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Braata

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About Braata

  • Rank
    WebCheats
  • Birthday 01/01/1990

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  1. Idem, PagSeguro tbm e o melhor gateway de pagamento. BR: PagSeguro, Sem mais. BR & World: Paypal, Sem mais.
  2. Isso ai ta com cara de mining.
  3. OFFSETS da ultima att do csgo ocorrida em: 12/06/2019 public const Int32 cs_gamerules_data = 0x0; public const Int32 m_ArmorValue = 0xB340; public const Int32 m_Collision = 0x31C; public const Int32 m_CollisionGroup = 0x474; public const Int32 m_Local = 0x2FBC; public const Int32 m_MoveType = 0x25C; public const Int32 m_OriginalOwnerXuidHigh = 0x31B4; public const Int32 m_OriginalOwnerXuidLow = 0x31B0; public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320; public const Int32 m_SurvivalRules = 0xCF8; public const Int32 m_aimPunchAngle = 0x302C; public const Int32 m_aimPunchAngleVel = 0x3038; public const Int32 m_angEyeAnglesX = 0xB344; public const Int32 m_angEyeAnglesY = 0xB348; public const Int32 m_bBombPlanted = 0x99D; public const Int32 m_bFreezePeriod = 0x20; public const Int32 m_bGunGameImmunity = 0x392C; public const Int32 m_bHasDefuser = 0xB350; public const Int32 m_bHasHelmet = 0xB334; public const Int32 m_bInReload = 0x3285; public const Int32 m_bIsDefusing = 0x3918; public const Int32 m_bIsQueuedMatchmaking = 0x74; public const Int32 m_bIsScoped = 0x3910; public const Int32 m_bIsValveDS = 0x75; public const Int32 m_bSpotted = 0x93D; public const Int32 m_bSpottedByMask = 0x980; public const Int32 m_bStartedArming = 0x33D0; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x26A8; public const Int32 m_fAccuracyPenalty = 0x3310; public const Int32 m_fFlags = 0x104; public const Int32 m_flC4Blow = 0x2990; public const Int32 m_flDefuseCountDown = 0x29AC; public const Int32 m_flDefuseLength = 0x29A8; public const Int32 m_flFallbackWear = 0x31C0; public const Int32 m_flFlashDuration = 0xA3F4; public const Int32 m_flFlashMaxAlpha = 0xA3F0; public const Int32 m_flLastBoneSetupTime = 0x2924; public const Int32 m_flLowerBodyYawTarget = 0x3A78; public const Int32 m_flNextAttack = 0x2D70; public const Int32 m_flNextPrimaryAttack = 0x3218; public const Int32 m_flSimulationTime = 0x268; public const Int32 m_flTimerLength = 0x2994; public const Int32 m_hActiveWeapon = 0x2EF8; public const Int32 m_hMyWeapons = 0x2DF8; public const Int32 m_hObserverTarget = 0x3388; public const Int32 m_hOwner = 0x29CC; public const Int32 m_hOwnerEntity = 0x14C; public const Int32 m_iAccountID = 0x2FC8; public const Int32 m_iClip1 = 0x3244; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0xB3AC; public const Int32 m_iEntityQuality = 0x2FAC; public const Int32 m_iFOV = 0x31E4; public const Int32 m_iFOVStart = 0x31E8; public const Int32 m_iGlowIndex = 0xA40C; public const Int32 m_iHealth = 0x100; public const Int32 m_iItemDefinitionIndex = 0x2FAA; public const Int32 m_iItemIDHigh = 0x2FC0; public const Int32 m_iMostRecentModelBoneCounter = 0x2690; public const Int32 m_iObserverMode = 0x3374; public const Int32 m_iShotsFired = 0xA380; public const Int32 m_iState = 0x3238; public const Int32 m_iTeamNum = 0xF4; public const Int32 m_lifeState = 0x25F; public const Int32 m_nFallbackPaintKit = 0x31B8; public const Int32 m_nFallbackSeed = 0x31BC; public const Int32 m_nFallbackStatTrak = 0x31C4; public const Int32 m_nForceBone = 0x268C; public const Int32 m_nTickBase = 0x342C; public const Int32 m_rgflCoordinateFrame = 0x444; public const Int32 m_szCustomName = 0x303C; public const Int32 m_szLastPlaceName = 0x35B0; public const Int32 m_thirdPersonViewAngles = 0x31D8; public const Int32 m_vecOrigin = 0x138; public const Int32 m_vecVelocity = 0x114; public const Int32 m_vecViewOffset = 0x108; public const Int32 m_viewPunchAngle = 0x3020; } public static class signatures { public const Int32 clientstate_choked_commands = 0x4D28; public const Int32 clientstate_delta_ticks = 0x174; public const Int32 clientstate_last_outgoing_command = 0x4D24; public const Int32 clientstate_net_channel = 0x9C; public const Int32 convar_name_hash_table = 0x2F0F8; public const Int32 dwClientState = 0x58CCFC; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_IsHLTV = 0x4D40; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x388; public const Int32 dwClientState_PlayerInfo = 0x52B8; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D88; public const Int32 dwEntityList = 0x4D04A74; public const Int32 dwForceAttack = 0x313613C; public const Int32 dwForceAttack2 = 0x3136148; public const Int32 dwForceBackward = 0x3136178; public const Int32 dwForceForward = 0x3136154; public const Int32 dwForceJump = 0x51A812C; public const Int32 dwForceLeft = 0x313616C; public const Int32 dwForceRight = 0x3136190; public const Int32 dwGameDir = 0x632F70; public const Int32 dwGameRulesProxy = 0x521A474; public const Int32 dwGetAllClasses = 0xD178C4; public const Int32 dwGlobalVars = 0x58CA00; public const Int32 dwGlowObjectManager = 0x5244F98; public const Int32 dwInput = 0x514FAC0; public const Int32 dwInterfaceLinkList = 0x8C7BB4; public const Int32 dwLocalPlayer = 0xCF2A3C; public const Int32 dwMouseEnable = 0xCF8588; public const Int32 dwMouseEnablePtr = 0xCF8558; public const Int32 dwPlayerResource = 0x31344BC; public const Int32 dwRadarBase = 0x51397D4; public const Int32 dwSensitivity = 0xCF8424; public const Int32 dwSensitivityPtr = 0xCF83F8; public const Int32 dwSetClanTag = 0x896A0; public const Int32 dwViewMatrix = 0x4CF64A4; public const Int32 dwWeaponTable = 0x5150584; public const Int32 dwWeaponTableIndex = 0x323C; public const Int32 dwYawPtr = 0xCF81E8; public const Int32 dwZoomSensitivityRatioPtr = 0xCFD408; public const Int32 dwbSendPackets = 0xD280A; public const Int32 dwppDirect3DDevice9 = 0xA6030; public const Int32 force_update_spectator_glow = 0x393022; public const Int32 interface_engine_cvar = 0x3E9EC; public const Int32 is_c4_owner = 0x39F370; public const Int32 m_bDormant = 0xED; public const Int32 m_pStudioHdr = 0x294C; public const Int32 m_pitchClassPtr = 0x5139A80; public const Int32 m_yawClassPtr = 0xCF81E8; public const Int32 model_ambient_min = 0x58FD1C; public const Int32 set_abs_angles = 0x1CA790; public const Int32 set_abs_origin = 0x1CA5D0; Tyyy Haze <3
  4. A principio ta ok, realmente, agora vamo analisar cx, dir Mas Parabens pelo trabalho Tricoder <3
  5. Source do Gladiator, 90% funcional, compilei a source e testei, só e necessário mudar alguns offsets. Necessário biblioteca DX9. Download: Github "https://github.com/000x0/Gladiatorcheatz-v2.1"
  6. OFFSETS da ultima att do csgo ocorrida em: 30/05/2019 ty hazedump <3
  7. Parabens aos envolvidos, os Icons ficarao muito bons, wc <3
  8. Manda a source original do git, pfv
  9. Print ? Video ? Algo, pq de atrativo nada Poste um print do menu
  10. Boaaa @definestate vou testar ja o bypass, vou ate dar star no git
  11. esta funcional ainda ? nao esta dando crash
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