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OsVaGa

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    12
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Posts postados por OsVaGa

  1. Tracers -

    Code:

     

    PushToConsole("ShowFirePath 1" );

     

    Windowmode -

    Code:

     

    PushToConsole("windowed 1" );

     

    Show FPS -

    Code:

     

    PushToConsole("ShowFps 1");

     

    Unlock Cursor -

    Code:

     

    PushToConsole("CursorCenter 1");

     

    Hide Gun -

    Code:

     

    PushToConsole("drawguns 1");

     

    No Fog -

    Code:

     

    PushToConsole("FogEnable 1" );

     

    ESP Box -

    Code:

     

    PushToConsole("ModelDebug_DrawBoxes 1" );

     

    Fly Hack -

    Code:

     

    PushToConsole("PlayerGravity -800" );

     

    NX Chams -

    Code:

     

    PushToConsole("SkelModelStencil -1" );

     

    Weapon Sway -

    Code:

     

    PushToConsole("WeaponSway 0.000000" );

     

    Show Breath -

    Code:

     

    PushToConsole("ShowBreath 1" );

     

    Pickup Hack -

    Code:

     

    PushToConsole("ActivationDistance 999999" );

     

    Enable Light -

    Code:

     

    PushToConsole("DynamicLight 1" );

     

    Enable Weather -

    Code:

     

    PushToConsole("EnableWeatherFX 1" );

     

    Enable Weapon Flash -

    Code:

     

    PushToConsole("MuzzleLight 0" );

     

    Enable Snow -

    Code:

     

    PushToConsole("SnowEnable 0" );

     

    Camera Damage -

    Code:

     

    PushToConsole("CamDamage 0" );

     

    Hide Sun -

    Code:

     

    PushToConsole("ModelApplySun 0" );

     

    Set Effects Level -

    Code:

     

    PushToConsole("ClientFXDetailLevel 0" );

     

    Enable Scatter -

    Code:

     

    PushToConsole("ScatterEnable 0" );

     

    WireFrame People -

    Code:

     

    PushToConsole("WireframeModels 1" );

     

    WireFrame World -

    Code:

     

    PushToConsole("WireFrame 1" );

     

    Skeletion Models -

    Code:

     

    PushToConsole("ModelDebug_DrawSkeleton 1" );

     

    Enable Prediction -

    Code:

     

    PushToConsole("Prediction 0" );

     

    Fullbright -

    Code:

     

    PushToConsole("FullBright 1" );

     

    Jump Hack -

    Code:

     

    PushToConsole("JumpVel 600.000000" );

     

    Suicide -

    Code:

     

    PushToConsole("FragSelf 1" );

     

    White Walls -

    Code:

     

    PushToConsole("DrawFlat 0" );

     

    Enable Sound -

    Code:

     

    PushToConsole("SoundEnable 0" );

     

    Enable Music -

    Code:

     

    PushToConsole("MusicEnable 0" );

     

    Virtual Jump (up) -

    Code:

     

    PushToConsole("CamMaxPosYOffset 200.000000" );

     

    Virtual Jump (down) -

    Code:

     

    PushToConsole("CamMaxPosYOffset -1000.000000" );

     

    White Blood -

    Code:

     

    PushToConsole("WhiteBlood 1" );

     

    Enable Crosshair -

    Code:

     

    PushToConsole("DisableCrosshair 0" );

     

    Enable KnockBack -

    Code:

     

    PushToConsole("KnockBack 0" );

     

    Enable Hands -

    Code:

     

    PushToConsole("Hands 0" );

     

    Hide HUD -

    Code:

     

    PushToConsole("DrawInterface 0" );

     

    Hack Reload Speed -

    Code:

     

    PushToConsole("ReloadSpeed 0.000000" );

     

    Hack Fire Rate -

    Code:

     

    PushToConsole("FireSpeed 999.999999" );

     

    Spectator Hack -

    Code:

     

    PushToConsole("SpectatorMode 1" );

     

    No Spread -

    Code:

     

    PushToConsole("PerturbRotationEffect 0.000000" );

    PushToConsole("PerturbIncreaseSpeed 0.000000" );

    PushToConsole("PerturbWalkPercent 0.000000" );

    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );

    PushToConsole("PerturbRecoil 0.000000" );

    PushToConsole("FireMovePerturb 0.000000" );

    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );

    PushToConsole("ZoomedFireMovePerturb 0.000000" );

    PushToConsole("ZoomedFireDuckPerturb 0.000000" );

     

    Red Crosshair -

    Code:

     

    PushToConsole("CrossHairR 255");

     

    Green Crosshair -

    Code:

     

    PushToConsole("CrossHairG 255");

     

    Blue Crosshair -

    Code:

     

    PushToConsole("CrossHairB 255");

     

    Edits The CH Length -

    Code:

     

    PushToConsole("CrossHair_DefaultLength 10");

     

    Edits the CH Gap -

    Code:

     

    PushToConsole("CrossHair_DefaultGapLength 1");

     

    Edits the CH Gap min -

    Code:

     

    PushToConsole("CrosshairGapMin 0");

     

    Edits the CH Gap max -

    Code:

     

    PushToConsole("CrosshairGapMax 2");

     

    Edits the CH Bar min -

    Code:

     

    PushToConsole("CrosshairBarMin 10");

     

    Edits the CH Bar max -

    Code:

     

    PushToConsole("CrosshairBarMax 10");

     

    Edits the Hit CH Size -

    Code:

     

    PushToConsole("HitCrossHairSize 0");

     

    Edits The Shotting CH Size -

    Code:

     

    PushToConsole("CrossHair_FiringDuration 0");

     

    Radar X -

    Code:

     

    PushToConsole("RadarCenterX 0");

     

    Radar Y -

    Code:

     

    PushToConsole("RaderCenterY 0");

     

    Radar Scale -

    Code:

     

    PushToConsole("BaseRadarScal 0");

     

    Radar Position -

    Code:

     

    PushToConsole("Radarpos 0");

     

    Radar Rectangle -

    Code:

     

    PushToConsole("RadarRect 0");

     

    Radar Icon Size -

    Code:

     

    PushToConsole("RadarIconSize 0");

     

    Radar Zoom Min -

    Code:

     

    PushToConsole("RadarZoominmax 0");

     

    Radar Zoom -

    Code:

     

    PushToConsole("RadarDefaultZoom 0");

     

    Radar Zoom Max -

    Code:

     

    PushToConsole("RadarZoomOutmax 0");

     

    Radar Radius -

    Code:

     

    PushToConsole("RadarRadius 0");

     

    Spawn Delay -

    Code:

     

    PushToConsole("SpawnDelay 0");

     

    Spawner? -

    Code:

     

    PushToConsole("Spawner 0");

     

    Heal? -

    Code:

     

    PushToConsole("Heal 0");

     

    Healp HP? -

    Code:

     

    PushToConsole("HealHP 0");

     

    Change Status -

    Code:

     

    PushToConsole("PlayerToHost 0");

     

    Change Status -

    Code:

     

    PushToConsole("PlayerToInfected 0");

     

    Change Status-

    Code:

     

    PushToConsole("SpyToAgent 0");

     

    Change Status -

    Code:

     

    PushToConsole("SpyToSpy 0");

     

    Change Status -

    Code:

     

    PushToConsole("PlayerToSpy 0");

     

    Frezzes Time -

    Code:

     

    PushToConsole("FreezeTime 0");

     

    Wtf is This? -

    Code:

     

    PushToConsole("DoobicMode 0");

     

    KillCam Off -

    Code:

     

    PushToConsole("KillCam_Off 0");

     

    KillCam On-

    Code:

     

    PushToConsole("KillCam_On 0");

     

    FF Off -

    Code:

     

    PushToConsole("FriendlyFire_Off 0");

     

    FF On -

    Code:

     

    PushToConsole("FriendlyFire_On 0");

     

    Hover -

    Code:

     

    PushToConsole("PlayerGravity 0");

    PushToConsole("PlayerVelocity 0");

     

    Player Stats -

    Code:

     

    PushToConsole("ShowPerformanceStatistics 1");

     

    Speed Hack -

    Code:

     

    PushToConsole("BaseMoveAccel 3000.000000");

    PushToConsole("StartAccel 3000.000000");

    PushToConsole("MaxAccel 3000.000000");

    PushToConsole("AccelInc 3000.000000");

    PushToConsole("WalkVel 3000.000000");

    PushToConsole("FRunVel 3000.000000");

    PushToConsole("BRunVel 3000.000000");

    PushToConsole("SRunVel 3000.000000");

    PushToConsole("JumpVel 3000.000000");

    PushToConsole("DuckVel 3000.000000");

     

    Glitcher (Super Speed) -

    Code:

     

    PushToConsole("BaseMoveAccel 90000.000000");

    PushToConsole("StartAccel 90000.000000");

    PushToConsole("MaxAccel 90000.000000");

    PushToConsole("AccelInc 90000.000000");

    PushToConsole("WalkVel 90000.000000");

    PushToConsole("FRunVel 90000.000000");

    PushToConsole("BRunVel 90000.000000");

    PushToConsole("SRunVel 90000.000000");

     

    Enable Sky -

    Code:

     

    PushToConsole("SkyEnable 0");

     

    Uknown -

    Code:

     

    PushToConsole("DebugAimAt 0.000000");

     

    Shows a Hit Sphere -

    Code:

     

    PushToConsole("ShowHitSphere 0.000000");

     

    Shows a Local Hit Sphere -

    Code:

     

    PushToConsole("ShowLocalHitSphere 0.000000");

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