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Bot Sacer FS Duvida!!!!


Acácio46
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Pergunta

Duvidas!! me ajudem Plis ^^

 

 

  1. Eu configurei o Bot de um Sacer para dar suporte para um char q eu tenho, ja coloquei em grupo a configuraçao esta ai em baixo mas mesmo assim ele segue mas nao buffa a si proprio nem mesmo buffa o outro char so segue, queria saber oq eu faço pois quando o mesmo char upava sozinho funcinava perfeitamente!!! por favor se poderem tirar essa duvida fico grato!!!.

 

######## Main configuration ########

 

alias_heal sp 28

 

allowedMaps

allowedMaps_reaction 1

 

attackAuto 0

attackAuto_party 0

attackAuto_onlyWhenSafe 0

attackAuto_followTarget 0

attackAuto_inLockOnly 0

attackDistance 1.5

attackDistanceAuto 0

attackMaxDistance 2.5

attackMaxRouteDistance 100

attackMaxRouteTime 4

attackMinPlayerDistance 2

attackMinPortalDistance 4

attackUseWeapon 1

attackNoGiveup 0

attackCanSnipe 0

attackCheckLOS 0

attackLooters 0

attackChangeTarget 1

aggressiveAntiKS 0

 

autoMoveOnDeath 0

autoMoveOnDeath_x

autoMoveOnDeath_y

autoMoveOnDeath_map

 

attackEquip_topHead

attackEquip_midHead

attackEquip_lowHead

attackEquip_leftHand

attackEquip_rightHand

attackEquip_leftAccessory

attackEquip_rightAccessory

attackEquip_robe

attackEquip_armor

attackEquip_shoes

attackEquip_arrow

 

autoBreakTime {

startTime

stopTime

}

 

autoConfChange {

minTime

varTime

lvl

joblvl

}

 

autoMakeArrows 0

 

autoRestart 0

 

autoRestartMin 10800

autoRestartSeed 3600

 

autoRestartSleep 1

autoSleepMin 900

autoSleepSeed 900

 

autoResponse 0

 

autoSpell

 

avoidGM_near 0

avoidGM_near_inTown 0

avoidGM_talk 0

avoidGM_reconnect 1800

avoidGM_ignoreList

 

avoidList 1

avoidList_inLockOnly 0

avoidList_reconnect 1800

 

cachePlayerNames 1

cachePlayerNames_duration 900

cachePlayerNames_maxSize 100

 

clientSight 20

 

dcOnDeath 0

dcOnDualLogin 0

dcOnDisconnect 0

dcOnEmptyArrow 0

dcOnMute 0

dcOnPM 0

dcOnZeny 0

dcOnStorageFull 1

dcOnPlayer 0

 

follow 1

followTarget CIGS

followEmotion 1

followEmotion_distance 4

followFaceDirection 0

followDistanceMax 6

followDistanceMin 5

followLostStep 12

followSitAuto 0

followBot 1

 

itemsTakeAuto 2

itemsTakeAuto_party 0

itemsGatherAuto 2

itemsMaxWeight 89

itemsMaxWeight_sellOrStore 48

itemsMaxNum_sellOrStore 99

cartMaxWeight 7900

itemsTakeAuto_new 0

 

 

lockMap

lockMap_x

lockMap_y

lockMap_randX

lockMap_randY

 

route_escape_unknownMap 1

route_escape_reachedNoPortal 1

route_escape_randomWalk 1

route_escape_shout

route_randomWalk 1

route_randomWalk_inTown 0

route_randomWalk_maxRouteTime 75

route_maxWarpFee

route_maxNpcTries 5

route_teleport 0

route_teleport_minDistance 150

route_teleport_maxTries 8

route_teleport_notInMaps

route_step 15

 

runFromTarget 0

runFromTarget_dist 6

 

saveMap

saveMap_warpToBuyOrSell 1

saveMap_warpChatCommand

 

shopAuto_open 0

shop_random 0

 

sitAuto_hp_lower 40

sitAuto_hp_upper 100

sitAuto_sp_lower 0

sitAuto_sp_upper 0

sitAuto_over_50 0

sitAuto_idle 1

 

statsAddAuto 0

statsAddAuto_list

statsAddAuto_dontUseBonus 0

statsAdd_over_99 0

 

skillsAddAuto 0

skillsAddAuto_list

 

tankMode 0

tankModeTarget

 

teleportAuto_hp 50

teleportAuto_sp 0

teleportAuto_idle 0

teleportAuto_portal 0

teleportAuto_search 0

teleportAuto_minAggressives 0

teleportAuto_minAggressivesInLock 0

teleportAuto_onlyWhenSafe 0

teleportAuto_maxDmg 500

teleportAuto_maxDmgInLock 0

teleportAuto_deadly 1

teleportAuto_useSkill 3

teleportAuto_useChatCommand

teleportAuto_allPlayers 0

teleportAuto_atkCount 0

teleportAuto_atkMiss 10

teleportAuto_unstuck 0

teleportAuto_dropTarget 0

teleportAuto_dropTargetKS 0

teleportAuto_attackedWhenSitting 0

teleportAuto_totalDmg 0

teleportAuto_totalDmgInLock 0

teleportAuto_equip_leftAccessory

teleportAuto_equip_rightAccessory

teleportAuto_lostHomunculus

teleportAuto_lostTarget

teleportAuto_useItemForRespawn

 

dealAuto 1

dealAuto_names

partyAuto 1

partyAutoShare 0

guildAutoDeny 1

 

verbose 1

showDomain 0

squelchDomains

verboseDomains

beepDomains

beepDomains_notInTown

 

logChat 0

logPrivateChat 1

logPartyChat 1

logGuildChat 1

logSystemChat 1

logEmoticons

logConsole 0

logAppendUsername 1

 

chatTitleOversize 0

shopTitleOversize 0

 

sleepTime 10000

intervalMapDrt 1

 

ignoreAll 0

itemHistory 0

autoTalkCont 1

noAutoSkill 0

portalRecord 2

missDamage 0

 

tankersList

 

removeActorWithDistance

 

 

######## Homunculus Support ########

 

homunculus_attackAuto 2

homunculus_attackAuto_party 1

homunculus_attackAuto_notInTown 1

homunculus_attackAuto_onlyWhenSafe 0

homunculus_attackDistance 1.5

homunculus_attackMaxDistance 2.5

homunculus_attackMaxRouteTime 4

homunculus_attackMinPlayerDistance 3

homunculus_attackMinPortalDistance 8

homunculus_attackCanSnipe 0

homunculus_attackCheckLOS 0

homunculus_attackNoGiveup 0

homunculus_attackChangeTarget 1

 

homunculus_followDistanceMax 10

homunculus_followDistanceMin 3

 

homunculus_route_step 15

 

homunculus_tankMode 0

homunculus_tankModeTarget

 

homunculus_teleportAuto_hp 10

homunculus_teleportAuto_maxDmg 500

homunculus_teleportAuto_maxDmgInLock 0

homunculus_teleportAuto_deadly 1

homunculus_teleportAuto_unstuck 0

homunculus_teleportAuto_dropTarget 0

homunculus_teleportAuto_dropTargetKS 0

homunculus_teleportAuto_totalDmg 0

homunculus_teleportAuto_totalDmgInLock 0

 

# intimacyMax / Min sets a threshhold of when not to feed your homunculus

# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.

homunculus_intimacyMax 999

homunculus_intimacyMin 911

 

# How long should we wait between feeding? default: random between 10 and 60 seconds

homunculus_hungerTimeoutMax 60

homunculus_hungerTimeoutMin 10

 

# Turn on/off homunculus autofeeding

homunculus_autoFeed 1

# In Wich maps should we allow feeding? (leave empty for any map)

homunculus_autoFeedAllowedMaps

 

# Feed homunculus between MIN and MAX value (example: between 11 and 25)

homunculus_hungerMin 11

homunculus_hungerMax 24

 

######## Block options ########

# You can copy & paste any block multiple times. So if you want to

# configure two attack skills, just duplicate the attackSkillSlot block.

 

attackSkillSlot {

lvl 10

dist 1.5

maxCastTime 0

minCastTime 0

hp

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

previousDamage

stopWhenHit 0

inLockOnly 0

notInTown 0

timeout 0

disabled 0

monsters

notMonsters

maxAttempts 0

maxUses 0

target_whenStatusActive

target_whenStatusInactive

target_deltaHp

inInventory

isSelfSkill 0

equip_topHead

equip_midHead

equip_lowHead

equip_leftHand

equip_rightHand

equip_leftAccessory

equip_rightAccessory

equip_robe

equip_armor

equip_shoes

equip_arrow

manualAI 0

}

 

attackComboSlot {

afterSkill

waitBeforeUse

dist 1.5

isSelfSkill 1

target_deltaHp

}

 

 

useSelf_skill Heal {

lvl 10

maxCastTime 0

minCastTime 0

hp < 80

sp > 20

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 1

notWhileSitting 1

notInTown 1

timeout 0

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill Blessing {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp > 20

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Blessing

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 1

inLockOnly 1

notWhileSitting 1

notInTown 1

timeout 240

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill Increase Agi {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp > 20

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Increase Agi

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 1

inLockOnly 1

notWhileSitting 1

notInTown 1

timeout 240

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill Magnificat {

lvl 5

maxCastTime 0

minCastTime 0

hp

sp < 75

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive Magnificat

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 1

inLockOnly 1

notWhileSitting 1

notInTown 1

timeout 90

disabled 0

inInventory

manualAI 0

}

 

useSelf_skill_smartHeal 1

 

 

partySkill Heal {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp > 10

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 0

notWhileSitting 1

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp < 90

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive

target_aggressives

target_monsters

target_timeout 0

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

partySkill Blessing {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp > 20

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 1

inLockOnly 1

notWhileSitting 1

notInTown 1

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Blessing

target_aggressives

target_monsters

target_timeout 240

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

 

partySkill Increase Agi {

lvl 10

maxCastTime 0

minCastTime 0

hp

sp > 20

homunculus_hp

homunculus_sp

homunculus_dead

onAction

whenStatusActive

whenStatusInactive

whenFollowing

spirit

aggressives

monsters

notMonsters

stopWhenHit 0

inLockOnly 1

notWhileSitting 0

notInTown 0

timeout 0

disabled 0

manualAI 0

target

target_hp

target_isJob

target_isNotJob

target_whenStatusActive

target_whenStatusInactive Increase Agi

target_aggressives

target_monsters

target_timeout 240

target_deltaHp

target_dead 0

inInventory

isSelfSkill 0

}

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