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ATUALIZAÇAO OFFSETS


C9KO1
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public const Int32 m_ArmorValue = 0xB24C;

public const Int32 m_Collision = 0x318;

public const Int32 m_CollisionGroup = 0x470;

public const Int32 m_Local = 0x2FAC;

public const Int32 m_MoveType = 0x258;

public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;

public const Int32 m_OriginalOwnerXuidLow = 0x31A0;

public const Int32 m_aimPunchAngle = 0x301C;

public const Int32 m_aimPunchAngleVel = 0x3028;

public const Int32 m_bGunGameImmunity = 0x38A4;

public const Int32 m_bHasDefuser = 0xB25C;

public const Int32 m_bHasHelmet = 0xB240;

public const Int32 m_bInReload = 0x3275;

public const Int32 m_bIsDefusing = 0x3898;

public const Int32 m_bIsScoped = 0x388E;

public const Int32 m_bSpotted = 0x939;

public const Int32 m_bSpottedByMask = 0x97C;

public const Int32 m_clrRender = 0x70;

public const Int32 m_dwBoneMatrix = 0x2698;

public const Int32 m_fAccuracyPenalty = 0x32E0;

public const Int32 m_fFlags = 0x100;

public const Int32 m_flC4Blow = 0x2980;

public const Int32 m_flDefuseCountDown = 0x2998;

public const Int32 m_flDefuseLength = 0x2994;

public const Int32 m_flFallbackWear = 0x31B0;

public const Int32 m_flFlashDuration = 0xA308;

public const Int32 m_flFlashMaxAlpha = 0xA304;

public const Int32 m_flNextPrimaryAttack = 0x3208;

public const Int32 m_flTimerLength = 0x2984;

public const Int32 m_hActiveWeapon = 0x2EE8;

public const Int32 m_hMyWeapons = 0x2DE8;

public const Int32 m_hObserverTarget = 0x3360;

public const Int32 m_hOwner = 0x29BC;

public const Int32 m_hOwnerEntity = 0x148;

public const Int32 m_iAccountID = 0x2FB8;

public const Int32 m_iClip1 = 0x3234;

public const Int32 m_iCompetitiveRanking = 0x1A84;

public const Int32 m_iCompetitiveWins = 0x1B88;

public const Int32 m_iCrosshairId = 0xB2B8;

public const Int32 m_iEntityQuality = 0x2F9C;

public const Int32 m_iFOVStart = 0x31D8;

public const Int32 m_iGlowIndex = 0xA320;

public const Int32 m_iHealth = 0xFC;

public const Int32 m_iItemDefinitionIndex = 0x2F9A;

public const Int32 m_iItemIDHigh = 0x2FB0;

public const Int32 m_iObserverMode = 0x334C;

public const Int32 m_iShotsFired = 0xA2C0;

public const Int32 m_iState = 0x3228;

public const Int32 m_iTeamNum = 0xF0;

public const Int32 m_lifeState = 0x25B;

public const Int32 m_nFallbackPaintKit = 0x31A8;

public const Int32 m_nFallbackSeed = 0x31AC;

public const Int32 m_nFallbackStatTrak = 0x31B4;

public const Int32 m_nForceBone = 0x267C;

public const Int32 m_nTickBase = 0x3404;

public const Int32 m_rgflCoordinateFrame = 0x440;

public const Int32 m_szCustomName = 0x302C;

public const Int32 m_szLastPlaceName = 0x3588;

public const Int32 m_thirdPersonViewAngles = 0x31C8;

public const Int32 m_vecOrigin = 0x134;

public const Int32 m_vecVelocity = 0x110;

public const Int32 m_vecViewOffset = 0x104;

public const Int32 m_viewPunchAngle = 0x3010;

}

public static class signatures

{

public const Int32 dwClientState = 0x586A74;

public const Int32 dwClientState_GetLocalPlayer = 0x180;

public const Int32 dwClientState_IsHLTV = 0x4CC8;

public const Int32 dwClientState_Map = 0x28C;

public const Int32 dwClientState_MapDirectory = 0x188;

public const Int32 dwClientState_MaxPlayer = 0x310;

public const Int32 dwClientState_PlayerInfo = 0x5240;

public const Int32 dwClientState_State = 0x108;

public const Int32 dwClientState_ViewAngles = 0x4D10;

public const Int32 dwEntityList = 0x4C3915C;

public const Int32 dwForceAttack = 0x307A81C;

public const Int32 dwForceAttack2 = 0x307A828;

public const Int32 dwForceBackward = 0x307A864;

public const Int32 dwForceForward = 0x307A870;

public const Int32 dwForceJump = 0x50DBDFC;

public const Int32 dwForceLeft = 0x307A888;

public const Int32 dwForceRight = 0x307A87C;

public const Int32 dwGameDir = 0x624BF0;

public const Int32 dwGameRulesProxy = 0x514E124;

public const Int32 dwGetAllClasses = 0xC7E334;

public const Int32 dwGlobalVars = 0x586778;

public const Int32 dwGlowObjectManager = 0x5178E58;

public const Int32 dwInput = 0x5083DD8;

public const Int32 dwInterfaceLinkList = 0x856C64;

public const Int32 dwLocalPlayer = 0xC5C85C;

public const Int32 dwMouseEnable = 0xC62228;

public const Int32 dwMouseEnablePtr = 0xC621F8;

public const Int32 dwPlayerResource = 0x3078BDC;

public const Int32 dwRadarBase = 0x506DE44;

public const Int32 dwSensitivity = 0xC620C4;

public const Int32 dwSensitivityPtr = 0xC62098;

public const Int32 dwSetClanTag = 0x88640;

public const Int32 dwViewMatrix = 0x4C2AB74;

public const Int32 dwWeaponTable = 0x508487C;

public const Int32 dwWeaponTableIndex = 0x322C;

public const Int32 dwYawPtr = 0xC61E88;

public const Int32 dwZoomSensitivityRatioPtr = 0xC66F48;

public const Int32 dwbSendPackets = 0xD082A;

public const Int32 dwppDirect3DDevice9 = 0xA2F20;

public const Int32 m_pStudioHdr = 0x293C;

public const Int32 m_pitchClassPtr = 0x506E0F0;

public const Int32 m_yawClassPtr = 0xC61E88;

;

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