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CHEATSGAMESRL

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About CHEATSGAMESRL

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    CHEATS GAMES
  • Birthday 03/17/1985

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    discord.gg/a9EYm
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  1. ANIMAÇÃO: PAINT LINGUAGEM USADA: LUA DOWNLOAD: [Hidden Content] VIRUSTOTALSCAN: [Hidden Content] SCRIPT: --[[ --====================================== Programa: Animação Paint Author; CHEATS GAMES Contatos: Discord: discord.gg/a9EYmR5 E-mail: [email protected] --====================================== ]]-- --======================= --======================= UDF1.Visible = true canvas = image_getCanvas(UDF1_CEImage1) brush = canvas_getBrush(canvas) pen = canvas_getPen(canvas) pen_setWidth(pen, 5000) brush_setColor(brush, 0x0000FF) --canvas_fillRect(canvas, 0,0,314, 207) --pen_setColor(pen, 0xFF0000) --canvas_ellipse(canvas, 11, 11, -- draw bigger star -- 111, 111 ) function CEImage1MouseMove(sender, x, y) if isKeyPressed(VK_LBUTTON) then canvas_setPixel(canvas, x, y, 0x00FF00) --canvas_fillRect(canvas, 0,0,314, 207) --canvas_ellipse(canvas, 1, 1, 100, 100) end end
  2. ANIMAÇÃO: ESTELAR LINGUAGEM USADA: LUA MÉTODO: CANVAS DOWNLOAD: [Hidden Content] VIRUSTOTALSCAN: [Hidden Content] SCRIPT: --[[ --====================================== Programa: Animação Estelar Author; CHEATS GAMES Contatos: Discord: discord.gg/a9EYmR5 E-mail: [email protected] --====================================== ]]-- --======================= --======================= CW = 314 CH = 207 UDF1.Color = 0x200 UDF1.setLayeredAttributes(0x000200, 200, LWA_COLORKEY | LWA_ALPHA ) setProperty(UDF1_CEImage1,'Align','alNone') form_show(UDF1) UDF1.DoubleBuffered = true UDF1_CEImage1.DoubleBuffered = true canvas = image_getCanvas(UDF1_CEImage1) brush = canvas_getBrush(canvas) pen = canvas_getPen(canvas) pen_setWidth(pen, 1) brush_setColor(brush, 0x000000) myUniverse = {} littleStarsMaximumDistance = CH / 2 * 0.90 sinus = {} cosinus = {} function initUniverse(howManyStars, minSpeed, maxSpeed) math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6))) for i=1,howManyStars do local newStar = { position = { X=0, Y=0 }, angle = math.random(0,359), speed = math.random()*(maxSpeed-minSpeed)+minSpeed, -- BBGGRR color = ((math.random() > 0.66) and 0xffff00 or ((math.random() > 0.66) and 0xffa000 or 0xa0a000)), } myUniverse[i] = newStar end for i=0,359 do sinus[i] = math.sin(i / 180 * 3.141592) cosinus[i] = math.cos(i / 180 * 3.141592) end end local fl=math.floor function animate(timer) canvas_fillRect(canvas, 0,0,CW,CH) for i=1,#myUniverse do local currentPos = myUniverse[i].position local angle = myUniverse[i].angle local speed = myUniverse[i].speed currentPos.X = currentPos.X + cosinus[angle] * speed currentPos.Y = currentPos.Y + sinus[angle] * speed if math.abs(currentPos.X) > CW/2 or math.abs(currentPos.Y) > CH/2 then currentPos.X = math.random(0,10)-5 currentPos.Y = math.random(0,10)-5 myUniverse[i].angle = math.random(0,359) end local xx=fl(currentPos.X+CW/2) local yy=fl(currentPos.Y+CH/2) -- draw your stuff if math.sqrt(currentPos.X*currentPos.X+currentPos.Y*currentPos.Y) > littleStarsMaximumDistance then pen_setColor(pen, myUniverse[i].color) canvas_ellipse(canvas, xx-1, yy-1, xx+1, yy+1 ) else canvas_setPixel(canvas, xx ,yy , myUniverse[i].color) end myUniverse[i].position = currentPos end end if animateTimer~=nil then object_destroy(animateTimer); animateTimer = nil; end animateTimer = createTimer(nil,false) timer_setInterval(animateTimer,10) timer_onTimer(animateTimer,animate) initUniverse(400,1,5) timer_setEnabled(animateTimer,true) ------------------------------------------------------- IMAGEM E ANIMAÇÃO ESTELAR --CEGroupbox :1 >Parentfont:False --CEImage1: > Left:-300 function CEImage1MouseDown(sender, button, x, y) UDF1.dragNow() end
  3. ANIMAÇÃO: FOTO QUICA LINGUAGEM USADA: LUA DOWNLOAD: ANIMAÇÃO FOTO QUICA by CHEATS GAMES VIRUSTOTALSCAN: [Hidden Content] SCRIPT: --[[ --====================================== Programa: Foto Quica Author; CHEATS GAMES Contatos: Discord: discord.gg/a9EYmR5 E-mail: [email protected] --====================================== ]]-- --======================= --======================= UDF1.CEImage1.top = -473 y = UDF1.CEImage1.top gravidade = 0.1 velocidadeGravidade = 0 pulo = 0.6 function animacaoCair() velocidadeGravidade = velocidadeGravidade + gravidade y = y + velocidadeGravidade local chao = UDF1.height - UDF1.CEImage1.height if y >= chao then y = chao velocidadeGravidade = -(velocidadeGravidade * pulo) end UDF1.CEImage1.top = y end if timer1 then timer1.destroy(); timer1=nil end timer1 = createTimer() timer1.interval = 15 timer1.ontimer = animacaoCair function FormMouseDown(sender, button, x, y) gravidade = -0.16 end function FormMouseUp(sender, button, x, y) gravidade = 0.1 end function CETimer1Timer(sender) UDF1.FormStyle = "fsSystemStayOnTop" end
  4. Aprenda a usar Cheat Engine do básico ao avançado e criar Trainer profissional...
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