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Posts postados por TheHackerMod
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9 minutos atrás, WalisonBR disse:
Combat Arms BR ???
#define Engine_Entry_Point 0x460000
#define Engine_code_Size 0x29CC00
#define Engine_code_Offset 0x1000
#define CShell_Entry_Point 0x37100000
#define CShell_code_Size 0x7A8800
#define CShell_code_Offset 0x1000// # Engine.exe #
#define ADDR_S2S 0x47F820
#define ADDR_DeviceGame 0x842048
#define ADDR_LTClientEXE 0x4909F0
#define ADDR_WorldToScreen 0x49CAD0
#define ADDR_DrawPrimitive 0x7B7F90
#define ADDR_PRESENTENGINE 0x648776
#define ADDR_DIPENGINE 0x64B81D
// # CShell.dll #
#define ADDR_GameStatus 0x384133BC
#define ADDR_PlayerByIndex 0x371B88F0
#define ADDR_PlayerStatus 0x38418590
#define ADDR_LocalPlayer 0x371B98E0
#define ADDR_ClientInfoMgr2 0x383F79EC
#define ADDR_WeaponMGR 0x384700AC
#define ADDR_BuildFont 0x37752B00
#define ADDR_FillFont 0x377537B0
#define ADDR_ESPNames1 0x37122B32
#define ADDR_ESPNames2 0x37122BBD
#define ADDR_SuperBullets 0x3726087D
#define ADDR_BONEMGR 0x38474F94
#define ADDR_LTClientDLL 0x383FC268
#define ADDR_PlayerManager 0x3843ED7C
#define ADDR_GCS 0x373A3659
#define ADDR_LTCSBase 0x383FC250// # PushToConsole #
#define ADDR_PlayerGravity 0x38468E24
#define ADDR_InAirAccelMulti 0x38468E48
#define ADDR_SlideToStopTime 0x38468E6C
#define ADDR_PickUP 0x38468E90
#define ADDR_BaseMoveAccel 0x38468EB4
#define ADDR_StartAccel 0x38468ED8
#define ADDR_MaxAccel 0x38468EFC
#define ADDR_AccelInc 0x38468F20
#define ADDR_WalkVel 0x38468F44
#define ADDR_BRunVel 0x38468F68
#define ADDR_FRunVel 0x38468F8C
#define ADDR_SRunVel 0x38468FB0
#define ADDR_Jump 0x38468FD4
#define ADDR_DuckVel 0x38468FF8// # ClientFX #
#define ADDR_ClientFx 0x6CF34
#define SFX_NADE 0x13
#define SFX_PICKUP 0x17
#define SFX_CHARACTER 0x18
#define SFX_MAX 0x3B//3D
#define SEspalhar1 0x2B8
#define SEspalhar2 0x2BC
#define ArmaSPeso 0x30C
#define SRecolhe 0x328
#define MiraFixaSR1 0x3F8
#define MiraFixaSR2 0x3FC// # Self-Made #
#define ADDR_SchechuleBase 0x3842BD34
#define ADDR_CInterfaceMgrInit 0x3845C460
#define ADDR_SoundEffect 0x3842C440
#define ADDR_SFXEffect 0x38480E98
#define ADDR_sdsdqgyfds 0x3846F9D8
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Combat Arms Classic -> 28/06/2022 (DD/MM/YYYY)
// # Engine.exe #
#define ADDR_S2S 0x4842A0
#define ADDR_DeviceGame 0x7ED438
#define ADDR_LTClientEXE 0x495400
#define ADDR_SendToServer 0x4842A0
#define ADDR_WorldToScreen 0x4A14E0
#define ADDR_DrawPrimitive 0x766EC8
#define ADDR_PRESENTENGINE 0x628176
#define ADDR_DIPENGINE 0x62B21D
#define ADDR_GlassWall 0x5DE3D8
#define ADDR_NameRemover 0x570460
#define ADDR_RoomEffect 0x5E3B4E
// # CShell.dll #
#define ADDR_GameStatus2Test 0x383CB888
#define ADDR_GameStatusCACLassic 0x383CB894
#define ADDR_MTW 0x373E3349
#define ADDR_CameraUpdate 0x373EF135
#define ADDR_WeaponSet 0x3842B600
#define ADDR_UnlimitedAmmo 0x37500897
#define ADDR_LTClientDLL 0x383B4688
#define ADDR_PlayerByIndex 0x371B9370
#define ADDR_GCS 0x383FB4E8
#define ADDR_PlayerManager 0x383FB5CC
#define ADDR_PlayerStatus 0x383D0B70
#define ADDR_LocalPlayer 0x371BA360
#define ADDR_ClientInfoMgr2 0x383AFE0C
#define ADDR_WeaponMGR 0x3842BCF4
#define ADDR_NoRecoil 0x373EAA88
#define ADDR_NoReload 0x37509952
#define ADDR_Rapidfire 0x3750A3CE
#define ADDR_GetConsoleInt 0x374663A0
#define ADDR_LTCommon 0x3842F2B8
#define ADDR_BuildFont 0x376A2850
#define ADDR_GetFontHandle 0x3740EB90
#define ADDR_FillFont 0x376A3500
#define ADDR_FontECX 0x38424E70
#define ADDR_LocalPTR 0x3842D390
#define ADDR_LTCSBase 0x383B4670
#define ADDR_ESPNames1 0x373A44DE
#define ADDR_ESPNames2 0x373A4569
#define ADDR_SuperBullets 0x3726470D
#define ADDR_BONEMGR 0x38430BDC
// # PushToConsole #
#define ADDR_Consoles 0x38389D58
#define ADDR_Statitics 0x38389D84
#define ADDR_FPS 0x38389D60
#define ADDR_Jump 0x3838A7DC
#define ADDR_PickUP 0x383A3D04
#define ADDR_BaseMoveAccel 0x3838A6BC
#define ADDR_StartAccel 0x3838A6E0
#define ADDR_MaxAccel 0x3838A704
#define ADDR_AccelInc 0x3838A728
#define ADDR_WalkVel 0x3838A74C
#define ADDR_BRunVel 0x3838A794
#define ADDR_FRunVel 0x3838A770
#define ADDR_SRunVel 0x3838A7B8
#define ADDR_DuckVel 0x3838A800
// # ClientFX #
#define ADDR_ClientFx 0x6BF34
#define SFX_NADE 0x13
#define SFX_PICKUP 0x17
#define SFX_CHARACTER 0x18
#define SFX_MAX 0x3B//3D
#define SEspalhar1 0x2B8
#define SEspalhar2 0x2BC
#define ArmaSPeso 0x30C
#define SRecolhe 0x328
#define MiraFixaSR1 0x3F8
#define MiraFixaSR2 0x3FC
Combat Arms: Russia-> 28/06/2022 (DD/MM/YYYY)
// # Engine.exe #
#define ADDR_S2S 0x47DE20
#define ADDR_DeviceGame 0x7E08E8
#define ADDR_LTClientEXE 0x48EFE0
#define ADDR_SendToServer 0x47DE20
#define ADDR_WorldToScreen 0x49B0C0
#define ADDR_DrawPrimitive 0x75A2AC
#define ADDR_PRESENTENGINE 0x622076
#define ADDR_DIPENGINE 0x62511D
// # CShell.dll #
#define ADDR_GameStatus2Test 0x37D18448
#define ADDR_GameStatusCACLassic 0x37D183C0
#define ADDR_MTW 0x373D28C9
#define ADDR_CameraUpdate 0x373DE635
#define ADDR_WeaponSet 0x37D79120
#define ADDR_UnlimitedAmmo 0x374E8677
#define ADDR_LTClientDLL 0x37D012E8
#define ADDR_PlayerByIndex 0x371B6CE0
#define ADDR_GCS 0x37D490C8
#define ADDR_PlayerManager 0x37D491AC
#define ADDR_PlayerStatus 0x37D1D69C
#define ADDR_LocalPlayer 0x371B7CD0
#define ADDR_ClientInfoMgr2 0x37CFCA38
#define ADDR_WeaponMGR 0x37D797EC
#define ADDR_NoRecoil 0x373D9F88
#define ADDR_NoReload 0x374F16C2
#define ADDR_Rapidfire 0x374F213E
#define ADDR_GetConsoleInt 0x37453640
#define ADDR_LTCommon 0x37D7CDB0
#define ADDR_BuildFont 0x37677DA0
#define ADDR_GetFontHandle 0x373FD690
#define ADDR_FillFont 0x37678A50
#define ADDR_FontECX 0x37D72A50
#define ADDR_LocalPTR 0x37D7AE88
#define ADDR_LTCSBase 0x37D012D0
#define ADDR_ESPNames1 0x37122A62
#define ADDR_ESPNames2 0x37122AED
#define ADDR_SuperBullets 0x3725F1AD
#define ADDR_BONEMGR 0x37D7E6D4
// # PushToConsole #
#define ADDR_Consoles 0x37CE2690
#define ADDR_Statitics 0x37CE26BC
#define ADDR_FPS 0x37CE2698
#define ADDR_Jump 0x37CE3114
#define ADDR_PickUP 0x37CF07CC
#define ADDR_BaseMoveAccel 0x37CE2FF4
#define ADDR_StartAccel 0x37CE3018
#define ADDR_MaxAccel 0x37CE303C
#define ADDR_AccelInc 0x37CE3060
#define ADDR_WalkVel 0x37CE3084
#define ADDR_BRunVel 0x37CE30CC
#define ADDR_FRunVel 0x37CE30A8
#define ADDR_SRunVel 0x37CE30F0
#define ADDR_DuckVel 0x37CE3138
// # ClientFX #
#define ADDR_ClientFx 0x6CF34
#define SFX_NADE 0x13
#define SFX_PICKUP 0x17
#define SFX_CHARACTER 0x18
#define SFX_MAX 0x3B//3D
#define SEspalhar1 0x2B8
#define SEspalhar2 0x2BC
#define ArmaSPeso 0x30C
#define SRecolhe 0x328
#define MiraFixaSR1 0x3F8
#define MiraFixaSR2 0x3FC
- 1
Character Hack - Lista Completa
em Combat Arms - Coding/Source
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