#define Engine_Entry_Point 0x460000
#define Engine_code_Size 0x29CC00
#define Engine_code_Offset 0x1000
#define CShell_Entry_Point 0x37100000
#define CShell_code_Size 0x7A8800
#define CShell_code_Offset 0x1000
// # Engine.exe #
#define ADDR_S2S 0x47F820
#define ADDR_DeviceGame 0x842048
#define ADDR_LTClientEXE 0x4909F0
#define ADDR_WorldToScreen 0x49CAD0
#define ADDR_DrawPrimitive 0x7B7F90
#define ADDR_PRESENTENGINE 0x648776
#define ADDR_DIPENGINE 0x64B81D
// # CShell.dll #
#define ADDR_GameStatus 0x384133BC
#define ADDR_PlayerByIndex 0x371B88F0
#define ADDR_PlayerStatus 0x38418590
#define ADDR_LocalPlayer 0x371B98E0
#define ADDR_ClientInfoMgr2 0x383F79EC
#define ADDR_WeaponMGR 0x384700AC
#define ADDR_BuildFont 0x37752B00
#define ADDR_FillFont 0x377537B0
#define ADDR_ESPNames1 0x37122B32
#define ADDR_ESPNames2 0x37122BBD
#define ADDR_SuperBullets 0x3726087D
#define ADDR_BONEMGR 0x38474F94
#define ADDR_LTClientDLL 0x383FC268
#define ADDR_PlayerManager 0x3843ED7C
#define ADDR_GCS 0x373A3659
#define ADDR_LTCSBase 0x383FC250
// # PushToConsole #
#define ADDR_PlayerGravity 0x38468E24
#define ADDR_InAirAccelMulti 0x38468E48
#define ADDR_SlideToStopTime 0x38468E6C
#define ADDR_PickUP 0x38468E90
#define ADDR_BaseMoveAccel 0x38468EB4
#define ADDR_StartAccel 0x38468ED8
#define ADDR_MaxAccel 0x38468EFC
#define ADDR_AccelInc 0x38468F20
#define ADDR_WalkVel 0x38468F44
#define ADDR_BRunVel 0x38468F68
#define ADDR_FRunVel 0x38468F8C
#define ADDR_SRunVel 0x38468FB0
#define ADDR_Jump 0x38468FD4
#define ADDR_DuckVel 0x38468FF8
// # ClientFX #
#define ADDR_ClientFx 0x6CF34
#define SFX_NADE 0x13
#define SFX_PICKUP 0x17
#define SFX_CHARACTER 0x18
#define SFX_MAX 0x3B//3D
#define SEspalhar1 0x2B8
#define SEspalhar2 0x2BC
#define ArmaSPeso 0x30C
#define SRecolhe 0x328
#define MiraFixaSR1 0x3F8
#define MiraFixaSR2 0x3FC
// # Self-Made #
#define ADDR_SchechuleBase 0x3842BD34
#define ADDR_CInterfaceMgrInit 0x3845C460
#define ADDR_SoundEffect 0x3842C440
#define ADDR_SFXEffect 0x38480E98
#define ADDR_sdsdqgyfds 0x3846F9D8