Bem-vindo ao Fórum!

Registre-se agora mesmo e fique por dentro da maior comunidade de Cheats do Brasil!

ChrisIsHere

Membro
  • Content Count

    15
  • Joined

  • Last visited

  • WCoins

    0 [ Donate ]

Community Reputation

2 Neutral

About ChrisIsHere

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Every single shit you are posting here is useless, you don't even know c++ and you just try to learn with CE & Reclass, your "work" will never be better than mine. :') say hello to Remote Kill
  2. I don't even know why you are doing all this bullshit, you can just hook CharacterFx::... to do this, just return true in the function parameter, wow so hard! -rep
  3. Do you guys have address or Class for this Combat Arms Reloaded version? that could be really nice :speechless:
  4. Can we switch to private discussion, I added you on skype and I sent you a message (It's about s2s).
  5. você sabe como fazer um spoofer de personagens em luta armamentista clássica hoje em dia?
  6. Ei, Magnus, você tem a nova maneira de fazer SendToServer por favor? (Character spoofer)
  7. Code it yourself, nobody will give you a full working source code.
  8. Hey it's my first post here, enjoy. // Generated using ReClass 2016 class WeaponSet; class cPlayer; class cWeapon; class pFirst; class pSecond; class pThird; class pFourth; class cWeapon; class WeaponSet { public: char pad_0x0000[0x24]; //0x0000 __int32 Server; //0x0024 char pad_0x0028[0x1C]; //0x0028 __int32 Channel; //0x0044 __int32 Room; //0x0048 +1 = "Real" room id char pad_0x004C[0x68]; //0x004C __int32 HeadShot; //0x00B4 char pad_0x00B8[0x24]; //0x00B8 DWORD Kill; //0x00DC DWORD Death; //0x00E0 DWORD GP; //0x00E4 DWORD GC; //0x00E8 char pad_0x00EC[0x3C]; //0x00EC DWORD EXP; //0x0128 char pad_0x012C[0x70]; //0x012C cPlayer* pPlayer; //0x019C char pad_0x01A0[0x18]; //0x01A0 char* GameVersion[14]; //0x01B8 char pad_0x01BC[0x274]; //0x01BC __int32 PlayerNameColor; //0x0430 __int32 ClanNameColor; //0x0434 char pad_0x0438[0x4]; //0x0438 __int32 GCGrade; //0x043C char pad_0x0440[0x4]; //0x0440 __int32 CountryFlag; //0x0444 char pad_0x0448[0xBC]; //0x0448 __int32 Plate; //0x0504 __int32 PlateBackground; //0x0508 char pad_0x050C[0x334]; //0x050C }; //Size=0x0840 class cPlayer { public: char pad_0x0000[0x58]; //0x0000 cWeapon* pWeapon; //0x0058 char pad_0x005C[0x6C]; //0x005C __int32 Head; //0x00C8 char pad_0x00CC[0x4]; //0x00CC __int32 Face; //0x00D0 char pad_0x00D4[0x14]; //0x00D4 __int32 Vest; //0x00E8 char pad_0x00EC[0x4]; //0x00EC __int32 Backpack; //0x00F0 char pad_0x00F4[0x24]; //0x00F4 __int32 Character; //0x0118 char pad_0x011C[0x300]; //0x011C }; //Size=0x041C class cWeapon { public: pFirst* cFirst; //0x0000 pSecond* cSecond; //0x0004 pThird* cThird; //0x0008 pFourth* cFourth; //0x000C char pad_0x0010[0x34]; //0x0010 }; //Size=0x0044 class pFirst { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0020 class pSecond { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0018 class pThird { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0018 class pFourth { public: char pad_0x0000[0x14]; //0x0000 __int32 Weapon; //0x0014 }; //Size=0x0018 class cWeapon { public: char pad_0x0000[0x34]; //0x0000 }; //Size=0x0034
  9. Look who's here.