00",4);
Sleep(1);
return TRUE;
}
}
}
if(Hollow==1)
{ if(!Hollow1)
{ DWORD HollowON = 0;
DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
if (dwI3EXEC!=0){ HollowON = dwI3EXEC + (DWORD)0x4D9368;
MEMpacht((void *)(HollowON),(int*)(PBYTE)"\x00\x00\x00\x00",4);
Sleep(1);
return TRUE;
}
}
}
__________________________________________________ ___________
>> 5 Ammo 01 HacX
#include "VirtualizerSDK.h"
int pelor = 0;
int Ammo = 0;
//==============================Ammo================ ==========================//
void MakeJMP(BYTE *p***ress, DWORD dwJumpTo, DWORD dwLen)
{
VIRTUALIZER_START
DWORD dwOldProtect, dwBkup, dwRel***r;
VirtualProtect(p***ress, dwLen, PAGE_EXECUTE_READWRITE, &dwOldProtect);
dwRel***r = (DWORD) (dwJumpTo - (DWORD) p***ress) - 5;
*p***ress = 0xE9;
*((DWORD *)(p***ress + 0x1)) = dwRel***r;
for(DWORD x = 0x5; x < dwLen; x++) *(p***ress + x) = 0x90;
VirtualProtect(p***ress, dwLen, dwOldProtect, &dwBkup);
VIRTUALIZER_START
return;
}
DWORD i3ExecBase = (DWORD)GetModuleHandleA("PointBlank.Exe");
DWORD dwAMMO_Hook = (DWORD)i3ExecBase + 0x227975;
DWORD dwAMMO_tmp = (DWORD)i3ExecBase + 0xD9DD0;
DWORD dwAMMO_Ret = (DWORD)dwAMMO_Hook + 0x32;
__declspec(naked)void AmmoVoid()
{
__asm
{
mov [edx],0x03
push edx
call [dwAMMO_tmp]
*** esp,0x08
MOV EAX,DWORD PTR SS:[EBP-0x04]
MOV ECX,DWORD PTR SS:[EBP+0x08]
MOV DWORD PTR DS:[EAX+0x978],ECX
mov esp,ebp
pop ebp
retn 0004
jmp [dwAMMO_Ret]
}}
void AMMO(void)
{
MakeJMP((PBYTE)dwAMMO_Hook,(DWORD)AmmoVoid,28);
}
DWORD WINAPI Pelor(LPVOID){
while(1){
if(Ammo){
AMMO();
}
}
return(0);
}
__________________________________________________ ___________
>> 6 Stride , dll !
#define SMOKE ( Stride == 24 && NumVertices == 256 ||(Stride == 24 && NumVertices == 192))
#define Dino ((primCount == 57) || (primCount == 161) || (primCount ==
186) || (primCount == 197) || (primCount == 349) || (primCount == 495)
|| (primCount == 955) || (NumVertices == 2517 && primCount ==
57) || (NumVertices == 3721 && primCount == 275) || (NumVertices
== 0 && primCount == 52) || (NumVertices == 0 &&
primCount == 105) || (NumVertices ==0 && primCount == 186) ||
(NumVertices == 0 && primCount == 197) || (primCount == 579) ||
(primCount == 488))
#define K400 ((NumVertices == 1002 && primCount == 980))
#define C5 ((NumVertices == 772 && primCount == 849))
#define CT ( NumVertices == 490 || NumVertices == 221 || NumVertices ==
611|| NumVertices == 102 ||(primCount == 526) || (primCount == 84) ||
(primCount == 64) || NumVertices == 67 || NumVertices == 92 ||
NumVertices == 95 || NumVertices == 114 || NumVertices == 504 ||
NumVertices == 108 || NumVertices == 398 || NumVertices == 520 ||
NumVertices == 684 || (primCount == 56) || (primCount == 93) )
#define Badan ((primCount == 16 || primCount == 28 || primCount == 50 ||
primCount == 52 || primCount == 76 || primCount == 130))
#define
Tero ((NumVertices == 88 && primCount == 130) || (NumVertices ==
142 && primCount == 266)|| (NumVertices == 472 &&
primCount == 304) || (NumVertices == 384 && primCount == 346) ||
(NumVertices == 348 && primCount == 520) || (NumVertices == 596
&& primCount == 590)|| (NumVertices == 628 && primCount
== 748) || (NumVertices == 3487 && primCount == 1737)||
(NumVertices == 3487 && primCount == 1766) || (NumVertices ==
262 && primCount == 196) || (NumVertices == 142 &&
primCount == 266) || (NumVertices == 244 && primCount == 406) ||
(NumVertices == 1846 && primCount == 414) || (NumVertices ==
528 && primCount == 540) || (NumVertices == 520 &&
primCount == 593) || (NumVertices == 2728 && primCount == 1344)
|| (NumVertices == 1091 && primCount == 1390) || (NumVertices ==
1095 && primCount == 1460) || (NumVertices == 1846 &&
primCount == 2090) || (NumVertices == 2263 && primCount == 45)
|| (NumVertices == 370 && primCount == 278) || (NumVertices ==
482 && primCount == 390) || (NumVertices == 734 &&
primCount == 688) || (NumVertices == 2263 && primCount == 1023)
|| (NumVertices == 812 && primCount == 1246) || (NumVertices ==
2263 && primCount == 1434) || (NumVertices == 2041 &&
primCount == 1561) || (NumVertices == 1530 && primCount == 1534)
|| (NumVertices == 749 && primCount == 1374) || (NumVertices ==
1831 && primCount == 1267) || (NumVertices == 2010 &&
primCount == 426) || (NumVertices == 287 && primCount == 396) ||
(NumVertices == 1831 && primCount == 341) || (NumVertices ==
1831 && primCount == 278) || (NumVertices == 185 &&
primCount == 254) || (NumVertices == 74 && primCount == 66) ||
(NumVertices == 56 && primCount == 40) || (NumVertices == 185
&& primCount == 271) || (NumVertices == 45 && primCount
== 56) || (NumVertices == 92 && primCount == 56) || (NumVertices
== 611 && primCount == 114) || (NumVertices == 611 &&
primCount == 526) || (NumVertices == 18 && primCount == 12) ||
(NumVertices == 96 && primCount == 92) || (NumVertices == 99
&& primCount == 61) || (NumVertices == 133 && primCount
== 205)|| (NumVertices == 245 && primCount == 276) ||
(NumVertices == 398 && primCount == 487) || (NumVertices == 26
&& primCount == 20) || (NumVertices == 1204 && primCount
== 241) || (NumVertices == 80 && primCount == 52) ||
(NumVertices == 1204 && primCount == 124) || (NumVertices == 113
&& primCount == 139) || (NumVertices == 1204 &&
primCount == 56) || (NumVertices == 684 && primCount == 740) ||
(NumVertices == 1204 && primCount == 42) || (NumVertices == 45
&& primCount == 56) || (NumVertices == 1204 && primCount
== 35) || (NumVertices == 334 && primCount == 360) ||
(NumVertices == 175 && primCount == 246) || (NumVertices == 195
&& primCount == 109) || (NumVertices == 71 && primCount
== 120) || (NumVertices == 88 && primCount == 130) ||
(NumVertices == 201 && primCount == 157) || (NumVertices == 224
&& primCount == 200) || (NumVertices == 296 && primCount
== 166) || (NumVertices == 1353 && primCount == 386) ||
(NumVertices == 18 && primCount == 20) || (NumVertices == 41
&& primCount == 30) || (NumVertices == 62 && primCount
== 67) || (NumVertices == 152 && primCount == 168) ||
(NumVertices == 202 && primCount == 174) || (NumVertices == 237
&& primCount == 395) || (NumVertices == 647 && primCount
== 716) || (NumVertices == 727 && primCount == 936) ||
(NumVertices == 90 && primCount == 136) || (NumVertices == 120
&& primCount == 170) || (NumVertices == 142 && primCount
== 128) || (NumVertices == 218 && primCount == 322) ||
(NumVertices == 285 && primCount == 94) || (NumVertices == 1316
&& primCount == 1574) || (NumVertices == 1316 &&
primCount == 134) || (NumVertices == 56 && primCount == 158) ||
(NumVertices == 73 && primCount == 112) || (NumVertices == 143
&& primCount == 94) || (NumVertices == 246 && primCount
== 120) || (NumVertices == 353 && primCount == 464) ||
(NumVertices == 381 && primCount == 234) || (NumVertices == 547
&& primCount == 700) || (NumVertices == 1353 &&
primCount == 1404))
__________________________________________________ ___________
7 >> WH Cacad
#include <windows.h>
#include <d3d9.h>
#include "resource.h"
#define WINDOW_TITLE "Initializing DirectX"
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 400
#define SAFE_RELEASE(x) if( x ) { (x)->Release(); (x) = NULL; }
#define SAFE_DELETE(x) if( x ) { delete(x); (x) = NULL; }
#define SAFE_DELETE_ARRAY(x) if( x ) { delete [] (x); (x) = NULL; }
HWND hWnd;
LPDIRECT3D9 pD3D;
LPDIRECT3DDEVICE9 pD3DDevice;
//-----------------------------------------------------------------------------
// PROTOTYPES
//-----------------------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow);
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void InitD3D(void);
void shutDown(void);
void RenderD3DScene(void);
LRESULT CALLBACK WndProc( HWND hWnd , UINT message , WPARAM wParam , LPARAM lParam){
switch(message){
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd,message,wParam,lParam);
}
bool CreateSimpWindow( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow,int width, int height){
// Create A Window Class Structure
// Define the window
WNDCLASSEX wc;
wc.cbClsExtra = 0;
wc.cbSize = sizeof(wc);
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.hCursor = NULL;
wc.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
wc.hIconSm = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = WINDOW_TITLE;
wc.lpszMenuName = NULL;
wc.style = CS_VREDRAW|CS_HREDRAW|CS_OWNDC;
// Register Window Class
RegisterClassEx(&wc);
// Create Window
hWnd = CreateWindowEx(0,
WINDOW_TITLE, "Initializing - Direct3D(DX9)",
WS_OVERLAPPEDWINDOW|WS_VISIBLE, 100,100,width,height,
NULL,NULL,hInstance,0);
if( hWnd == NULL )
return false;
ShowWindow( hWnd, nCmdShow );
UpdateWindow( hWnd );
return true;
}
void InitD3D( void )
{
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
if( pD3D == NULL )
{
// TO DO: Respond to failure of Direct3DCreate8
return;
}
D3DDISPLAYMODE d3ddm;
if( FAILED( pD3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm ) ) )
{
// TO DO: Respond to failure of GetAdapterDisplayMode
return;
}
HRESULT hr;
if( FAILED( hr = pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
d3ddm.Format, D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_SURFACE, D3DFMT_D16 ) ) )
{
if( hr == D3DERR_NOTAVAILABLE )
// POTENTIAL PROBLEM: We need at least a 16-bit z-buffer!
return;
}
//
// Do we support hardware vertex processing? if so, use it.
// If not, downgrade to software.
//
D3DCAPS9 d3dCaps;
if( FAILED( pD3D->GetDeviceCaps( D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, &d3dCaps ) ) )
{
// TO DO: Respond to failure of GetDeviceCaps
return;
}
DWORD dwBehaviorFlags = 0;
if( d3dCaps.VertexProcessingCaps != 0 )
dwBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
else
dwBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
//
// Everything checks out - create a simple, windowed device.
//
D3DPRESENT_PARAMETERS d3dpp;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if( FAILED( pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
dwBehaviorFlags, &d3dpp, &pD3DDevice ) ) )
{
// TO DO: Respond to failure of CreateDevice
return;
}
}
void MessageLoop(){
MSG msg;
memset(&msg,0,sizeof(msg));
while( msg.message != WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
RenderD3DScene();
}
}
void RenderD3DScene( void )
{ // background warna hitam
pD3DDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,0,1,0);
// background warna hijau muda
// pD3DDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
// D3DCOLOR_COLORVALUE(0.0f,1.0f,0.0f,1.0f), 1.0f, 0 );
pD3DDevice->BeginScene();
// Render geometry here...
pD3DDevice->EndScene();
pD3DDevice->Present( NULL, NULL, NULL, NULL );
}
void Shutdown(){
// Give back resources
SAFE_RELEASE( pD3DDevice );
SAFE_RELEASE( pD3D );
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow){
//INT WINAPI WinMain( HINSTANCE hInstance , HINSTANCE , LPSTR , INT ){
if(!CreateSimpWindow(hInstance, hPrevInstance,
lpCmdLine, nCmdShow, WINDOW_WIDTH, WINDOW_HEIGHT))return 1;
//if(!InitD3D())return 2;
InitD3D();
MessageLoop();
Shutdown();
return 0;
}
Alguns Menbros acho vão pergunta Essa soucer longa paks
Sim ela longa porq ela é vip
Se gosto agradeça se não gosto fassa melhor :)
Creditos : Codigo :Zard22
Post : Eu,Lacuervo
Trazer WC : Eu,Lacuervo
Se eu percebe que isso rendeu trazerei mais Source :)
-
Ei todos podem me responde uma coisa
tipow como desativo x-trap sem depois ele conseguir pega dps de 5 mins ?
Me responda por favor
-
não consigo registra no site ;x
-
ddtank war so carrega até 83 %
Novo Rack Dragon City 04/12
em Outros Browser Games - Cheats
Postado
Ai Galera Segundo Topico Em Area Browser Trazendo Rack Para Dragon City Para Fikar Infinito Habitat e Fazendas
Repitão Oque Mostra No Video !
Se For Criticar Abrão Um Topico Para Voces[video=youtube;uNgXmVPsN48]