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Found 2 results

  1. Bom, eu gostaria de um bypass pra injetar um hack no CABR, eu nao consigo o meu unico bypass foi pro saco, ae eu consegui pegar todos address e alguns offsets! Engine Entry Point : 0x460000 Engine .code Size : 0x26EA00 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x6B0C00 CShell .code Offset : 0x1000 d3d9.dll Entry Point : 0x6B740000 d3d9.dll .code Size : 0x1A7C00 d3d9.dll .code Offset : 0x1000 //================[ HookEngine ]================|| #define StartOptimized2D 0x539220 #define PresentEngine 0x61C3A6 #define BeginEndScene 0x575150 #define DipEngine 0x61F44D #define Start3D 0x538E4F #define EndScene 0x5736F3 //================[ Engine.exe ]================|| #define DeviceGame 0x7DB480 #define LTClientEXE 0x48EAE0 #define SendToServer 0x47D8E0 #define WorldToScreen 0x49ABC0 #define CursorCenter 0x75B574 #define DrawPrimitive 0x754E30 #define IntersectSegment 0x47B1B0 #define GlassWall 0x5741EA #define WireFrame 0x581A19 Failed to update RemoveTexture Failed to update FullBright Failed to update RemoveEffects //================[ CShell.dll ]================|| #define UnlimitedAmmo 0x374BFE27 #define WeaponSet 0x37CACA40 #define LTClientDLL 0x37C3C378 #define PlayerByIndex 0x371B34F1 #define GCS 0x37C7C9D0 #define PlayerManager 0x37C7CAB4 #define PlayerStatus 0x37C58610 #define CharacterFX 0x37C58B38 #define LocalPlayer 0x371B44E1 #define ClientInfoMgr 0x5737C37A #define WeaponMGR 0x37CAD034 #define GetConsoleInt 0x37435E60 ............................................................. Se desejar o resto das address e so vir PM, e negociamos, eu peguei todos os address e uns bonus, foram 76 address todos atualizados! Se desejar o resto das address e so vir PM, e negociamos, eu peguei todos os address e uns bonus, foram 76 address todos atualizados! Créditos: Underllag
  2. Hey it's my first post here, enjoy. // Generated using ReClass 2016 class WeaponSet; class cPlayer; class cWeapon; class pFirst; class pSecond; class pThird; class pFourth; class cWeapon; class WeaponSet { public: char pad_0x0000[0x24]; //0x0000 __int32 Server; //0x0024 char pad_0x0028[0x1C]; //0x0028 __int32 Channel; //0x0044 __int32 Room; //0x0048 +1 = "Real" room id char pad_0x004C[0x68]; //0x004C __int32 HeadShot; //0x00B4 char pad_0x00B8[0x24]; //0x00B8 DWORD Kill; //0x00DC DWORD Death; //0x00E0 DWORD GP; //0x00E4 DWORD GC; //0x00E8 char pad_0x00EC[0x3C]; //0x00EC DWORD EXP; //0x0128 char pad_0x012C[0x70]; //0x012C cPlayer* pPlayer; //0x019C char pad_0x01A0[0x18]; //0x01A0 char* GameVersion[14]; //0x01B8 char pad_0x01BC[0x274]; //0x01BC __int32 PlayerNameColor; //0x0430 __int32 ClanNameColor; //0x0434 char pad_0x0438[0x4]; //0x0438 __int32 GCGrade; //0x043C char pad_0x0440[0x4]; //0x0440 __int32 CountryFlag; //0x0444 char pad_0x0448[0xBC]; //0x0448 __int32 Plate; //0x0504 __int32 PlateBackground; //0x0508 char pad_0x050C[0x334]; //0x050C }; //Size=0x0840 class cPlayer { public: char pad_0x0000[0x58]; //0x0000 cWeapon* pWeapon; //0x0058 char pad_0x005C[0x6C]; //0x005C __int32 Head; //0x00C8 char pad_0x00CC[0x4]; //0x00CC __int32 Face; //0x00D0 char pad_0x00D4[0x14]; //0x00D4 __int32 Vest; //0x00E8 char pad_0x00EC[0x4]; //0x00EC __int32 Backpack; //0x00F0 char pad_0x00F4[0x24]; //0x00F4 __int32 Character; //0x0118 char pad_0x011C[0x300]; //0x011C }; //Size=0x041C class cWeapon { public: pFirst* cFirst; //0x0000 pSecond* cSecond; //0x0004 pThird* cThird; //0x0008 pFourth* cFourth; //0x000C char pad_0x0010[0x34]; //0x0010 }; //Size=0x0044 class pFirst { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0020 class pSecond { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0018 class pThird { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0018 class pFourth { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0018 class cWeapon { public: char pad_0x0000[0x34]; //0x0000 }; //Size=0x0034