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xXSMOKE.

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xXSMOKE. last won the day on May 20 2017

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  • Birthday 04/14/1996

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  1. INFORMAÇÕES GERAIS Versão do jogo: Steam (última versão) OS Suportado: Windows: 7 / 8 / 8.1 / 10 (apenas x64) Anti-cheats suportados: VAC, MM, SMAC e Faceit Server Side PREÇOS E PAGAMENTOS Meios de pagamento: PagSeguro, MercadoPago e PayPal Preços: R$15,90 ( 1 semana) não disponível no momento.** R$35,90 (1 mês) R$75,90 (3 meses) Loja: https://smokecheats.com/forum/store/ Discord: https://discord.gg/VxGMxXP Utilize este cupom para ganhar 30% de desconto na compra do nosso cheat: SC18 FUNÇÕES O cheat possui várias funções, não irei listar todas aqui em breve está lista será atualizada com todas as funções. Aimbot Aimbot: ⯈ Mode - On shoot | Hotkey | Autoaim ⯈ Mode - Select Group | Select Weapon ⯈ Targets - All | Enemy | Team ⯈ Hitboxes - Head | Neck | Pelvis | Upper Chest | Chest | Lower Chest | Right/Left Tigh | Righ/Left Upper Arm | Right/Left Foream ⇢ Enable Aimbot ⇢ Silentaim ⇢ Distance Based FOV ⇢ Autowall ( customizable Intesity ) ⇢ Slightly Randomize Aimspot ⇢ Supress Fire If Too Far Away ⇢ Autopistol ⇢ Limit Angle Change Per Tick ⇢ Spraydown ( customizable Bullet Count ) ⇢ Show FOV ⇢ Show Aimspots ⇢ Through Smokes ⇢ At Jumping ⇢ In Jumping ⇢ Lock ( customizable Lock-Time ) ⇢ FOV Slider ⇢ Smooth Slider ⇢ Aim Time Slider Humanize ⯈ Mode - Select Group | Select Weapon ⯈ Curve Mode - Down | Up | Randomize ⇢ Enable Curve Aim ⇢ Randomize Curve ⇢ Curve Scale ( customizable curve scale ) ⇢ Randomize Aimspot Location ⇢ Randomize Smooth ⇢ Dynamic Aimspots Backtrack ⯈ Mode - Select Group | Select Weapon ⇢ Enable Backtrack ⇢ External ⇢ Show Backtracked Ticks ⇢ Ticks Slider Trigger ⯈ Mode - All| Enemy | Team ⯈ Mode - Select Group | Select Weapon ⯈ Mode - Hotkey | Autoaim ⇢ Enable Triggerbot ⇢ Cooldown ⇢ Burst ⇢ Hitchance ⇢ Auto-Shot if Scoped ⇢ Through Smokes RCS ⯈ Mode - Select Group | Select Weapon ⇢ Enable RCS ⇢ Standalone ⇢ Adaptive ⇢ Slightly Randomize ⇢ % Pitch Slider ⇢ % Yaw Slider Visuals Chams ⯈ Mode - All | Enemy | Friendly ⇢ Enable Chams ⇢ Color Based on Health ⇢ On Dead ⇢ Flat ⇢ Glass ⇢ Wireframe ⇢ Hand Chams ⇢ Flat ⇢ Glass ⇢ Wireframe ⇢ Weapon Chams ⇢ Flat ⇢ Glass ⇢ Wireframe ⮩ Characteristics ⇢ Visible Only ⇢ Highlight Visible ⇢ Highlight Shooting ⇢ Highlight Defusing ⇢ Highlight Wallbangspots Glow ⯈ Mode - All | Enemy | Friendly ⇢ Player Glow ⇢ Ground ⇢ Solid ⇢ Color Based on Health ⇢ Chicken ⇢ Weapons ⇢ C4 ⮩ Characteristics ⇢ Visible Only ⇢ Highlight Visible ⇢ Highlight Shooting ESP ⯈ Mode - All | Enemy | Friendly ⇢ Show Player Box (Cornersize) ⇢ Fill ⇢ Skeleton ⇢ Healthbar ⇢ Armorbar ⇢ Weapon ⇢ Ammo ⇢ Viewangle ⇢ Snaplines ⇢ Name ⇢ Health ⇢ Armor ⇢ Distance ⇢ Show Nades ⇢ Show Droppen Items ⇢ Show Planted C4 ⮩ Characteristics ⇢ Visible Only ⇢ Highlight Visible ⇢ Highlight Shooting ⇢ Highlight Defusing ⇢ Highlight Flashed Bullet Beams ⯈ Mode - Own | Enemy | Friendly ⇢ Enable Bullet Beams ⇢ Show Own ⇢ Show Friendly ⇢ Show Enemies ⇢ Texture (⯈ Mode - Numbers | Laser | Zero | Lines | Arrows | Glow ) ⇢ Fade In ⇢ Fade Out ⇢ Solid ⇢ Width ⇢ End Width ⇢ Shade In ⇢ Shade Out ⇢ Life (Seconds) ⇢ Segments ⇢ Apmlitude Others: ⇢ Show Recoil Chrosshair ⇢ Show Spread Chrosshair ⇢ Show Crosshair on Sniper ⇢ Show Hitmarker ⇢ No Hands ⇢ No Weapon ⇢ No Viewmodel ⇢ No Smoke ⇢ No Flash ⇢ Change FOV ⇢ Change Playermodel FOV ⇢ Nightmode ⇢ Walls ⇢ Sky ⇢ Internal Radar ⇢ Reveal Ranks ⇢ Reveal Money ⇢ Damage Indicator ⇢ Sound ESP (⯈ Mode - Fly | Fade ) Colors ⇢ RGB Color Sliders and Transparency ⇢ Custom Color Palette ⇢ All Highlighters and Visuals (Chams | Glow | ESP |Bullet Beams | Walls | Sky ) customizable ⇢ Colors can be saved in configs Miscellaneous General ⇢ Bunnyhop ⇢ Auto Strafe ⇢ Auto Accept Matchmaking ⇢ Chat Events (Planting, Defusing...) ⇢ Hide Aimpunch ⇢ Free Look ⇢ Watermark ⇢ Left Knife ⇢ Disable Post Processing ⇢ Drawgray Windows ⇢ Bomb & Defuse Timer ⇢ Spectatorlist ⇢ Chat ⇢ Chat Overlayed Grenadehelper ⇢ Custom Grenade Spots ⇢ Create Own Spots ⇢ Delete Spots ⇢ Seperadet Grenade Config Spammers ⇢ Chat Spam ⇢ Killmessage ⇢ Clantag (⯈ Mode - Stable | Animated ) ⇢ New Name Skins ⇢ Skinchanger ⇢ Stattrack ⇢ Custom Seed ⇢ Glovechanger ⇢ Custom Workshop Skins avalible ⇢ Seperated Skin Config Settings Settings (Configs): ⇢ Load Config ⇢ Save Config ⇢ Delete Config ⇢ Create New Config Hotkeys: ⇢ Open Menu ⇢ To Home ⇢ To Aimbot ⇢ To Visuals ⇢ Visuals Switch ⇢ Aimbot Switch ⇢ Misc Switch ⇢ Righthanded ⇢ Lefthanded ⮩ Save Hotkeys ⮩ Reset Hotkeys Unload ⇢ Descarregue o cheat do seu jogo SCREENSHOTS
  2. Olá estou aqui novamente compartilhando com voces o loader da 2cheat crackeado, big meme. Download VT
  3. Hoje estarei compartilhando com vocês uma base 100% da minha autoria usem e abusem caso não tenha a font instalada só jogar no google Garantimos o banimento imediato da sua conta, basta injetar x) [spoiler=merd4.cpp] //40m fazendo isso aqui, 100% da minha autoria //usem e abusem //caso não tenha a font instalada só jogar no google //Garantimos o banimento imediato da sua conta, basta injetar x) #define WIN32_LEAN_AND_MEAN #include <Windows.h> #include <process.h> #include <stdio.h> #include <time.h> #include <TlHelp32.h> #include <math.h> #include <d3d9.h> #include <d3dx9.h> #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") #pragma comment(lib, "detours.lib") #define TMenu DT_LEFT | DT_NOCLIP #define TESP DT_NOCLIP | DT_CENTER #pragma warning(disable : 4244 4996) LPD3DXFONT pFont; typedef HRESULT(WINAPI* tEndScene)(IDirect3DDevice9* pDevice); tEndScene oEndScene; VOID CreateDevice(DWORD *dwVTable) { LPDIRECT3D9 pD3d9; LPDIRECT3DDEVICE9 pD3DDevice; pD3d9 = Direct3DCreate9(D3D_SDK_VERSION); if (pD3d9 == NULL) return; D3DPRESENT_PARAMETERS pPresentParms; ZeroMemory(&pPresentParms, sizeof(pPresentParms)); pPresentParms.Windowed = TRUE; pPresentParms.BackBufferFormat = D3DFMT_UNKNOWN; pPresentParms.SwapEffect = D3DSWAPEFFECT_DISCARD; if (FAILED(pD3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING, &pPresentParms, &pD3DDevice))) return; DWORD *dwTable = (DWORD *)pD3DDevice; dwTable = (DWORD *)dwTable[0]; dwVTable[0] = dwTable[16]; dwVTable[1] = dwTable[42]; } extern "C" { PBYTE WINAPI DetourFunction(PBYTE pbTargetFunction, PBYTE pbDetourFunction); } void FillRGB(int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice) { D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear(1, &rec, D3DCLEAR_TARGET, color, 0, 0); } void DrawBorder(int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice) { FillRGB(x, (y + h - px), w, px, BorderColor, pDevice); FillRGB(x, y, px, h, BorderColor, pDevice); FillRGB(x, y, w, px, BorderColor, pDevice); FillRGB((x + w - px), y, px, h, BorderColor, pDevice); } void DrawBox(int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice) { FillRGB(x, y, w, h, BoxColor, pDevice); DrawBorder(x, y, w, h, 1, BorderColor, pDevice); } struct Vertex { FLOAT x, y, z, w; DWORD Color; }; void GradientBox(int x, int y, int width, int height, D3DCOLOR colour, D3DCOLOR color2, bool vertical, IDirect3DDevice9* pDevice) { Vertex pVertex[4] = { { x, y, 0.0f, 1.0f, colour }, { x + width, y, 0.0f, 1.0f, vertical ? colour : color2 }, { x, y + height, 0.0f, 1.0f, vertical ? color2 : colour }, { x + width, y + height, 0.0f, 1.0f, color2 } }; pDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pVertex, sizeof(Vertex)); } void Text(int x, int y, D3DCOLOR fontColor, char *text, ...) { RECT rct; rct.left = x - 1; rct.right = x + 1; rct.top = y - 1; rct.bottom = y + 1; if (!text) { return; } va_list va_alist; char logbuf[256] = { 0 }; va_start(va_alist, text); _vsnprintf(logbuf + strlen(logbuf), sizeof(logbuf) - strlen(logbuf), text, va_alist); va_end(va_alist); RECT FontRect = { x, y, x, y }; pFont->DrawTextA(NULL, logbuf, -1, &rct, DT_NOCLIP, fontColor); } void BordedText(int x, int y, D3DCOLOR fontColor, D3DCOLOR borderc, char *text, ...) { //Text(x - 1, y, borderc, text);//gambiarra msm Text(x + 1, y, borderc, text); //Text(x, y- 1, borderc, text); Text(x, y+1, borderc, text); Text(x, y, fontColor, text); } int CalcTSize(char* text) { RECT Rect = { NULL, NULL, NULL, NULL }; pFont->DrawTextA(NULL, text, -1, &Rect, DT_CALCRECT, NULL); return Rect.right; } bool IsInBox(int x, int y, int w, int h) { POINT MousePosition; GetCursorPos(&MousePosition); ScreenToClient(GetForegroundWindow(), &MousePosition); return (MousePosition.x >= x && MousePosition.x <= x + w && MousePosition.y >= y && MousePosition.y <= y + h); } int tabs[5]; int Tab(int x, int y, int&vtab, char* text, IDirect3DDevice9* pDevice) { if (IsInBox(x, y, 75, 20) && GetAsyncKeyState(VK_LBUTTON) & 1){ for (int i = 0; i < 5; i++) tabs[i] = 0; vtab = !vtab; } if (vtab){ DrawBox(x, y - 4, 75, 24, D3DCOLOR_XRGB(65, 68, 65), D3DCOLOR_XRGB(255, 129, 0), pDevice); Text(x + 78 / 2 - CalcTSize(text) / 2, y + 2, D3DCOLOR_XRGB(255, 255, 255), text); FillRGB(x + 1, y + 18, 73, 2, D3DCOLOR_XRGB(65, 68, 65), pDevice); } else{ DrawBox(x, y, 75, 20, D3DCOLOR_XRGB(24, 24, 24), D3DCOLOR_XRGB(255, 129, 0), pDevice); Text(x + 78 / 2 - CalcTSize(text) / 2, y + 4, D3DCOLOR_XRGB(172, 170, 172), text); } return x + 77; } VOID DrawCheck(DWORD Color, INT X, INT Y, IDirect3DDevice9* pDevice) { FillRGB(X, Y, 1, 3, Color, pDevice); FillRGB(X + 1, Y + 1, 1, 3, Color, pDevice); FillRGB(X + 2, Y + 2, 1, 3, Color, pDevice); FillRGB(X + 3, Y + 1, 1, 3, Color, pDevice); FillRGB(X + 4, Y, 1, 3, Color, pDevice); FillRGB(X + 5, Y - 1, 1, 3, Color, pDevice); FillRGB(X + 6, Y - 2, 1, 3, Color, pDevice); FillRGB(X + 7, Y - 3, 1, 3, Color, pDevice); } void CheckBox(int x, int y, int&var, char* text, IDirect3DDevice9* pDevice) { D3DCOLOR cu; if (IsInBox(x, y, 10, 10) && GetAsyncKeyState(VK_LBUTTON) & 1){ var = !var; } DrawBox(x, y, 10, 10, D3DCOLOR_XRGB(255, 129, 0), D3DCOLOR_XRGB(0, 0, 0), pDevice); if (var){ cu = D3DCOLOR_XRGB(255, 255, 255); DrawCheck(D3DCOLOR_XRGB(255, 255, 255), x+1, y+4, pDevice); } else{ cu = D3DCOLOR_XRGB(213, 213, 213); } BordedText(x + 15, y - 1, cu, D3DCOLOR_XRGB(0,0,0), text); } VOID GroupBox(INT X, INT Y, INT W, INT H, DWORD Color, CHAR* Text, LPDIRECT3DDEVICE9 pDevice) { INT Soma = 10; FillRGB(X, Y, Soma, 1, Color, pDevice); FillRGB(X + Soma + CalcTSize(Text) + 8, Y, W - CalcTSize(Text) - Soma, 1, Color, pDevice); FillRGB(X, Y, 1, H, Color, pDevice); FillRGB(X, Y + H, W + 9, 1, Color, pDevice); FillRGB(X + Soma + CalcTSize(Text) + 8 + W - CalcTSize(Text) - Soma, Y, 1, H, Color, pDevice); BordedText(X + Soma + 5, Y - 6, Color, D3DCOLOR_XRGB(0,0,0), Text); } bool temresetn; int tabspos[5]; int vsca[100]; #define shit_title "Especialistas Em Banimentos CA BR" void InitVar() { tabs[0] = 1; } #define JumpBan 0x37C238B8 HRESULT WINAPI Hook_EndScene(LPDIRECT3DDEVICE9 pDevice) { __asm PUSHAD; pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); if (!temresetn){ InitVar(); D3DXCreateFont(pDevice, 13, 0, FW_NORMAL, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "FORCED SQUARE", &pFont); temresetn = true; } DrawBox(5, 5, 525, 400, D3DCOLOR_XRGB(8, 12, 8), D3DCOLOR_XRGB(255, 129, 0), pDevice); GradientBox(5, 5, 525, 25, D3DCOLOR_XRGB(238, 80, 8), D3DCOLOR_XRGB(172, 48, 0), true, pDevice); DrawBorder(5, 5, 525, 400, 1, D3DCOLOR_XRGB(255, 129, 0), pDevice); BordedText(5 + 525 / 2 - CalcTSize(shit_title) / 2, 12, D3DCOLOR_XRGB(238, 238, 238), D3DCOLOR_XRGB(0, 0, 0), shit_title); DrawBox(15, 67, 505, 327, D3DCOLOR_XRGB(65, 68, 65), D3DCOLOR_XRGB(255, 129, 0), pDevice); tabspos[0] = Tab(15, 67 - 19, tabs[0], "Aimban", pDevice); if (tabs[0]){ CheckBox(25, 77, vsca[0], "Ativar Ban", pDevice); GroupBox(25, 97, 240, 57, D3DCOLOR_XRGB(255, 129, 0), "Opções de Ban", pDevice); CheckBox(35, 107, vsca[1], "Puxar Ban", pDevice); CheckBox(35, 122, vsca[2], "Ban Fantasma", pDevice); CheckBox(35, 137, vsca[3], "Ban Remoto", pDevice); GroupBox(25 + 258, 77, 219, 220, D3DCOLOR_XRGB(255, 129, 0), "Configurações do Ban", pDevice); CheckBox(35 + 258, 87, vsca[4], "Banir Automaticamente", pDevice); CheckBox(35 + 258, 102, vsca[5], "Predição do Ban", pDevice); CheckBox(35 + 258, 117, vsca[6], "Marcar Ban", pDevice); CheckBox(35 + 258, 132, vsca[7], "Mostrar Ban", pDevice); CheckBox(35 + 258, 147, vsca[8], "Ban Suave", pDevice); } tabspos[1] = Tab(tabspos[0], 67 - 19, tabs[1], "Jogador", pDevice); tabspos[2] = Tab(tabspos[1], 67 - 19, tabs[2], "ESP's", pDevice); tabspos[3] = Tab(tabspos[2], 67 - 19, tabs[3], "Visuais", pDevice); tabspos[4] = Tab(tabspos[3], 67 - 19, tabs[4], "Config", pDevice); if (vsca[0]) *(DWORD*)JumpBan = 600; BordedText(5 + 525 / 2 - CalcTSize("Tempo restante para o próximo banimento: 00h 03m 12s") / 2, 377, D3DCOLOR_XRGB(255, 255, 255), D3DCOLOR_XRGB(0,0,0),"Tempo restante para o próximo banimento: 00h 03m 12s"); pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); __asm POPAD; return oEndScene(pDevice); } UINT WINAPI MainThread(VOID *) { DWORD dwVTable[2] = { 0 }; CreateDevice(dwVTable); oEndScene = (tEndScene)DetourFunction((PBYTE)dwVTable[1], (PBYTE)Hook_EndScene); return NULL; } BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved) { if (dwReason == DLL_PROCESS_ATTACH) { DisableThreadLibraryCalls(hModule); _beginthreadex(NULL, NULL, &MainThread, NULL, NULL, NULL); } return TRUE; }
  4. Nenhum dos métodos postados na net está funcional, BattlEye não é qualquer anti-cheat, ele é um dos melhores, um dos mais vendidos no mercado.
  5. E ai man. tem discord? chama lá: MHenriiquez#0206
  6. Tem sim, acesse nosso discord e contate um administrador.
  7. Nenhum cheat free para warface no momento, até agora somente cheats privados.
  8. KDOKFPODOAKSOSA
    1. xXSMOKE.
    2. Gord0n

      Gord0n

      Eae zé Drogas https://www.youtube.com/watch?v=GhQWPSVaq6U
  9. gkskjfuthnjbukjrhngerjgbvmhjkjverjgbvjer
    1. Gord0n

      Gord0n

      oakokwdwijisajsiasjai
  10. → Cap - para o canal [YouTube]. → Coloque seu nome. → Faça um repost. Download PSD by NexusDesign
  11. Avatar removido por conter divulgação irregular, proxima vez será banido permanente.
  12. LOADER CHEATPASTE Olá galerinha hoje trago para vocês um loader muito bosta da cheatpaste, ele foram brincar e se deram mau DOWNLOAD SCAN CRÉDITOS Dyonathan SMOKECHEETOS