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Found 8 results

  1. Estou trazendo uma função que desenvolvi. [Hidden Content] /* ------------------------------------------------------- Função por define: youtube.com/definecs Smoll por checar a source Devecchi por ajudar nos testes CODEBUILDING.ORG */ ------------------------------------------------------- // dllmain.cpp : Defines the entry point for the DLL application. #include "stdafx.h" #include <iostream> #define ADDR_CLIENTFX 0x0006BF34 #define ADDR_GCS 0x37CE88E8 using namespace std; void Console() { AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); } float PosPlayer(unsigned int pPlayer) { float PosZ = *(float*)(pPlayer + 0xCC); return PosZ; } float WritePos(unsigned int pPlayer, float PosZ) { *(float*)(pPlayer + 0xCC) += PosZ; return TRUE; } DWORD IniciarRotina() { cout << "PosZ - Testing...."; getchar(); unsigned int EndPlayer = *(DWORD*)((DWORD)GetModuleHandle("ClientFX.fxd") + ADDR_CLIENTFX); float i = 0; while (true) { if (GetAsyncKeyState(VK_LCONTROL) < 0) { i = 0; i += 1.5f; *(FLOAT*)(*(DWORD*)(*(DWORD*)((ADDR_GCS)+0xE4) + 0x10) + 0xB8) = 0; WritePos(EndPlayer, i); } if (GetAsyncKeyState(VK_LSHIFT) < 0) { i = 0; i -= 1.5f; WritePos(EndPlayer, i); } if (GetAsyncKeyState(VK_TAB)) { *(FLOAT*)(*(DWORD*)(*(DWORD*)((ADDR_GCS)+0xE4) + 0x10) + 0xB8) = -1100; } *(float*)(EndPlayer + 0xCC) = PosPlayer(EndPlayer); cout << PosPlayer(EndPlayer) << endl; Sleep(1); } return 0; } BOOL APIENTRY DllMain( HMODULE hModule, DWORD dReason, LPVOID lpReserved ) { if (dReason == DLL_PROCESS_ATTACH) { Console(); CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)IniciarRotina, NULL, NULL, NULL); } return TRUE; }
  2. Como procurei não utilizar muitos endereços na base fiz uma classe, além de usar somente o basemoveaccel fica mais organizado o código. Apenas tenham o basemoveaccel. // Generated using ReClass 2016 class Speed; class Speed { public: float BaseMoveAccel; //0x0000 char pad_0x0004[0x20]; //0x0004 float StartAccel; //0x0024 char pad_0x0028[0x20]; //0x0028 float MaxAccel; //0x0048 char pad_0x004C[0x20]; //0x004C float AccelInc; //0x006C char pad_0x0070[0x20]; //0x0070 float WalkVel; //0x0090 char pad_0x0094[0x20]; //0x0094 float FrunVel; //0x00B4 char pad_0x00B8[0x20]; //0x00B8 float BrunVel; //0x00D8 char pad_0x00DC[0x20]; //0x00DC float SRunVel; //0x00FC char pad_0x0100[0x20]; //0x0100 float Jump; //0x0120 char pad_0x0124[0x20]; //0x0124 float DuckVel; //0x0144 }; //Size=0x0148 Speed* cSpeed = (Speed*)ADDR_BASEMOVEACCEL; //Como usar: cSpeed->FrunVel = 10000.0f; cSpeed->Jump = 800.0f; Não sei se alguém já postou isso mas está ai....
  3. A principio eu vi algo apercebido no hack da bigpackets com o nome HOVER HACK. Entao desenvolvi o meu metodo: [Hidden Content]
  4. E ai galera, estou vendendo o meu hacker de Combat Arms Classic. Full ESP´s/Aimbot. skype para comprar o vip: script.hacking1
  5. Hello Guys How To Dump Adress Ca Classic? Please Help
  6. Hello Guys I am looking for some Base with an aimbot to Ca Classic Please Help
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