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Code:

 

#define WeaponMgr 0xCD8F44

#define PlayerMgr 0xC71C78

#define ILTClient 0x47E86C

 

Code:

 

//Generated using ReClass 2013 by DrUnKeN ChEeTaH

//Credits: DrUnKeN ChEeTaH => Reclass Tool, luizimloko => Make the classes

 

class ILTClient;

class WeaponManager;

class BasicPlayerInfo;

 

class ILTClient

{

public:

char _0x0000[512];

VOID(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x****

};//Size=0x0204

 

class WeaponManager

{

public:

char _0x0000[2060];

float WeaponRange; //0x****

char _0x0810[12];

float NoGrenadeDamage; //0x****

char _0x0820[580];

float Knife360°; //0x****

char _0x0A68[8];

float FastKnife_1; //0x****

char _0x0A74[32];

float FastKnife_2; //0x****

char _0x0A98[88];

float NoScope; //0x****

char _0x0AF4[4];

float FastKnife_3; //0x****

char _0x0AFC[20];

float NoWeight; //0x****

char _0x0B14[292];

float NoReload; //0x****

float NoChange; //0x****

char _0x0C40[216];

};//Size=0x0D18

 

class BasicPlayerInfo

{

public:

float BaseInfoPointer;//0x00

float MovementSpeed;//0x04

float MovementWalkRate;//0x08

float MovementDuckWalkRate;//0x0C

float MovementSideMoveRate;//0x10

float MovementFBRunAnimRate;//0x14

float MovementLRRunAnimRate;//0x18

float MovementFBWalkAnimRate;//0x1C

float MovementLRWalkAnimRate;//0x20

float MovementAccelation;//0x24

float MovementFriction;//0x28

float JumpTime;//0x2C

float JumpVelocity;//0x30

float JumpLandedWaitTime;//0x34

float JumpLandedNoJumpTimeRate;//0x38

float JumpRepeatPenaltyMoveRate;//0x3C

float JumpRepeatPenaltyHeightRate;//0x40

float JumpLandedMovePenaltyTimeRate;//0x44

float JumpLandedMovePenaltyMoveRate;//0x48

float PVPosDefault;//0x4C

float PVRotationDefault;//0x50

float PVModelFOV;//0x54

float PVModelAspect;//0x58

char _0x0000[8];

float PVOnlyMoveFlipTime;//0x64

float PVOnlyMoveGap;//0x68

float Unknown_00;//0x6C

float Unknown_01;//0x70

float DamagePenaltyTime;//0x74

float DamagePenaltyMoveRate;//0x78

float C4PlantTime;//0x7C

float C4DefuseTime;//0x80

float MaxCanDefuseDistance;//0x84

float CharacterHiddenAlpha;//0x88

float CharacterHiddenWalkAlpha;//0x8C

float CharacterHiddenRunAlpha;//0x90

float MovementHiddenRate;//0x94

 

Code:

 

//////////////// Usage /////////////////////

ILTClient *ILTClientPointer = *(ILTClient **)((DWORD)GetModuleHandle("CShell.dll") + ITLClient);

WeaponManager *WeaponManagerPointer = *(WeaponManager **)((DWORD)GetModuleHandle("CShell.dll") + WeaponMgr);

BasicPlayerInfo *BasicPlayerInfoPointer = *(BasicPlayerInfo **)((DWORD)GetModuleHandle("CShell.dll") + PlayerMgr);

////////////////////////////////////////////

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