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m159357r

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Posts postados por m159357r

  1. SilvaBr tem um jogo novo ai tipo PUBG que é Knives Out mais na net não ta tendo nenhum hack funcional pra ele apenas postagens de vírus muitas pessoas estão procurando hack para esse jogo e não encontram também. Tem como vc quebrar esse galho ai pra nos sei que vc faz uns cheats bacanas. Apenas um Wall . Thanks.

     

    Realmente kk, se fizer igual faz com cs , wall free , e o resto pago fica rico , eu compro o pago

  2. boa , porem essas armas n tem quase nenhum recoil

    esse script tamb ajuda so configurar os botoes do mouse , n controla totalmente mas ja ajuda e muito

     

    --------------------------------------------------------------------------

     

    ---------------- Basic Variable -----------------------------

     

    ---------------- Do not edit ---------------------

     

    --------------------------------------------------------------------------

     

    local current_weapon = "none"

     

     

     

    --------------------------------------------------------------------------

     

    ---------------- Basic Setting ------------------------------

     

    --------------------------------------------------------------------------

     

     

     

    ---- key bind ----

     

     

     

    local ump9_key = nil

     

    local akm_key = 4

     

    local m16a4_key = nil

     

    local m416_key = 5

     

    local scarl_key = nil

     

    local uzi_key = nil

     

     

     

    local set_off_key = 3

     

     

     

     

     

    ---- fire key ----

     

     

     

    local fire_key = "Pause"

     

    local mode_switch_key = "capslock"

     

     

     

     

     

    ---- ignore key ----

     

    ---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"

     

     

     

    local ignore_key = "lshift"

     

     

     

    --- Sensitivity in Game

     

    --- default is 50.0

     

     

     

    local target_sensitivity = 50

     

    local scope_sensitivity = 50

     

    local scope4x_sensitivity = 50

     

     

     

    ---- Obfs setting

     

    ---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))

     

    local weapon_speed_mode = false

     

    -- local obfs_mode = false

     

    local obfs_mode = true

     

    local interval_ratio = 0.75

     

    local random_seed = 1

     

     

     

    --------------------------------------------------------------------------

     

    ---------------- Recoil Table ------------------------------

     

    ---------------- You can fix the value here ------------------------------

     

    --------------------------------------------------------------------------

     

     

     

    local recoil_table = {}

     

     

     

    recoil_table["ump9"] = {

     

    basic={18,19,18,19,18,19,19,21,23,24,23,24,23,24,23,24,23,24,23,24,23,24,24,25,24,25,24,25,24,25,24,25,25,26,25,26,25,26,25,26,25,26,25,26,25,26},

     

    quadruple={83.3,83.3,83.3,83.3,83.3,83.3,83.3,116.7,116.7,116.7,116.7,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3},

     

    speed = 92

     

    }

     

     

     

    recoil_table["akm"] = {

     

    basic={23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,28,28,28,28,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7},

     

    quadruple={66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,123.3,123.3,123.3,123.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3},

     

    speed = 100

     

    }

     

     

     

    recoil_table["m16a4"] = {

     

    basic={25,25,25,29,33,33,32,33,32,32,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30},

     

    quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120},

     

    speed = 75

     

    }

     

     

     

    recoil_table["m416"] = {

     

    basic={21,21,21,21,21,21,21,21,21,23,23,24,23,24,25,25,26,27,27,32,31,31,31,31,31,31,31,32,32,32,35,35,35,35,35,35,35,35,35,35,35},

     

    quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7},

     

    speed = 86

     

    }

     

     

     

    recoil_table["scarl"] = {

     

    basic={20,21,22,21,22,22,23,22,23,23,24,24,25,25,25,25,26,27,28,29,30,32,34,34,35,34,35,34,35,34,35,34,34,34,34,34,35,35,35,35,35,35,35,35,35,35},

     

    quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7},

     

    speed = 96

     

    }

     

     

     

    recoil_table["uzi"] = {

     

    basic={16,17,18,20,21,22,23,24,25,26,28,30,32,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34},

     

    quadruple={13.3,13.3,13.3,13.3,13.3,21.7,21.7,21.7,21.7,21.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7},

     

    speed = 48

     

    }

     

     

     

    recoil_table["none"] = {

     

    basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

     

    quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

     

    speed = 60

     

    }

     

     

     

     

     

    --------------------------------------------------------------------------

     

    ---------------- Function ------------------------------

     

    --------------------------------------------------------------------------

     

     

     

     

     

    function convert_sens(unconvertedSens)

     

    return 0.002 * math.pow(10, unconvertedSens / 50)

     

    end

     

     

     

    function calc_sens_scale(sensitivity)

     

    return convert_sens(sensitivity)/convert_sens(50)

     

    end

     

     

     

    local target_scale = calc_sens_scale(target_sensitivity)

     

    local scope_scale = calc_sens_scale(scope_sensitivity)

     

    local scope4x_scale = calc_sens_scale(scope4x_sensitivity)

     

     

     

    function recoil_mode()

     

    if IsKeyLockOn(mode_switch_key) then

     

    return "quadruple";

     

    else

     

    return "basic";

     

    end

     

    end

     

     

     

     

     

    function recoil_value(_weapon,_duration)

     

    local _mode = recoil_mode()

     

    local step = (math.floor(_duration/100)) + 1

     

    if step > 40 then

     

    step = 40

     

    end

     

    local weapon_recoil = recoil_table[_weapon][_mode][step]

     

    -- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)

     

     

     

    local weapon_speed = 30

     

    if weapon_speed_mode then

     

    weapon_speed = recoil_table[_weapon]["speed"]

     

    end

     

    -- OutputLogMessage("weapon_speed = %s\n", weapon_speed)

     

     

     

    local weapon_intervals = weapon_speed

     

    if obfs_mode then

     

     

     

    local coefficient = interval_ratio * ( 1 + random_seed * math.random())

     

    weapon_intervals = math.floor(coefficient * weapon_speed)

     

    end

     

    -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)

     

     

     

    recoil_recovery = weapon_recoil * weapon_intervals / 100

     

     

     

    -- issues/3

     

    if IsMouseButtonPressed(2) then

     

    recoil_recovery = recoil_recovery / target_scale

     

    elseif recoil_mode() == "basic" then

     

    recoil_recovery = recoil_recovery / scope_scale

     

    elseif recoil_mode() == "quadruple" then

     

    recoil_recovery= recoil_recovery / scope4x_scale

     

    end

     

     

     

    return weapon_intervals,recoil_recovery

     

    end

     

     

     

     

     

    --------------------------------------------------------------------------

     

    ---------------- OnEvent ------------------------------

     

    --------------------------------------------------------------------------

     

     

     

     

     

    function OnEvent(event, arg)

     

    OutputLogMessage("event = %s, arg = %d\n", event, arg)

     

    if (event == "PROFILE_ACTIVATED") then

     

    EnablePrimaryMouseButtonEvents(true)

     

    elseif event == "PROFILE_DEACTIVATED" then

     

    current_weapon = "none"

     

    shoot_duration = 0.0

     

    ReleaseKey(fire_key)

     

    ReleaseMouseButton(1)

     

    end

     

     

     

    if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) then

     

    current_weapon = "none"

     

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) then

     

    current_weapon = "akm"

     

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) then

     

    current_weapon = "m16a4"

     

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) then

     

    current_weapon = "m416"

     

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) then

     

    current_weapon = "ump9"

     

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) then

     

    current_weapon = "uzi"

     

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) then

     

    current_weapon = "scarl"

     

    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then

     

    -- button 1 : Shoot

     

    if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then

     

    PressKey(fire_key)

     

    repeat

     

    Sleep(30)

     

    until not IsMouseButtonPressed(1)

     

    ReleaseKey(fire_key)

     

    else

     

    local shoot_duration = 0.0

     

    repeat

     

    local intervals,recovery = recoil_value(current_weapon,shoot_duration)

     

    PressAndReleaseKey(fire_key)

     

    MoveMouseRelative(0, recovery )

     

    Sleep(intervals)

     

    shoot_duration = shoot_duration + intervals

     

    until not IsMouseButtonPressed(1)

     

    end

     

    elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then

     

    ReleaseKey(fire_key)

     

    end

     

     

     

    end

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