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snow77

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  1. Quando uso os itens citados acima não acontece nada vou compartilhar o código da source. se alguem puder ajudar, tem alguns lugares que o código está comentado, não sei se é para tirar o comentário. #pragma region Classe A //if(Vol == 190){ if (item->sIndex == 4016) { STRUCT_ITEM *dest = GetItemPointer(&pMob[conn].MOB, pUser[conn].Cargo, m->DestType, m->DestPos); if (dest == NULL) { sprintf(temp, "err,use item fail dest %d %d", m->DestType, m->DestPos); ItemLog(temp, "-system", 0); return; } if (m->DestType || m->DestPos >= 8 && m->DestPos < 18 || m->DestType == ITEM_PLACE_EQUIP && m->DestPos == 0 || m->DestType == ITEM_PLACE_EQUIP && m->DestPos == 1) { SendClientMessage(conn, "only possible with equipped weapons and armor"); SendItem(conn, m->SourType, m->SourPos, item); return; } int sanc = BASE_GetItemSanc(dest); int ItemId = dest->sIndex; // THIS FUCK SHIT NOT EFFECT haiss. // BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 0 && zero. mean item dont have REFLEVEL WILL NOT EFFECT //BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 1 && grade [A] replation in item List common file REFLEVEL,1 // BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 2 && grade replation in item List common file REFLEVEL,2 // BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 3 && grade [C] replation in item List common file REFLEVEL,3 // BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 4 && grade [D] replation in item List common file REFLEVEL,4 //BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 5 && grade [E] replation in item List common file REFLEVEL,5 //BASE_GetItemAbility(dest, EF_MOBTYPE) != 6 grade [E] replation in item List common file REFLEVEL,6 if (sanc < 2 || BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 0 && BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 1 && BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 2 && BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 3 && BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 4 && BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 5 && BASE_GetItemAbility(dest, EF_ITEMLEVEL) != 6) { SendItem(conn, m->SourType, m->SourPos, item); return; } // the basic //BASE_GetItemAbility(dest, EF_MOBTYPE) != 0 && //BASE_GetItemAbility(dest, EF_MOBTYPE) != 1 && god //BASE_GetItemAbility(dest, EF_MOBTYPE) != 2 && set E //BASE_GetItemAbility(dest, EF_MOBTYPE) != 3 && celes,unique //BASE_GetItemAbility(dest, EF_MOBTYPE) != 4 //the edit //BASE_GetItemAbility(dest, EF_MOBTYPE) != 10 && grade [A] replation in item List common file EF_MOBTYPE,10 // BASE_GetItemAbility(dest, EF_MOBTYPE) != 11 && grade replation in item List common file EF_MOBTYPE,11 // BASE_GetItemAbility(dest, EF_MOBTYPE) != 12 && grade [C] replation in item List common file EF_MOBTYPE,12 // BASE_GetItemAbility(dest, EF_MOBTYPE) != 13 && grade [D] replation in item List common file EF_MOBTYPE,13 //BASE_GetItemAbility(dest, EF_MOBTYPE) != 14 && grade [E] replation in item List common file EF_MOBTYPE,14 if (sanc < 2 || BASE_GetItemAbility(dest, EF_MOBTYPE) != 10 && BASE_GetItemAbility(dest, EF_MOBTYPE) != 2) { SendItem(conn, m->SourType, m->SourPos, item); return; } //1103, Elmo_de_Couro(A), 1.0, 0.0.0.0.0, 1, 1650, 2, 0, 3, 0, 0, EF_CLASS, 1, EF_AC, 4, EF_SAVEMANA, 2, EF_MPADD, 4, EF_REFLEVEL, 1, EF_MOBTYPE, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //1106, Elmo_de_Couro_Duro(A), 2.0, 0.0.0.0.0, 2, 9300, 2, 0, 3, 0, 0, EF_CLASS, 1, EF_AC, 11, EF_SAVEMANA, 3, EF_MPADD, 5, EF_REFLEVEL, 1, EF_MOBTYPE, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //1109,Elmo_de_Couro_Batido(A),3.0,32.46.0.0.32,3,21000,2,0,3,0,0,EF_CLASS,1,EF_AC,22,EF_SAVEMANA,4,EF_MPADD,6,EF_REFLEVEL,2,EF_MOBTYPE,11,0,0,0,0,0,0,0,0,0,0,0,0 //1112,Elmo_de_Malha(A),4.0,32.46.0.0.32,4,98000,2,0,3,0,0,EF_CLASS,1,EF_AC,37,EF_SAVEMANA,5,EF_MPADD,7,EF_REFLEVEL,2,EF_MOBTYPE,11,0,0,0,0,0,0,0,0,0,0,0,0 //1163,Elmo_de_Aço(A),9.0,95.150.0.0.101,5,123000,2,2171,3,0,0,EF_CLASS,1,EF_AC,51,EF_SAVEMANA,6,EF_MPADD,8,EF_REFLEVEL,3,EF_MOBTYPE,12,0,0,0,0,0,0,0,0,0,0,0,0 //1178,Elmo_Dourado(A),10.0,95.150.0.0.101,6,125000,2,2176,3,0,0,EF_CLASS,1,EF_AC,65,EF_SAVEMANA,7,EF_MPADD,9,EF_REFLEVEL,3,EF_MOBTYPE,12,0,0,0,0,0,0,0,0,0,0,0,0 //1193,Elmo_Anão(A),11.0,135.210.0.0.141,7,135000,2,2181,3,0,0,EF_CLASS,1,EF_AC,79,EF_SAVEMANA,8,EF_MPADD,10,EF_REFLEVEL,4,EF_MOBTYPE,13,0,0,0,0,0,0,0,0,0,0,0,0 //1208,Elmo_Embutido(A),14.0,154.239.0.0.160,8,145000,2,2186,3,0,0,EF_CLASS,1,EF_AC,92,EF_SAVEMANA,9,EF_MPADD,10,EF_REFLEVEL,4,EF_MOBTYPE,13,0,0,0,0,0,0,0,0,0,0,0,0 //1225,Elmo_Mortal,19.0,285.0.0.0.0,10,160000,2,3801,1,0,0,EF_CLASS,1,EF_AC,108,EF_SAVEMANA,10,EF_MPADD,10,EF_REFLEVEL,5,EF_MOBTYPE,14,0,0,0,0,0,0,0,0,0,0,0,0 //1365,Tunica_Potâmides,45.0,227.0.0.0.0, 19,178000,4,2207,1,0,0,EF_CLASS,2,EF_AC,229,EF_CRITICAL,45,EF_HPADD,17,EF_REFLEVEL,5,EF_MOBTYPE,14,EF_LWORDGUILD,12,0,0,0,0,0,0,0,0,0,0 int replation = item->sIndex >= 4016 && item->sIndex <= 4020 ? item->sIndex - 4016 : item->sIndex - 4020; if(BASE_GetItemAbility(dest, EF_ITEMLEVEL) != replation) { SendItem(conn, m->SourType, m->SourPos, item); return; } SetItemBonus2(dest); SendItem(conn, m->DestType, m->DestPos, dest); SendEmotion(conn, 14, 3); sprintf(temp, "useitem,reset effect %d+%d - (%d,%d,%d)", dest->sIndex, sanc, dest->stEffect[0].cEffect, dest->stEffect[1].cEffect, dest->stEffect[2].cEffect); ItemLog(temp, pUser[conn].AccountName, pUser[conn].IP); if (amount > 1) BASE_SetItemAmount(item, amount - 1); else memset(item, 0, sizeof(STRUCT_ITEM)); return; } #pragma endregion #pragma region Classe B //if(Vol == 190) /// remark dulu.// if (item->sIndex == 4017) { STRUCT_ITEM *dest = GetItemPointer(&pMob[conn].MOB, pUser[conn].Cargo, m->DestType, m->DestPos); if (dest == NULL) { sprintf(temp, "err,use item fail dest %d %d", m->DestType, m->DestPos); ItemLog(temp, "-system", 0); return; } int sanc = BASE_GetItemSanc(dest); int ItemId = dest->sIndex; if (sanc < 2 || BASE_GetItemAbility(dest, EF_MOBTYPE) != 11 && BASE_GetItemAbility(dest, EF_MOBTYPE) != 2) { SendItem(conn, m->SourType, m->SourPos, item); return; } SetItemBonus2(dest); SendItem(conn, m->DestType, m->DestPos, dest); SendEmotion(conn, 14, 3); sprintf(temp, "useitem,reset effect %d+%d - (%d,%d,%d)", dest->sIndex, sanc, dest->stEffect[0].cEffect, dest->stEffect[1].cEffect, dest->stEffect[2].cEffect); ItemLog(temp, pUser[conn].AccountName, pUser[conn].IP); if (amount > 1) BASE_SetItemAmount(item, amount - 1); else memset(item, 0, sizeof(STRUCT_ITEM)); return; } #pragma endregion #pragma region Classe C //if(Vol == 190) /// remark dulu.// if (item->sIndex == 4018) { STRUCT_ITEM *dest = GetItemPointer(&pMob[conn].MOB, pUser[conn].Cargo, m->DestType, m->DestPos); if (dest == NULL) { sprintf(temp, "err,use item fail dest %d %d", m->DestType, m->DestPos); ItemLog(temp, "-system", 0); return; } int sanc = BASE_GetItemSanc(dest); int ItemId = dest->sIndex; if (sanc < 2 || BASE_GetItemAbility(dest, EF_MOBTYPE) != 12 && BASE_GetItemAbility(dest, EF_MOBTYPE) != 2) { SendItem(conn, m->SourType, m->SourPos, item); return; } SetItemBonus2(dest); SendItem(conn, m->DestType, m->DestPos, dest); SendEmotion(conn, 14, 3); sprintf(temp, "useitem,reset effect %d+%d - (%d,%d,%d)", dest->sIndex, sanc, dest->stEffect[0].cEffect, dest->stEffect[1].cEffect, dest->stEffect[2].cEffect); ItemLog(temp, pUser[conn].AccountName, pUser[conn].IP); if (amount > 1) BASE_SetItemAmount(item, amount - 1); else memset(item, 0, sizeof(STRUCT_ITEM)); return; } #pragma endregion #pragma region Classe D //if(Vol == 190) /// remark dulu.// if (item->sIndex == 4019) { STRUCT_ITEM *dest = GetItemPointer(&pMob[conn].MOB, pUser[conn].Cargo, m->DestType, m->DestPos); if (dest == NULL) { sprintf(temp, "err,use item fail dest %d %d", m->DestType, m->DestPos); ItemLog(temp, "-system", 0); return; } int sanc = BASE_GetItemSanc(dest); int ItemId = dest->sIndex; if (sanc < 2 || BASE_GetItemAbility(dest, EF_MOBTYPE) != 13 && BASE_GetItemAbility(dest, EF_MOBTYPE) != 2) { SendItem(conn, m->SourType, m->SourPos, item); return; } SetItemBonus2(dest); SendItem(conn, m->DestType, m->DestPos, dest); SendEmotion(conn, 14, 3); sprintf(temp, "useitem,reset effect %d+%d - (%d,%d,%d)", dest->sIndex, sanc, dest->stEffect[0].cEffect, dest->stEffect[1].cEffect, dest->stEffect[2].cEffect); ItemLog(temp, pUser[conn].AccountName, pUser[conn].IP); if (amount > 1) BASE_SetItemAmount(item, amount - 1); else memset(item, 0, sizeof(STRUCT_ITEM)); return; } #pragma endregion #pragma region Classe E //if(Vol == 190) /// remark dulu.// if (item->sIndex == 4020) { STRUCT_ITEM *dest = GetItemPointer(&pMob[conn].MOB, pUser[conn].Cargo, m->DestType, m->DestPos); if (dest == NULL) { sprintf(temp, "err,use item fail dest %d %d", m->DestType, m->DestPos); ItemLog(temp, "-system", 0); return; } int sanc = BASE_GetItemSanc(dest); int ItemId = dest->sIndex; if (sanc < 2 || BASE_GetItemAbility(dest, EF_MOBTYPE) != 14 && BASE_GetItemAbility(dest, EF_MOBTYPE) != 2) { SendItem(conn, m->SourType, m->SourPos, item); return; } SetItemBonus2(dest); SendItem(conn, m->DestType, m->DestPos, dest); SendEmotion(conn, 14, 3); sprintf(temp, "useitem,reset effect %d+%d - (%d,%d,%d)", dest->sIndex, sanc, dest->stEffect[0].cEffect, dest->stEffect[1].cEffect, dest->stEffect[2].cEffect); ItemLog(temp, pUser[conn].AccountName, pUser[conn].IP); if (amount > 1) BASE_SetItemAmount(item, amount - 1); else memset(item, 0, sizeof(STRUCT_ITEM)); return; } #pragma endregion
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