//================[ HookEngine ]================||
#define StartOptimized2D 0x539D70
#define PresentEngine 0x61CD66
#define BeginEndScene 0x575CA0
#define DipEngine 0x61FE0D
#define Start3D 0x53999F
#define EndScene 0x5747D3
//================[ Engine.exe ]================||
#define DeviceGame 0x7D61A8
#define LTClientEXE 0x48D780
#define SendToServer 0x47C570
#define WorldToScreen 0x499860
#define CursorCenter 0x7562B4
#define DrawPrimitive 0x74FB70
#define IntersectSegment 0x479E50
#define GlassWall 0x573EE9
#define WireFrame 0x5825B9
#define RemoveTexture 0x573EFC
#define FullBright 0x574082
#define RemoveEffects 0x573EFC
//================[ CShell.dll ]================||
#define GameStatus 0x37A7229C
#define ADDR_MTBWCRET 0x373B4BE9
#define UnlimitedAmmo 0x374BED97
#define WeaponSet 0x37ACB4C8
#define LTClientDLL 0x37A5B118
#define PlayerByIndex 0x371B29D1
#define GCS 0x37A9B490
#define PlayerManager 0x37A9B574
#define PlayerStatus 0x37A773EC
#define CharacterFX 0x37A77914
#define LocalPlayer 0x371B39C1
#define ClientInfoMgr 0x5737A568
#define WeaponMGR 0x37ACBAF4
#define GetConsoleInt 0x374350C0
#define LTCommon 0x37ACF0F0
#define BuildFont 0x37651AE0
#define GetFontHandle 0x373D57D0
#define FillFont 0x37652790
#define FontECX 0x37AC4DFC
#define LocalPTR 0x37ACD1B0
#define LTCSBase 0x37A5B100
#define SuperBullets 0x374C2D06
#define BypassChat 0x37662A40
#define BypassMenu 0x376629D0
#define NoRecoil 0x373BC088
#define NoReload 0x374C7E42
#define PlayeServer 0x37ACF1AC
//==============[ PushTo Console ]==============||
#define Consoles 0x37A3CBB0
#define Statitics 0x37A3CBDC
#define FPS 0x37A3CBB8
#define Jump 0x37A425A0
#define PickUP 0x37A4A40C
#define BaseMoveAccel 0x37A42480
#define StartAccel 0x37A424A4
#define MaxAccel 0x37A424C8
#define AccelInc 0x37A424EC
#define WalkVel 0x37A42510
#define BRunVel 0x37A42558
#define FRunVel 0x37A42534
#define SRunVel 0x37A4257C
#define DuckVel 0x37A425C4