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TheHackerMod

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Posts postados por TheHackerMod

  1. 9 minutos atrás, WalisonBR disse:

    Combat Arms BR ???

    #define Engine_Entry_Point    0x460000
    #define Engine_code_Size    0x29CC00
    #define Engine_code_Offset    0x1000


    #define CShell_Entry_Point    0x37100000
    #define CShell_code_Size    0x7A8800
    #define CShell_code_Offset    0x1000

    //                                  # Engine.exe #


    #define ADDR_S2S        0x47F820
    #define ADDR_DeviceGame            0x842048
    #define ADDR_LTClientEXE        0x4909F0
    #define ADDR_WorldToScreen        0x49CAD0
    #define ADDR_DrawPrimitive        0x7B7F90
    #define ADDR_PRESENTENGINE        0x648776
    #define ADDR_DIPENGINE        0x64B81D
    //                                  # CShell.dll #


    #define ADDR_GameStatus           0x384133BC
    #define ADDR_PlayerByIndex        0x371B88F0
    #define ADDR_PlayerStatus        0x38418590
    #define ADDR_LocalPlayer        0x371B98E0
    #define ADDR_ClientInfoMgr2        0x383F79EC
    #define ADDR_WeaponMGR            0x384700AC
    #define ADDR_BuildFont            0x37752B00
    #define ADDR_FillFont            0x377537B0
    #define ADDR_ESPNames1        0x37122B32
    #define ADDR_ESPNames2        0x37122BBD
    #define ADDR_SuperBullets        0x3726087D
    #define ADDR_BONEMGR        0x38474F94
    #define ADDR_LTClientDLL        0x383FC268
    #define ADDR_PlayerManager        0x3843ED7C
    #define ADDR_GCS                0x373A3659
    #define ADDR_LTCSBase            0x383FC250

    //                                  # PushToConsole #

    #define ADDR_PlayerGravity        0x38468E24
    #define ADDR_InAirAccelMulti    0x38468E48
    #define ADDR_SlideToStopTime    0x38468E6C
    #define ADDR_PickUP                0x38468E90
    #define ADDR_BaseMoveAccel        0x38468EB4
    #define ADDR_StartAccel            0x38468ED8
    #define ADDR_MaxAccel            0x38468EFC
    #define ADDR_AccelInc            0x38468F20
    #define ADDR_WalkVel            0x38468F44
    #define ADDR_BRunVel            0x38468F68
    #define ADDR_FRunVel            0x38468F8C
    #define ADDR_SRunVel            0x38468FB0
    #define ADDR_Jump                0x38468FD4
    #define ADDR_DuckVel            0x38468FF8

    //                                  # ClientFX #

    #define ADDR_ClientFx            0x6CF34
    #define SFX_NADE                0x13
    #define SFX_PICKUP              0x17
    #define SFX_CHARACTER           0x18
    #define SFX_MAX                 0x3B//3D
    #define SEspalhar1              0x2B8
    #define SEspalhar2              0x2BC
    #define ArmaSPeso               0x30C
    #define SRecolhe                0x328
    #define MiraFixaSR1                0x3F8
    #define MiraFixaSR2             0x3FC

    //                                  # Self-Made #

    #define ADDR_SchechuleBase    0x3842BD34
    #define ADDR_CInterfaceMgrInit    0x3845C460
    #define ADDR_SoundEffect    0x3842C440
    #define ADDR_SFXEffect    0x38480E98
    #define ADDR_sdsdqgyfds    0x3846F9D8
     

  2. Combat Arms Classic -> 28/06/2022 (DD/MM/YYYY)

     

    // # Engine.exe #

     

     

    #define ADDR_S2S 0x4842A0

    #define ADDR_DeviceGame 0x7ED438

    #define ADDR_LTClientEXE 0x495400

    #define ADDR_SendToServer 0x4842A0

    #define ADDR_WorldToScreen 0x4A14E0

    #define ADDR_DrawPrimitive 0x766EC8

    #define ADDR_PRESENTENGINE 0x628176

    #define ADDR_DIPENGINE 0x62B21D

    #define ADDR_GlassWall 0x5DE3D8

    #define ADDR_NameRemover 0x570460

    #define ADDR_RoomEffect 0x5E3B4E

     

    // # CShell.dll #

     

    #define ADDR_GameStatus2Test 0x383CB888

    #define ADDR_GameStatusCACLassic 0x383CB894

    #define ADDR_MTW 0x373E3349

    #define ADDR_CameraUpdate 0x373EF135

    #define ADDR_WeaponSet 0x3842B600

    #define ADDR_UnlimitedAmmo 0x37500897

    #define ADDR_LTClientDLL 0x383B4688

    #define ADDR_PlayerByIndex 0x371B9370

    #define ADDR_GCS 0x383FB4E8

    #define ADDR_PlayerManager 0x383FB5CC

    #define ADDR_PlayerStatus 0x383D0B70

    #define ADDR_LocalPlayer 0x371BA360

    #define ADDR_ClientInfoMgr2 0x383AFE0C

    #define ADDR_WeaponMGR 0x3842BCF4

    #define ADDR_NoRecoil 0x373EAA88

    #define ADDR_NoReload 0x37509952

    #define ADDR_Rapidfire 0x3750A3CE

    #define ADDR_GetConsoleInt 0x374663A0

    #define ADDR_LTCommon 0x3842F2B8

    #define ADDR_BuildFont 0x376A2850

    #define ADDR_GetFontHandle 0x3740EB90

    #define ADDR_FillFont 0x376A3500

    #define ADDR_FontECX 0x38424E70

    #define ADDR_LocalPTR 0x3842D390

    #define ADDR_LTCSBase 0x383B4670

    #define ADDR_ESPNames1 0x373A44DE

    #define ADDR_ESPNames2 0x373A4569

    #define ADDR_SuperBullets 0x3726470D

    #define ADDR_BONEMGR 0x38430BDC

     

    // # PushToConsole #

     

    #define ADDR_Consoles 0x38389D58

    #define ADDR_Statitics 0x38389D84

    #define ADDR_FPS 0x38389D60

    #define ADDR_Jump 0x3838A7DC

    #define ADDR_PickUP 0x383A3D04

    #define ADDR_BaseMoveAccel 0x3838A6BC

    #define ADDR_StartAccel 0x3838A6E0

    #define ADDR_MaxAccel 0x3838A704

    #define ADDR_AccelInc 0x3838A728

    #define ADDR_WalkVel 0x3838A74C

    #define ADDR_BRunVel 0x3838A794

    #define ADDR_FRunVel 0x3838A770

    #define ADDR_SRunVel 0x3838A7B8

    #define ADDR_DuckVel 0x3838A800

     

    // # ClientFX #

     

    #define ADDR_ClientFx 0x6BF34

    #define SFX_NADE 0x13

    #define SFX_PICKUP 0x17

    #define SFX_CHARACTER 0x18

    #define SFX_MAX 0x3B//3D

    #define SEspalhar1 0x2B8

    #define SEspalhar2 0x2BC

    #define ArmaSPeso 0x30C

    #define SRecolhe 0x328

    #define MiraFixaSR1 0x3F8

    #define MiraFixaSR2 0x3FC

     

     

     

     

     

    Combat Arms: Russia-> 28/06/2022 (DD/MM/YYYY)

     

    // # Engine.exe #

     

    #define ADDR_S2S 0x47DE20

    #define ADDR_DeviceGame 0x7E08E8

    #define ADDR_LTClientEXE 0x48EFE0

    #define ADDR_SendToServer 0x47DE20

    #define ADDR_WorldToScreen 0x49B0C0

    #define ADDR_DrawPrimitive 0x75A2AC

    #define ADDR_PRESENTENGINE 0x622076

    #define ADDR_DIPENGINE 0x62511D

     

    // # CShell.dll #

     #define ADDR_GameStatus2Test 0x37D18448

    #define ADDR_GameStatusCACLassic 0x37D183C0

    #define ADDR_MTW 0x373D28C9

    #define ADDR_CameraUpdate 0x373DE635

    #define ADDR_WeaponSet 0x37D79120

    #define ADDR_UnlimitedAmmo 0x374E8677

    #define ADDR_LTClientDLL 0x37D012E8

    #define ADDR_PlayerByIndex 0x371B6CE0

    #define ADDR_GCS 0x37D490C8

    #define ADDR_PlayerManager 0x37D491AC

    #define ADDR_PlayerStatus 0x37D1D69C

    #define ADDR_LocalPlayer 0x371B7CD0

    #define ADDR_ClientInfoMgr2 0x37CFCA38

    #define ADDR_WeaponMGR 0x37D797EC

    #define ADDR_NoRecoil 0x373D9F88

    #define ADDR_NoReload 0x374F16C2

    #define ADDR_Rapidfire 0x374F213E

    #define ADDR_GetConsoleInt 0x37453640

    #define ADDR_LTCommon 0x37D7CDB0

    #define ADDR_BuildFont 0x37677DA0

    #define ADDR_GetFontHandle 0x373FD690

    #define ADDR_FillFont 0x37678A50

    #define ADDR_FontECX 0x37D72A50

    #define ADDR_LocalPTR 0x37D7AE88

    #define ADDR_LTCSBase 0x37D012D0

    #define ADDR_ESPNames1 0x37122A62

    #define ADDR_ESPNames2 0x37122AED

    #define ADDR_SuperBullets 0x3725F1AD

    #define ADDR_BONEMGR 0x37D7E6D4

     

    // # PushToConsole #

     

    #define ADDR_Consoles 0x37CE2690

    #define ADDR_Statitics 0x37CE26BC

    #define ADDR_FPS 0x37CE2698

    #define ADDR_Jump 0x37CE3114

    #define ADDR_PickUP 0x37CF07CC

    #define ADDR_BaseMoveAccel 0x37CE2FF4

    #define ADDR_StartAccel 0x37CE3018

    #define ADDR_MaxAccel 0x37CE303C

    #define ADDR_AccelInc 0x37CE3060

    #define ADDR_WalkVel 0x37CE3084

    #define ADDR_BRunVel 0x37CE30CC

    #define ADDR_FRunVel 0x37CE30A8

    #define ADDR_SRunVel 0x37CE30F0

    #define ADDR_DuckVel 0x37CE3138

     

    // # ClientFX #

     

    #define ADDR_ClientFx 0x6CF34

    #define SFX_NADE 0x13

    #define SFX_PICKUP 0x17

    #define SFX_CHARACTER 0x18

    #define SFX_MAX 0x3B//3D

    #define SEspalhar1 0x2B8

    #define SEspalhar2 0x2BC

    #define ArmaSPeso 0x30C

    #define SRecolhe 0x328

    #define MiraFixaSR1 0x3F8

    #define MiraFixaSR2 0x3FC

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