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cadukawai

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Posts postados por cadukawai

  1. fiz o que me disseram, a parte de sentar e levantar funcionou

     

    já a parte de usar item para hp ainda nao ta funciomando

     

    agora ta assim:

     

    useSelf_item Poção de Aprendiz, Carne, Maçã, Banana, Batata Doce, Cenoura, Poção Vermelha, Erva Vermelha, Poção Laranja, Erva Amarela, Erva Branca, Poção Branca {

    hp <= 50%

    sp <= 50%

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    inInventory_name

    inInventory_qty

    manualAI 0

    }

     

    tentei em inglês tb mas ele nao usa nada...

  2. Fala galera, tudo bem?

    Eu to com uma duvida sobre o config.txt

    ele loga e ataca os montros normal, mas quando ele morre, ele nao usa nada para recuperar o hp.então eu quria saber o que tenho de mudar para ele usar os itens que dão hp (erva batata banana etc) e fazer ele sentar e esperar recuperar um pouco de hp/sp quando morrer

    aqui ta o

    É necessário se cadastrar para acessar o conteúdo.
    do bot rodando

    upando nos salgueiro ancião perto dos roker

    e o config:

     

    ######## Main configuration ########

     

    alias_heal sp 28

     

    allowedMaps

    allowedMaps_reaction 1

     

    attackAuto 2

    attackAuto_party 1

    attackAuto_onlyWhenSafe 0

    attackAuto_followTarget 1

    attackAuto_inLockOnly 0

    attackDistance 1.5

    attackDistanceAuto 0

    attackMaxDistance 1.5

    attackMaxRouteDistance 100

    attackMaxRouteTime 4

    attackMinPlayerDistance 2

    attackMinPortalDistance 4

    attackUseWeapon 1

    attackNoGiveup 1

    attackCanSnipe 0

    attackCheckLOS 0

    attackLooters 1

    attackChangeTarget 1

    aggressiveAntiKS 0

     

    autoMoveOnDeath 1

    autoMoveOnDeath_x

    autoMoveOnDeath_y

    autoMoveOnDeath_map

     

    attackEquip_topHead

    attackEquip_midHead

    attackEquip_lowHead

    attackEquip_leftHand

    attackEquip_rightHand

    attackEquip_leftAccessory

    attackEquip_rightAccessory

    attackEquip_robe

    attackEquip_armor

    attackEquip_shoes

    attackEquip_arrow

     

    #You need the breakTime plugin:

    É necessário se cadastrar para acessar o conteúdo.

    autoBreakTime {

    startTime

    stopTime

    }

     

    autoConfChange {

    minTime

    varTime

    lvl

    joblvl

    }

     

    autoMakeArrows 0

     

    autoRestart 0

     

    autoRestartMin 600

    autoRestartSeed 3600

     

    autoRestartSleep 1

    autoSleepMin 900

    autoSleepSeed 900

     

    autoResponse 0

     

    autoSpell

     

    avoidGM_near 0

    avoidGM_near_inTown 0

    avoidGM_talk 0

    avoidGM_reconnect 500

    avoidGM_ignoreList

     

    avoidList 1

    avoidList_inLockOnly 0

    avoidList_reconnect 300

     

    cachePlayerNames 1

    cachePlayerNames_duration 900

    cachePlayerNames_maxSize 100

     

    clientSight 20

     

    dcOnDeath 0

    dcOnDualLogin 0

    dcOnDisconnect 0

    dcOnEmptyArrow 0

    dcOnMaxReconnections 0

    dcOnMute 0

    dcOnPM 0

    dcOnZeny 0

    dcOnStorageFull 1

    dcOnPlayer 0

    dcOnServerShutDown 0

    dcOnServerClose 0

     

    follow 0

    followTarget

    followEmotion 1

    followEmotion_distance 4

    followFaceDirection 0

    followDistanceMax 6

    followDistanceMin 3

    followLostStep 12

    followSitAuto 0

    followBot 0

    followRandom 0

    followRandomDistance 4

     

    itemsTakeAuto 2

    itemsTakeAuto_party 0

    itemsGatherAuto 2

    itemsMaxWeight 89

    itemsMaxWeight_sellOrStore 48

    itemsMaxNum_sellOrStore 99

    cartMaxWeight 7900

    itemsTakeAuto_new 0

     

     

    lockMap gef_fild02

    lockMap_x

    lockMap_y

    lockMap_randX

    lockMap_randY

     

    route_escape_reachedNoPortal 1

    route_escape_randomWalk 1

    route_escape_shout

    route_avoidWalls 1

    route_randomWalk 1

    route_randomWalk_inTown 0

    route_randomWalk_maxRouteTime 75

    route_maxWarpFee

    route_maxNpcTries 5

    route_teleport 0

    route_teleport_minDistance 150

    route_teleport_maxTries 8

    route_teleport_notInMaps

    route_step 15

     

    runFromTarget 0

    runFromTarget_dist 6

     

    saveMap

    saveMap_warpToBuyOrSell 1

    saveMap_warpChatCommand

     

    shopAuto_open 0

    shop_random 0

     

    sitAuto_hp_lower 0

    sitAuto_hp_upper 0

    sitAuto_sp_lower 0

    sitAuto_sp_upper 0

    sitAuto_follow 0

    sitAuto_over_50 0

    sitAuto_idle 1

    sitAuto_look

    sitAuto_look_from_wall

     

     

    stats***Auto 0

    stats***Auto_list

    stats***Auto_dontUseBonus 0

    stats***_over_99 0

     

    skills***Auto 0

    skills***Auto_list

     

    tankMode 0

    tankModeTarget

     

    teleportAuto_hp 10

    teleportAuto_sp 0

    teleportAuto_idle 0

    teleportAuto_portal 0

    teleportAuto_search 0

    teleportAuto_minAggressives 0

    teleportAuto_minAggressivesInLock 0

    teleportAuto_onlyWhenSafe 0

    teleportAuto_maxDmg 500

    teleportAuto_maxDmgInLock 0

    teleportAuto_deadly 1

    teleportAuto_useSkill 3

    teleportAuto_useChatCommand

    teleportAuto_allPlayers 0

    teleportAuto_notPlayers

    teleportAuto_atkCount 0

    teleportAuto_atkMiss 10

    teleportAuto_unstuck 0

    teleportAuto_lostTarget 0

    teleportAuto_dropTarget 0

    teleportAuto_dropTargetKS 0

    teleportAuto_attackedWhenSitting 0

    teleportAuto_totalDmg 0

    teleportAuto_totalDmgInLock 0

    teleportAuto_equip_leftAccessory

    teleportAuto_equip_rightAccessory

    teleportAuto_lostHomunculus

    teleportAuto_useItemForRespawn

     

    dealAuto 0

    dealAuto_names

    partyAuto 0

    partyAutoShare 0

    guildAutoDeny 1

     

    verbose 1

    showDomain 0

    squelchDomains bRO-Thor Server, pm/sent, info

    verboseDomains

    beepDomains

    beepDomains_notInTown

     

    logChat 0

    logPrivateChat 0

    logPartyChat 1

    logGuildChat 1

    logSystemChat 1

    logEmoticons

    logConsole 0

    logAppendUsername 1

     

    chatTitleOversize 0

    shopTitleOversize 0

     

    sleepTime 10000

     

    ignoreAll 0

    itemHistory 0

    autoTalkCont 1

    noAutoSkill 0

    portalCompile 1

    portalRecord 2

    missDamage 0

     

    tankersList

     

    repairAuto 0

    repairAuto_list

     

    status_mapProperty 0

    status_mapType 0

     

    removeActorWithDistance

     

    ######## Mercenary Support ########

     

    mercenary_attackAuto 2

    mercenary_attackAuto_party 1

    mercenary_attackAuto_notInTown 1

    mercenary_attackAuto_onlyWhenSafe 0

    mercenary_attackDistance 1.5

    mercenary_attackMaxDistance 2.5

    mercenary_attackMaxRouteTime 4

    mercenary_attackCanSnipe 0

    mercenary_attackCheckLOS 0

    mercenary_attackNoGiveup 0

    mercenary_attackChangeTarget 1

     

    mercenary_followDistanceMax 10

    mercenary_followDistanceMin 3

     

    mercenary_route_step 15

     

    mercenary_tankMode 0

    mercenary_tankModeTarget

     

    mercenary_teleportAuto_hp 10

    mercenary_teleportAuto_maxDmg 500

    mercenary_teleportAuto_maxDmgInLock 0

    mercenary_teleportAuto_deadly 1

    mercenary_teleportAuto_unstuck 0

    mercenary_teleportAuto_dropTarget 0

    mercenary_teleportAuto_dropTargetKS 0

    mercenary_teleportAuto_totalDmg 0

    mercenary_teleportAuto_totalDmgInLock 0

     

    ######## Homunculus Support ########

     

    homunculus_attackAuto 2

    homunculus_attackAuto_party 1

    homunculus_attackAuto_notInTown 1

    homunculus_attackAuto_onlyWhenSafe 0

    homunculus_attackDistance 1.5

    homunculus_attackMaxDistance 2.5

    homunculus_attackMaxRouteTime 4

    homunculus_attackCanSnipe 0

    homunculus_attackCheckLOS 0

    homunculus_attackNoGiveup 0

    homunculus_attackChangeTarget 1

     

    homunculus_followDistanceMax 10

    homunculus_followDistanceMin 3

     

    homunculus_route_step 15

     

    homunculus_tankMode 0

    homunculus_tankModeTarget

     

    homunculus_teleportAuto_hp 10

    homunculus_teleportAuto_maxDmg 500

    homunculus_teleportAuto_maxDmgInLock 0

    homunculus_teleportAuto_deadly 1

    homunculus_teleportAuto_unstuck 0

    homunculus_teleportAuto_dropTarget 0

    homunculus_teleportAuto_dropTargetKS 0

    homunculus_teleportAuto_totalDmg 0

    homunculus_teleportAuto_totalDmgInLock 0

     

    # intimacyMax / Min sets a threshhold of when not to feed your homunculus

    # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.

    homunculus_intimacyMax 999

    homunculus_intimacyMin 911

     

    # How long should we wait between feeding? default: random between 10 and 60 seconds

    homunculus_hungerTimeoutMax 60

    homunculus_hungerTimeoutMin 10

     

    # Turn on/off homunculus autofeeding

    homunculus_autoFeed 1

    # In Wich maps should we allow feeding? (leave empty for any map)

    homunculus_autoFeedAllowedMaps

     

    # Feed homunculus between MIN and MAX value (example: between 11 and 25)

    homunculus_hungerMin 11

    homunculus_hungerMax 24

     

    ######## Block options ########

    # You can copy & paste any block multiple times. So if you want to

    # configure two attack skills, just duplicate the attackSkillSlot block.

     

    attackSkillSlot Envenom {

    lvl 10

    dist 1.5

    maxCastTime 0

    minCastTime 0

    hp

    sp > 20

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives 5

    previousDamage

    stopWhenHit 0

    inLockOnly 1

    notInTown 0

    timeout 0

    disabled 0

    monsters

    notMonsters

    maxAttempts 0

    maxUses 0

    target_whenStatusActive

    target_whenStatusInactive Poisoned

    target_deltaHp

    inInventory

    isSelfSkill 0

    equip_topHead

    equip_midHead

    equip_lowHead

    equip_leftHand

    equip_rightHand

    equip_leftAccessory

    equip_rightAccessory

    equip_robe

    equip_armor

    equip_shoes

    equip_arrow

    manualAI 0

    }

     

    attackComboSlot {

    afterSkill

    waitBeforeUse

    dist 1.5

    isSelfSkill 1

    target_deltaHp

    }

     

    doCommand {

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout

    disabled 0

    inInventory

    inCart

    inMap

    manualAI 0

    }

     

     

    useSelf_skill {

    lvl 10

    maxCastTime 0

    minCastTime 0

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    inInventory

    manualAI 0

    }

     

    useSelf_skill_smartHeal 1

     

     

    partySkill {

    lvl 10

    dist 3

    maxCastTime 0

    minCastTime 0

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    manualAI 0

    target

    target_hp

    target_isJob

    target_isNotJob

    target_whenStatusActive

    target_whenStatusInactive

    target_aggressives

    target_monsters

    target_timeout 0

    target_deltaHp

    target_dead 0

    inInventory

    isSelfSkill 0

    }

     

     

    autoSwitch_default_rightHand Main Gauche de Iniciante

    autoSwitch_default_leftHand

    autoSwitch_default_arrow

     

    # NOTE: In the case of two handed weapons, or no Shield,

    # duplicate the weapon name for 'rightHand'

    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

     

    autoSwitch {

    rightHand

    leftHand

    arrow

    distance

    useWeapon

    }

     

    equipAuto {

    topHead

    midHead

    lowHead

    leftHand

    rightHand

    leftAccessory

    rightAccessory

    robe

    armor

    shoes

    arrow

    monsters

    weight 0

    whileSitting 0

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    inInventory

    manualAI 0

    }

     

    useSelf_item Novice Potion,Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion,red herb,orange potion,yellow herb,White herb {

    hp <= 50

    sp

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    inInventory_name

    inInventory_qty

    manualAI 0

    }

     

    ######## Autostorage/autosell ########

     

    buyAuto {

    npc prt_fild05 290 221

    npc_steps

    standpoint

    distance 5

    price

    minAmount 10

    maxAmount 80

    }

     

    sellAuto 1

    sellAuto_npc prt_fild05 290 221

    sellAuto_npc_steps

    sellAuto_standpoint

    sellAuto_distance 5

     

    storageAuto 0

    storageAuto_npc prt_fild05 290 224

    storageAuto_distance 5

    storageAuto_npc_type 1

    storageAuto_npc_steps c r1 n

    storageAuto_password ****

    storageAuto_keepOpen 0

    storageAuto_useChatCommand

    relogAfterStorage 1

    minStorageZeny 50

     

    npcTimeResponse

     

    getAuto {

    minAmount 10

    maxAmount 80

    passive

    }

     

    ######## Debugging options; only useful for developers ########

     

    debug 0

    debugPacket_unparsed 0

    debugPacket_received 0

    debugPacket_ro_sent 0

    debugPacket_sent 0

    debugPacket_exclude

    debugPacket_include

    debugPacket_include_dumpMethod

    debugDomains

    storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9

    gameGuard 2

    charBlockSize 116

    serverEncoding Western

    macro_orphans terminate

  3. # Please Read the Users Manual

    # The Manual is located at

    É necessário se cadastrar para acessar o conteúdo.

     

    ######## Login options and server-specific options ########

     

    master (Portugues) Brazil - bRO: Thor

    server 0

    username Meu login

    password minha senha

    loginPinCode

    char 2

     

    # Poseidon Settings

    # They must be the same as Query Server config in Poseidon.txt

    poseidonServer 127.0.0.1

    poseidonPort 24390

     

    bindIp

    # For an overview of all servertypes please go to the following URL:

    #

    É necessário se cadastrar para acessar o conteúdo.

    serverType bRO

     

    # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy

    XKore 0

    XKore_silent 1

    XKore_bypassBotDetection 0

    XKore_exeName ragexe.exe

     

    # XKore 2 / Proxy configuration

    XKore_listenIp 127.0.0.1

    XKore_listenPort 6901

    XKore_publicIp 127.0.0.1

     

    # It is not advised to set secureAdminPassword if you're using Xkore 2

    secureAdminPassword 1

    adminPassword bragrine

    callSign

    commandPrefix ;

     

    pauseCharServer 0

    pauseMapServer 0

    ignoreInvalidLogin 0

    secureLogin_requestCode

     

    message_length_max 80

     

    ######## Main configuration ########

     

    alias_heal sp 28

     

    allowedMaps

    allowedMaps_reaction 1

     

    attackAuto 2

    attackAuto_party 1

    attackAuto_onlyWhenSafe 0

    attackAuto_followTarget 1

    attackAuto_inLockOnly 1

    attackDistance 1.5

    attackDistanceAuto 0

    attackMaxDistance 2.5

    attackMaxRouteDistance 100

    attackMaxRouteTime 4

    attackMinPlayerDistance 2

    attackMinPortalDistance 4

    attackUseWeapon 1

    attackNoGiveup 0

    attackCanSnipe 0

    attackCheckLOS 0

    attackLooters 0

    attackChangeTarget 1

    aggressiveAntiKS 0

     

    autoMoveOnDeath 1

    autoMoveOnDeath_x

    autoMoveOnDeath_y

    autoMoveOnDeath_map payon

     

    attackEquip_topHead

    attackEquip_midHead

    attackEquip_lowHead

    attackEquip_leftHand

    attackEquip_rightHand

    attackEquip_leftAccessory

    attackEquip_rightAccessory

    attackEquip_robe

    attackEquip_armor

    attackEquip_shoes

    attackEquip_arrow

     

    #You need the breakTime plugin:

    É necessário se cadastrar para acessar o conteúdo.

    autoBreakTime {

    startTime

    stopTime

    }

     

    autoConfChange {

    minTime

    varTime

    lvl

    joblvl

    }

     

    autoMakeArrows 0

     

    autoRestart 0

     

    autoRestartMin 10800

    autoRestartSeed 3600

     

    autoRestartSleep 1

    autoSleepMin 900

    autoSleepSeed 900

     

    autoResponse 0

     

    autoSpell

     

    avoidGM_near 0

    avoidGM_near_inTown 0

    avoidGM_talk 0

    avoidGM_reconnect 1800

    avoidGM_ignoreList

     

    avoidList 1

    avoidList_inLockOnly 0

    avoidList_reconnect 1800

     

    cachePlayerNames 1

    cachePlayerNames_duration 900

    cachePlayerNames_maxSize 100

     

    clientSight 20

     

    dcOnDeath 0

    dcOnDualLogin 0

    dcOnDisconnect 0

    dcOnEmptyArrow 0

    dcOnMaxReconnections 0

    dcOnMute 0

    dcOnPM 0

    dcOnZeny 0

    dcOnStorageFull 1

    dcOnPlayer 0

    dcOnServerShutDown 0

    dcOnServerClose 0

     

    follow 0

    followTarget

    followEmotion 1

    followEmotion_distance 4

    followFaceDirection 0

    followDistanceMax 6

    followDistanceMin 3

    followLostStep 12

    followSitAuto 0

    followBot 0

    followRandom 0

    followRandomDistance 4

     

    itemsTakeAuto 2

    itemsTakeAuto_party 0

    itemsGatherAuto 2

    itemsMaxWeight 89

    itemsMaxWeight_sellOrStore 48

    itemsMaxNum_sellOrStore 99

    cartMaxWeight 7900

    itemsTakeAuto_new 0

     

     

    lockMap pay_fild07

    lockMap_x

    lockMap_y

    lockMap_randX

    lockMap_randY

     

    route_escape_reachedNoPortal 1

    route_escape_randomWalk 1

    route_escape_shout

    route_avoidWalls 1

    route_randomWalk 1

    route_randomWalk_inTown 0

    route_randomWalk_maxRouteTime 75

    route_maxWarpFee

    route_maxNpcTries 5

    route_teleport 0

    route_teleport_minDistance 150

    route_teleport_maxTries 8

    route_teleport_notInMaps

    route_step 15

     

    runFromTarget 0

    runFromTarget_dist 6

     

    saveMap

    saveMap_warpToBuyOrSell 1

    saveMap_warpChatCommand

     

    shopAuto_open 0

    shop_random 0

     

    sitAuto_hp_lower 40

    sitAuto_hp_upper 100

    sitAuto_sp_lower 0

    sitAuto_sp_upper 0

    sitAuto_follow 0

    sitAuto_over_50 0

    sitAuto_idle 1

    sitAuto_look

    sitAuto_look_from_wall

     

     

    stats***Auto 0

    stats***Auto_list

    stats***Auto_dontUseBonus 0

    stats***_over_99 0

     

    skills***Auto 0

    skills***Auto_list

     

    tankMode 0

    tankModeTarget

     

    teleportAuto_hp 10

    teleportAuto_sp 0

    teleportAuto_idle 0

    teleportAuto_portal 0

    teleportAuto_search 0

    teleportAuto_minAggressives 0

    teleportAuto_minAggressivesInLock 0

    teleportAuto_onlyWhenSafe 0

    teleportAuto_maxDmg 500

    teleportAuto_maxDmgInLock 0

    teleportAuto_deadly 1

    teleportAuto_useSkill 3

    teleportAuto_useChatCommand

    teleportAuto_allPlayers 0

    teleportAuto_notPlayers

    teleportAuto_atkCount 0

    teleportAuto_atkMiss 10

    teleportAuto_unstuck 0

    teleportAuto_lostTarget 0

    teleportAuto_dropTarget 0

    teleportAuto_dropTargetKS 0

    teleportAuto_attackedWhenSitting 0

    teleportAuto_totalDmg 0

    teleportAuto_totalDmgInLock 0

    teleportAuto_equip_leftAccessory

    teleportAuto_equip_rightAccessory

    teleportAuto_lostHomunculus

    teleportAuto_useItemForRespawn

     

    dealAuto 1

    dealAuto_names

    partyAuto 1

    partyAutoShare 0

    guildAutoDeny 1

     

    verbose 1

    showDomain 0

    squelchDomains bRO-Thor Server, pm/sent, info

    verboseDomains

    beepDomains

    beepDomains_notInTown

     

    logChat 0

    logPrivateChat 0

    logPartyChat 1

    logGuildChat 1

    logSystemChat 1

    logEmoticons

    logConsole 0

    logAppendUsername 1

     

    chatTitleOversize 0

    shopTitleOversize 0

     

    sleepTime 10000

     

    ignoreAll 0

    itemHistory 0

    autoTalkCont 1

    noAutoSkill 0

    portalCompile 1

    portalRecord 2

    missDamage 0

     

    tankersList

     

    repairAuto 0

    repairAuto_list

     

    status_mapProperty 0

    status_mapType 0

     

    removeActorWithDistance

     

    ######## Mercenary Support ########

     

    mercenary_attackAuto 2

    mercenary_attackAuto_party 1

    mercenary_attackAuto_notInTown 1

    mercenary_attackAuto_onlyWhenSafe 0

    mercenary_attackDistance 1.5

    mercenary_attackMaxDistance 2.5

    mercenary_attackMaxRouteTime 4

    mercenary_attackCanSnipe 0

    mercenary_attackCheckLOS 0

    mercenary_attackNoGiveup 0

    mercenary_attackChangeTarget 1

     

    mercenary_followDistanceMax 10

    mercenary_followDistanceMin 3

     

    mercenary_route_step 15

     

    mercenary_tankMode 0

    mercenary_tankModeTarget

     

    mercenary_teleportAuto_hp 10

    mercenary_teleportAuto_maxDmg 500

    mercenary_teleportAuto_maxDmgInLock 0

    mercenary_teleportAuto_deadly 1

    mercenary_teleportAuto_unstuck 0

    mercenary_teleportAuto_dropTarget 0

    mercenary_teleportAuto_dropTargetKS 0

    mercenary_teleportAuto_totalDmg 0

    mercenary_teleportAuto_totalDmgInLock 0

     

    ######## Homunculus Support ########

     

    homunculus_attackAuto 2

    homunculus_attackAuto_party 1

    homunculus_attackAuto_notInTown 1

    homunculus_attackAuto_onlyWhenSafe 0

    homunculus_attackDistance 1.5

    homunculus_attackMaxDistance 2.5

    homunculus_attackMaxRouteTime 4

    homunculus_attackCanSnipe 0

    homunculus_attackCheckLOS 0

    homunculus_attackNoGiveup 0

    homunculus_attackChangeTarget 1

     

    homunculus_followDistanceMax 10

    homunculus_followDistanceMin 3

     

    homunculus_route_step 15

     

    homunculus_tankMode 0

    homunculus_tankModeTarget

     

    homunculus_teleportAuto_hp 10

    homunculus_teleportAuto_maxDmg 500

    homunculus_teleportAuto_maxDmgInLock 0

    homunculus_teleportAuto_deadly 1

    homunculus_teleportAuto_unstuck 0

    homunculus_teleportAuto_dropTarget 0

    homunculus_teleportAuto_dropTargetKS 0

    homunculus_teleportAuto_totalDmg 0

    homunculus_teleportAuto_totalDmgInLock 0

     

    # intimacyMax / Min sets a threshhold of when not to feed your homunculus

    # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.

    homunculus_intimacyMax 999

    homunculus_intimacyMin 911

     

    # How long should we wait between feeding? default: random between 10 and 60 seconds

    homunculus_hungerTimeoutMax 60

    homunculus_hungerTimeoutMin 10

     

    # Turn on/off homunculus autofeeding

    homunculus_autoFeed 1

    # In Wich maps should we allow feeding? (leave empty for any map)

    homunculus_autoFeedAllowedMaps

     

    # Feed homunculus between MIN and MAX value (example: between 11 and 25)

    homunculus_hungerMin 11

    homunculus_hungerMax 24

     

    ######## Block options ########

    # You can copy & paste any block multiple times. So if you want to

    # configure two attack skills, just duplicate the attackSkillSlot block.

     

    attackSkillSlot {

    lvl 10

    dist 1.5

    maxCastTime 0

    minCastTime 0

    hp

    sp > 10

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    previousDamage

    stopWhenHit 0

    inLockOnly 0

    notInTown 0

    timeout 0

    disabled 0

    monsters

    notMonsters

    maxAttempts 0

    maxUses 0

    target_whenStatusActive

    target_whenStatusInactive

    target_deltaHp

    inInventory

    isSelfSkill 0

    equip_topHead

    equip_midHead

    equip_lowHead

    equip_leftHand

    equip_rightHand

    equip_leftAccessory

    equip_rightAccessory

    equip_robe

    equip_armor

    equip_shoes

    equip_arrow

    manualAI 0

    }

     

    attackComboSlot {

    afterSkill

    waitBeforeUse

    dist 1.5

    isSelfSkill 1

    target_deltaHp

    }

     

    doCommand {

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout

    disabled 0

    inInventory

    inCart

    inMap

    manualAI 0

    }

     

     

    useSelf_skill {

    lvl 10

    maxCastTime 0

    minCastTime 0

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    inInventory

    manualAI 0

    }

     

    useSelf_skill_smartHeal 1

     

     

    partySkill {

    lvl 10

    dist 3

    maxCastTime 0

    minCastTime 0

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    manualAI 0

    target

    target_hp

    target_isJob

    target_isNotJob

    target_whenStatusActive

    target_whenStatusInactive

    target_aggressives

    target_monsters

    target_timeout 0

    target_deltaHp

    target_dead 0

    inInventory

    isSelfSkill 0

    }

     

     

    autoSwitch_default_rightHand Main Gauche de Iniciante

    autoSwitch_default_leftHand

    autoSwitch_default_arrow

     

    # NOTE: In the case of two handed weapons, or no Shield,

    # duplicate the weapon name for 'rightHand'

    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

     

    autoSwitch {

    rightHand

    leftHand

    arrow

    distance

    useWeapon

    }

     

    equipAuto {

    topHead

    midHead

    lowHead

    leftHand

    rightHand

    leftAccessory

    rightAccessory

    robe

    armor

    shoes

    arrow

    monsters

    weight 0

    whileSitting 0

    hp

    sp

    homunculus_hp

    homunculus_sp

    homunculus_dead

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    inInventory

    manualAI 0

    }

     

    useSelf_item Carne,Maçã,Banana,Batata Doce,Cenoura,Poção Vermelha,Erva Vermelha,Poção Laranja,Erva Amarela,Erva Branca {

    hp <= 50

    sp

    onAction

    whenStatusActive

    whenStatusInactive

    whenFollowing

    spirit

    aggressives

    monsters

    notMonsters

    stopWhenHit 0

    inLockOnly 0

    notWhileSitting 0

    notInTown 0

    timeout 0

    disabled 0

    inInventory_name

    inInventory_qty

    manualAI 0

    }

     

    ######## Autostorage/autosell ########

     

    buyAuto Poção Vermelha {

    npc payon 159 96

    npc_steps

    standpoint

    distance 5

    price

    minAmount 10

    maxAmount 150

    }

     

    sellAuto 1

    sellAuto_npc payon 159 96

    sellAuto_npc_steps

    sellAuto_standpoint

    sellAuto_distance 7

     

    storageAuto 1

    storageAuto_npc payon 181 104

    storageAuto_distance 7

    storageAuto_npc_type 1

    storageAuto_npc_steps c r1 n

    storageAuto_password "senha kafra"

    storageAuto_keepOpen 0

    storageAuto_useChatCommand

    relogAfterStorage 1

    minStorageZeny 50

     

    npcTimeResponse

     

    getAuto {

    minAmount

    maxAmount

    passive

    }

     

    ######## Debugging options; only useful for developers ########

     

    debug 0

    debugPacket_unparsed 0

    debugPacket_received 0

    debugPacket_ro_sent 0

    debugPacket_sent 0

    debugPacket_exclude

    debugPacket_include

    debugPacket_include_dumpMethod

    debugDomains

    storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9

    gameGuard 2

    charBlockSize 116

    serverEncoding Western

    macro_orphans terminate

     

     

     

     

     

     

     

     

     

     

    ta dudo ai

  4. Iae pessoal, beleza.

     

    eu tava tentando usar o openkore, instalou e logou como tem que ser.

    mas o char nao vai ate o mapa que marquei para ele upa, ele so fica indo e voltando num espaço de + ou - umas 20 celulas.

     

    O que sera que errei, teria alguma coisa mais que eu deveria ter adicionado no config e ta deixando assim?

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