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como se faz para edita e conseguir modificar um codigo-fonte do jogo the west


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po se alguem souber me explica eu agradeço e me descupa ai por posta em areia erra mais eu to muito necessitado obrigado por que quizer me ajudar

 

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"

"

É necessário se cadastrar para acessar o conteúdo.

<html xmlns="

É necessário se cadastrar para acessar o conteúdo.

<head>

<title>The West</title>

<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />

<link href="cache/game.css?1236189958" rel="stylesheet" type="text/css" />

<script src="js/libs/mootools-release-1.11.js" type="text/javascript"></script>

<script src="cache/merged.js?1236189958" type="text/javascript"></script>

</head>

<body>

<div id="left_top" >

<div id="popup_div" class="mousepopup"></div>

</div><script type="text/javascript">

//<![CDATA[

var client_timedrift = 0;

var server_time_difference = 0;

try { client_timedrift = new Date().getTime()-new Date(1236449346*1000).getTime();

server_time_difference = (new Date().getTimezoneOffset()-(-60))*60000;

}catch(e) {}

var h = '049062';

var pos = {

x: 583,

y: 803

};

 

window.addEvent('domready', function()

{

 

Character.healthDate = new Date(1236449137*1000);

Character.energyDate = new Date(1236447715*1000);

 

Character.attributes = {"strength":1,"flexibility":0,"dexterity":0,"charisma":0};

Character.attribute_points = 1;

Character.skill_points = 5;

Character.skills = {"build":1,"punch":2,"tough":1,"endurance":1,"health":1,"ride":0,"reflex":0,"dodge":0,"hide":0,"swim":0,"aim":0,"shot":0,"pitfall":0,"finger_dexterity":0,"repair":0,"leadership":0,"tactic":0,"trade":0,"animal":0,"appearance":0};

Character.bonus = {"attributes":[],"skills":{"pitfall":1,"repair":1},"skills_total":{"health":0,"pitfall":1,"repair":1,"swim":0}};

 

Character.set_level(2);

Character.set_min_experience(14);

Character.set_max_experience(33);

Character.set_experience(18);

 

Character.set_character_class("greenhorn");

Character.set_character_sex("male");

 

Character.lifePointPerHealthSkill = 10;

Character.lifePointPerHealthSkillBonus = 0;

Character.healthRegen = 0.02;

Character.energyRegen = 0.03;

Character.set_health(103.139937751);

Character.set_max_energy(100);

Character.set_energy(88.3599224075);

 

Character.set_money(75);

Character.default_speed = (1);

Character.set_speed(1);

 

Character.recalc_skill_attr();

 

var decreases = [];

for(var type in decreases) {

Character.itemLevelRequirementDecrease[type] = decreases[type];

}

 

Character.taskPointModifier.build = 1;

 

if(ticker_enabled) {

Character.start_ticker_energy();

Character.start_ticker_health();

start_server_time_ticker();

ticker_seconds.periodical(1000);

}

 

JobList[1] = new JobInfo('Cuidar dos porcos', 'swine', 1, '1 * skills.tough + 1 * skills.endurance + 1 * skills.leadership + 2 * skills.animal + 0');

JobList[2] = new JobInfo('Espante os pássaros para fora do campo', 'scarecrow', 0, '1 * skills.build + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[3] = new JobInfo('Pregar cartazes', 'wanted', 0, '1 * skills.endurance + 1 * skills.ride + 1 * skills.hide + 1 * skills.finger_dexterity + 1 * skills.pitfall + 0');

JobList[4] = new JobInfo('Colher tabaco', 'tabacco', 0, '1 * skills.tough + 2 * skills.finger_dexterity + 1 * skills.tactic + 1 * skills.trade + 0');

JobList[5] = new JobInfo('Colher algodão', 'cotton', 1, '1 * skills.tough + 1 * skills.endurance + 1 * skills.finger_dexterity + 1 * skills.leadership + 1 * skills.trade + 0');

JobList[6] = new JobInfo('Colher canas-de-açúcar', 'sugar', 3, '1 * skills.punch + 1 * skills.tough + 1 * skills.finger_dexterity + 1 * skills.repair + 1 * skills.trade + 0');

JobList[7] = new JobInfo('Pescar na corrente', 'angle', 3, '1 * skills.hide + 3 * skills.swim + 1 * skills.repair + 0');

JobList[8] = new JobInfo('Ceifar campos', 'cereal', 10, '1 * skills.punch + 1 * skills.tough + 1 * skills.endurance + 1 * skills.ride + 1 * skills.finger_dexterity + 0');

JobList[9] = new JobInfo('Colher frutos vermelhos', 'berry', 15, '2 * skills.tough + 1 * skills.hide + 2 * skills.finger_dexterity + 0');

JobList[10] = new JobInfo('Cuidar as ovelhas', 'sheeps', 11, '1 * skills.tough + 1 * skills.endurance + 1 * skills.leadership + 2 * skills.animal + 0');

JobList[11] = new JobInfo('Vender o jornal "A Estrela do Oeste"', 'newspaper', 8, '2 * skills.ride + 2 * skills.trade + 1 * skills.appearance + 0');

JobList[12] = new JobInfo('Moer o pasto', 'cut', 21, '1 * skills.punch + 1 * skills.ride + 1 * skills.finger_dexterity + 2 * skills.animal + 0');

JobList[13] = new JobInfo('Moer cereais', 'grinding', 24, '1 * skills.punch + 1 * skills.tough + 1 * skills.endurance + 1 * skills.ride + 1 * skills.finger_dexterity + 0');

JobList[14] = new JobInfo('Colher milho', 'corn', 22, '1 * skills.finger_dexterity + 1 * skills.tactic + 1 * skills.trade + 1 * skills.animal + 1 * skills.appearance + 0');

JobList[15] = new JobInfo('Colher feijões', 'beans', 22, '1 * skills.endurance + 1 * skills.finger_dexterity + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[16] = new JobInfo('Guardar o forte', 'fort_guard', 24, '1 * skills.reflex + 1 * skills.shot + 1 * skills.leadership + 2 * skills.appearance + 0');

JobList[17] = new JobInfo('Tratar pele de veado', 'tanning', 39, '1 * skills.tough + 1 * skills.endurance + 1 * skills.swim + 1 * skills.finger_dexterity + 1 * skills.trade + 0');

JobList[18] = new JobInfo('Explorar ouro', 'digging', 30, '1 * skills.tough + 1 * skills.reflex + 1 * skills.swim + 2 * skills.trade + 0');

JobList[19] = new JobInfo('Cavar sepulturas', 'grave', 75, '1 * skills.build + 1 * skills.punch + 1 * skills.tough + 1 * skills.endurance + 1 * skills.ride + 0');

JobList[20] = new JobInfo('Caçar perus', 'turkey', 42, '1 * skills.reflex + 2 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 0');

JobList[21] = new JobInfo('Construir a linha de comboio', 'rail', 44, '2 * skills.build + 1 * skills.endurance + 1 * skills.repair + 1 * skills.leadership + 0');

JobList[22] = new JobInfo('Cowboy', 'cow', 38, '2 * skills.ride + 1 * skills.reflex + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[23] = new JobInfo('Reparar vedações', 'fence', 35, '1 * skills.finger_dexterity + 2 * skills.repair + 2 * skills.animal + 0');

JobList[24] = new JobInfo('Serrar madeira', 'saw', 63, '2 * skills.reflex + 2 * skills.finger_dexterity + 1 * skills.trade + 0');

JobList[25] = new JobInfo('Exploração de pedra', 'stone', 52, '3 * skills.punch + 1 * skills.endurance + 1 * skills.reflex + 0');

JobList[26] = new JobInfo('Construir canais no rio', 'straighten', 84, '1 * skills.build + 3 * skills.swim + 1 * skills.tactic + 0');

JobList[27] = new JobInfo('Cortar árvores', 'wood', 47, '2 * skills.punch + 1 * skills.endurance + 1 * skills.reflex + 1 * skills.appearance + 0');

JobList[28] = new JobInfo('Construir um Sistema de Irrigação', 'irrigation', 44, '1 * skills.build + 1 * skills.ride + 1 * skills.repair + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[29] = new JobInfo('Marcar gado', 'brand', 49, '1 * skills.ride + 1 * skills.reflex + 1 * skills.pitfall + 2 * skills.animal + 0');

JobList[30] = new JobInfo('Colocar arame farpado.', 'wire', 57, '1 * skills.build + 2 * skills.finger_dexterity + 1 * skills.pitfall + 1 * skills.animal + 0');

JobList[31] = new JobInfo('Demolir o dique', 'dam', 53, '2 * skills.swim + 2 * skills.tactic + 1 * skills.animal + 0');

JobList[32] = new JobInfo('Procurar pedras preciosas', 'gems', 74, '2 * skills.swim + 1 * skills.finger_dexterity + 2 * skills.trade + 0');

JobList[33] = new JobInfo('Remover posteres', 'claim', 56, '1 * skills.build + 1 * skills.endurance + 1 * skills.swim + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[34] = new JobInfo('Reparar a carroça', 'chuck_wagon', 133, '1 * skills.ride + 2 * skills.repair + 1 * skills.leadership + 1 * skills.trade + 0');

JobList[35] = new JobInfo('Domar cavalos', 'break_in', 71, '2 * skills.ride + 1 * skills.reflex + 1 * skills.pitfall + 1 * skills.animal + 0');

JobList[36] = new JobInfo('Comércio', 'trade', 84, '1 * skills.pitfall + 2 * skills.trade + 2 * skills.appearance + 0');

JobList[37] = new JobInfo('Montar postes de telégrafo', 'mast', 74, '2 * skills.build + 1 * skills.punch + 1 * skills.swim + 1 * skills.repair + 0');

JobList[38] = new JobInfo('Fazer um furo (para poço) de Água', 'spring', 102, '1 * skills.build + 1 * skills.endurance + 1 * skills.swim + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[39] = new JobInfo('Caça ao castor', 'beaver', 119, '2 * skills.hide + 3 * skills.pitfall + 0');

JobList[40] = new JobInfo('Exploração de carvão', 'coal', 85, '2 * skills.punch + 1 * skills.reflex + 1 * skills.finger_dexterity + 1 * skills.trade + 0');

JobList[41] = new JobInfo('Imprimir o jornal "A Estrela do Oeste"', 'print', 82, '1 * skills.tough + 1 * skills.endurance + 1 * skills.finger_dexterity + 1 * skills.repair + 1 * skills.leadership + 0');

JobList[42] = new JobInfo('Pescar no rio', 'fishing', 90, '2 * skills.swim + 2 * skills.pitfall + 1 * skills.leadership + 0');

JobList[43] = new JobInfo('Construção da estação ferroviária', 'trainstation', 112, '2 * skills.build + 1 * skills.finger_dexterity + 1 * skills.repair + 1 * skills.leadership + 0');

JobList[44] = new JobInfo('Construir moinhos de vento', 'windmeel', 163, '1 * skills.build + 1 * skills.endurance + 1 * skills.ride + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[45] = new JobInfo('Exploração', 'explore', 111, '1 * skills.endurance + 1 * skills.shot + 1 * skills.ride + 1 * skills.swim + 1 * skills.leadership + 0');

JobList[46] = new JobInfo('Transportar madeira', 'float', 137, '1 * skills.reflex + 3 * skills.swim + 1 * skills.tactic + 0');

JobList[47] = new JobInfo('Construir uma ponte', 'bridge', 107, '1 * skills.build + 1 * skills.endurance + 2 * skills.swim + 1 * skills.repair + 0');

JobList[48] = new JobInfo('Apanhar cavalos', 'springe', 134, '1 * skills.endurance + 2 * skills.ride + 2 * skills.animal + 0');

JobList[49] = new JobInfo('Construir caixões', 'coffin', 118, '1 * skills.build + 1 * skills.reflex + 2 * skills.repair + 1 * skills.appearance + 0');

JobList[50] = new JobInfo('Transportar munições', 'dynamite', 144, '1 * skills.ride + 1 * skills.reflex + 1 * skills.shot + 1 * skills.finger_dexterity + 1 * skills.appearance + 0');

JobList[51] = new JobInfo('Caçar coiotes', 'coyote', 140, '2 * skills.endurance + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.hide + 0');

JobList[52] = new JobInfo('Caçar búfalos', 'buffalo', 178, '1 * skills.ride + 1 * skills.pitfall + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[53] = new JobInfo('Construir um forte', 'fort', 224, '1 * skills.build + 1 * skills.pitfall + 1 * skills.repair + 2 * skills.leadership + 0');

JobList[54] = new JobInfo('Comercio com índios', 'indians', 223, '1 * skills.pitfall + 2 * skills.trade + 2 * skills.appearance + 0');

JobList[55] = new JobInfo('Limpar o mato', 'clearing', 178, '2 * skills.punch + 1 * skills.reflex + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[56] = new JobInfo('Extração de prata', 'silver', 193, '1 * skills.punch + 1 * skills.tough + 1 * skills.finger_dexterity + 2 * skills.trade + 0');

JobList[57] = new JobInfo('Proteger a carroçaria', 'diligence_guard', 403, '1 * skills.ride + 1 * skills.shot + 1 * skills.repair + 2 * skills.leadership + 0');

JobList[58] = new JobInfo('Caçar lobos', 'wolf', 207, '2 * skills.hide + 2 * skills.pitfall + 1 * skills.animal + 0');

JobList[59] = new JobInfo('Proteger o caminho dos colonos', 'track', 212, '2 * skills.hide + 2 * skills.leadership + 1 * skills.tactic + 0');

JobList[60] = new JobInfo('Roubar cavalos', 'ox', 237, '1 * skills.reflex + 1 * skills.hide + 2 * skills.pitfall + 1 * skills.animal + 0');

JobList[61] = new JobInfo('Guarda prisional', 'guard', 221, '1 * skills.punch + 1 * skills.reflex + 1 * skills.shot + 2 * skills.appearance + 0');

JobList[62] = new JobInfo('Evangelizar', 'bible', 235, '1 * skills.tough + 1 * skills.ride + 1 * skills.trade + 2 * skills.appearance + 0');

JobList[63] = new JobInfo('Correio a cavalo', 'ponyexpress', 225, '1 * skills.endurance + 2 * skills.ride + 1 * skills.shot + 1 * skills.animal + 0');

JobList[64] = new JobInfo('Vender armas ao índios', 'weapons', 257, '1 * skills.hide + 1 * skills.shot + 1 * skills.repair + 2 * skills.trade + 0');

JobList[65] = new JobInfo('Ladrão de sepulturas', 'dead', 265, '1 * skills.tough + 1 * skills.hide + 2 * skills.finger_dexterity + 1 * skills.repair + 0');

JobList[66] = new JobInfo('Caça ao urso pardo', 'grizzly', 280, '1 * skills.hide + 1 * skills.shot + 2 * skills.pitfall + 1 * skills.animal + 0');

JobList[67] = new JobInfo('Prospecção de petróleo', 'oil', 294, '1 * skills.build + 1 * skills.tough + 1 * skills.endurance + 1 * skills.leadership + 1 * skills.trade + 0');

JobList[68] = new JobInfo('Caça ao tesouro', 'treasure_hunting', 293, '2 * skills.hide + 2 * skills.repair + 1 * skills.tactic + 0');

JobList[69] = new JobInfo('Alistar no exército', 'army', 298, '1 * skills.endurance + 1 * skills.swim + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.appearance + 0');

JobList[70] = new JobInfo('Roubar pioneiros', 'steal', 371, '1 * skills.reflex + 1 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.finger_dexterity + 0');

JobList[71] = new JobInfo('Trabalho de mercenário', 'mercenary', 331, '1 * skills.tough + 1 * skills.swim + 1 * skills.shot + 1 * skills.repair + 1 * skills.appearance + 0');

JobList[72] = new JobInfo('Perseguir bandidos', 'bandits', 384, '1 * skills.tough + 1 * skills.endurance + 1 * skills.hide + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[73] = new JobInfo('Emboscar', 'aggression', 421, '2 * skills.hide + 1 * skills.pitfall + 1 * skills.tactic + 1 * skills.appearance + 0');

JobList[74] = new JobInfo('Emboscar carruagem', 'diligence_aggression', 475, '1 * skills.shot + 1 * skills.pitfall + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.appearance + 0');

JobList[75] = new JobInfo('Caçador de prêmios', 'bounty', 425, '1 * skills.punch + 1 * skills.endurance + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.appearance + 0');

JobList[76] = new JobInfo('Transporte de prisioneiros', 'captured', 437, '1 * skills.endurance + 1 * skills.reflex + 1 * skills.hide + 2 * skills.tactic + 0');

JobList[77] = new JobInfo('Assaltar comboios', 'train', 505, '1 * skills.endurance + 1 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.trade + 0');

JobList[78] = new JobInfo('Roubo', 'burglary', 517, '1 * skills.endurance + 2 * skills.hide + 1 * skills.tactic + 1 * skills.trade + 0');

JobList[79] = new JobInfo('Charlatão', 'quackery', 315, '1 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[80] = new JobInfo('Negociações de Paz', 'peace', 366, '1 * skills.endurance + 1 * skills.hide + 1 * skills.shot + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[82] = new JobInfo('Conduzir o Navio', 'ship', 347, '1 * skills.punch + 2 * skills.swim + 2 * skills.leadership + 0');

JobList[83] = new JobInfo('Contrabandear', 'smuggle', 410, '1 * skills.hide + 1 * skills.swim + 1 * skills.shot + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[84] = new JobInfo('Construir uma Casa do Rancho', 'ranch', 220, '2 * skills.build + 1 * skills.endurance + 1 * skills.ride + 1 * skills.animal + 0');

JobList[85] = new JobInfo('Exploração de ferro', 'iron', 176, '1 * skills.build + 1 * skills.punch + 1 * skills.reflex + 1 * skills.finger_dexterity + 1 * skills.repair + 0');

JobList[86] = new JobInfo('Apanhar agaves', 'agave', 152, '1 * skills.punch + 2 * skills.tough + 1 * skills.endurance + 1 * skills.finger_dexterity + 0');

JobList[87] = new JobInfo('Apanhar Tomates', 'tomato', 42, '1 * skills.ride + 1 * skills.finger_dexterity + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.trade + 0');

JobList[88] = new JobInfo('Colocar ferraduras nos cavalos', 'horseshoe', 92, '1 * skills.punch + 2 * skills.ride + 2 * skills.animal + 0');

JobList[90] = new JobInfo('Bombeiro', 'fire', 228, '1 * skills.build + 1 * skills.tough + 1 * skills.reflex + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[91] = new JobInfo('Colher Laranjas', 'orange', 66, '1 * skills.endurance + 1 * skills.reflex + 1 * skills.pitfall + 1 * skills.repair + 1 * skills.tactic + 0');

JobList[92] = new JobInfo('Retirar o Estrume dos Estábulos', 'muck_out', 7, '1 * skills.tough + 1 * skills.ride + 1 * skills.repair + 2 * skills.animal + 0');

JobList[93] = new JobInfo('Sapatos brilhantes', 'shoes', 0, '1 * skills.hide + 1 * skills.pitfall + 1 * skills.finger_dexterity + 1 * skills.trade + 1 * skills.appearance + 0');

 

PremiumBoni.endTimes = {"regenEnd":null,"automationEnd":null,"moneyEnd":null,"duelEnd":null,"characterEnd":null,"reskillEnd":null,"premiumEnd":null};

 

Tasks.last_pos = pos;

 

 

WMap.initialize(10, 10);

WMinimap.initialize();

 

 

 

WEvent.register('level', Character.redraw_level_box.store(Character));

WEvent.register('character_values_changed', Character.recalc_skill_attr.store(Character));

WEvent.register('character_values_changed', Character.redraw_health.store(Character));

 

// update all tiles if character values changed to display new available jobs

WEvent.register('character_values_changed', WMap.mapData.update_all_jobs.store(WMap.mapData));

WEvent.register('character_avatar_changed', Character.set_avatar.store(Character));

 

WEvent.register('quest_finished', WMap.mapData.update_all_quests.store(WMap.mapData));

 

Tasks.replace_all([{"queue_id":13598924,"date_start":1236449140,"date_done":1236449740,"type":"job","data":{"job_id":3,"job_points_formula":"1 * skills.endurance + 1 * skills.ride + 1 * skills.hide + 1 * skills.finger_dexterity + 1 * skills.pitfall + 0 * -1","date_done":1236449740,"date_start":1236449140,"queue_id":13598924,"type":"job","player_id":493967,"job_points":2,"task_image":"images\/jobs\/wanted.png","title":"Pregar cartazes"}}]);

 

$('cash').addMousePopup(new MousePopup('<b>Dinheiro<\/b>. O seu dinheiro não está seguro. Pode perde-lo num duelo ou ao morrer durante o trabalho.', 250, {opacity: 0.9, width: '250px'}));

$('deposit').addMousePopup(new MousePopup('<b>Conta no Banco<\/b>. O dinheiro guardado no banco está seguro e é automaticamente retirado quando o dinheiro que tiver consigo não for suficiente para completar uma compra.', 250, {opacity: 0.9, width: '250px'}));

 

$('footer_scroll_map_to_char').addMousePopup(new MousePopup('Centrar o mapa na sua personagem'));

$('footer_scroll_map_to_home_town').addMousePopup(new MousePopup('Centrar mapa na tua cidade'));

$('footer_minimap_icon').addMousePopup(new MousePopup('Mini-mapa'));

$('footer_forum').addMousePopup(new MousePopup('O Fórum do The West'));

$('footer_help').addMousePopup(new MousePopup('Ajuda'));

$('footer_logout').addMousePopup(new MousePopup('Sair'));

 

$('curtain_bg').setOpacity(0.4);

$('curtain_box').centerLeft();

 

 

});

//]]>

 

</script>

<div id="curtain">

<div id="curtain_box">

<h2>O mundo não está disponível de momento:</h2><br />

<span><a href="

É necessário se cadastrar para acessar o conteúdo.
servidor não está disponível no momento!</a></span>

</div>

<div id="curtain_bg"></div>

</div>

<h1>The West</h1>

<div id="border_cap"></div>

<div id="head_container">

<div id="menus">

<ul id="left_menu">

<li id="menu_character"><a href="javascript:AjaxWindow.show('character');"><span>Personagem</span></a></li>

<li id="menu_skill"><a href="javascript:AjaxWindow.show('skill');"><span>Habilidades</span></a></li>

<li id="menu_inventory"><a href="javascript:AjaxWindow.show('inventory');"><span>Inventário</span></a></li>

<li id="menu_quest"><a href="javascript:AjaxWindow.show('building_quest');"><span>Aventuras</span></a></li>

<li id="menu_town"><a href="javascript:AjaxWindow.show('town',null,Character.get_home_town()?Character.get_home_town().x+'_'+Character.get_home_town().y:null);"><span>Cidade</span></a></li>

<li id="menu_townforum"><a href="javascript:AjaxWindow.show('forum');"><span>Fórum Local</span></a></li>

<li id="menu_duel"><a href="javascript:AjaxWindow.show('duel');"><span>Duelo</span></a></li>

</ul>

<ul id="right_menu">

<li id="menu_ranking"><a href="javascript:AjaxWindow.show('ranking');"><span>Ranking</span></a></li>

<li id="menu_premium"><a href="javascript:AjaxWindow.show('premium');"><span>Premium</span></a></li>

<li id="menu_messages"><a href="javascript:AjaxWindow.show('messages');"><span>Telegrama</span></a></li>

<li id="menu_reports"><a href="javascript:AjaxWindow.show('reports');"><span>Relatórios</span></a></li>

<li id="menu_work"><a href="javascript:AjaxWindow.show('work');"><span>Trabalho</span></a></li>

<li id="menu_settings"><a href="javascript:AjaxWindow.show('settings');"><span>Configurações</span></a></li>

</ul>

</div>

<div id="head_background">

<div id="character_info">

<div id="avatar"><img src="images/avatars/greenhorn_small.png" alt="" /><br /><div id="level_box">2</div>terry.punk</div>

<div id="health_bar"><div id="health_filler"></div></div>

<div id="energy_bar"><div id="energy_filler"></div></div>

<div id="experience_bar"><div id="experience_filler"></div></div>

 

<div id="current_task"><span id="current_task_min_width_hack"></span>Não está a fazer nada de momento.</div>

<div id="task_time"></div>

<div id="cash">75</div>

<div id="deposit">0</div>

</div>

</div>

<div id="window_bar"></div>

</div>

<div id="main_container">

<div id="map_arrows">

<a onmousedown="WMap.startArrowScroll('w');" onmouseup="WMap.stopArrowScroll()" onmouseout="WMap.stopArrowScroll()" href="#" id="map_scroll_left"></a>

<a onmousedown="WMap.startArrowScroll('e');" onmouseup="WMap.stopArrowScroll()" onmouseout="WMap.stopArrowScroll()" href="#" id="map_scroll_right"></a>

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"

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<head>

<title>The West</title>

<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />

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//<![CDATA[

var client_timedrift = 0;

var server_time_difference = 0;

try { client_timedrift = new Date().getTime()-new Date(1236449346*1000).getTime();

server_time_difference = (new Date().getTimezoneOffset()-(-60))*60000;

}catch(e) {}

var h = '049062';

var pos = {

x: 583,

y: 803

};

 

window.addEvent('domready', function()

{

 

Character.healthDate = new Date(1236449137*1000);

Character.energyDate = new Date(1236447715*1000);

 

Character.attributes = {"strength":1,"flexibility":0,"dexterity":0,"charisma":0};

Character.attribute_points = 1;

Character.skill_points = 5;

Character.skills = {"build":1,"punch":2,"tough":1,"endurance":1,"health":1,"ride":0,"reflex":0,"dodge":0,"hide":0,"swim":0,"aim":0,"shot":0,"pitfall":0,"finger_dexterity":0,"repair":0,"leadership":0,"tactic":0,"trade":0,"animal":0,"appearance":0};

Character.bonus = {"attributes":[],"skills":{"pitfall":1,"repair":1},"skills_total":{"health":0,"pitfall":1,"repair":1,"swim":0}};

 

Character.set_level(2);

Character.set_min_experience(14);

Character.set_max_experience(33);

Character.set_experience(18);

 

Character.set_character_class("greenhorn");

Character.set_character_sex("male");

 

Character.lifePointPerHealthSkill = 10;

Character.lifePointPerHealthSkillBonus = 0;

Character.healthRegen = 0.02;

Character.energyRegen = 0.03;

Character.set_health(103.139937751);

Character.set_max_energy(100);

Character.set_energy(88.3599224075);

 

Character.set_money(75);

Character.default_speed = (1);

Character.set_speed(1);

 

Character.recalc_skill_attr();

 

var decreases = [];

for(var type in decreases) {

Character.itemLevelRequirementDecrease[type] = decreases[type];

}

 

Character.taskPointModifier.build = 1;

 

if(ticker_enabled) {

Character.start_ticker_energy();

Character.start_ticker_health();

start_server_time_ticker();

ticker_seconds.periodical(1000);

}

 

JobList[1] = new JobInfo('Cuidar dos porcos', 'swine', 1, '1 * skills.tough + 1 * skills.endurance + 1 * skills.leadership + 2 * skills.animal + 0');

JobList[2] = new JobInfo('Espante os pássaros para fora do campo', 'scarecrow', 0, '1 * skills.build + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[3] = new JobInfo('Pregar cartazes', 'wanted', 0, '1 * skills.endurance + 1 * skills.ride + 1 * skills.hide + 1 * skills.finger_dexterity + 1 * skills.pitfall + 0');

JobList[4] = new JobInfo('Colher tabaco', 'tabacco', 0, '1 * skills.tough + 2 * skills.finger_dexterity + 1 * skills.tactic + 1 * skills.trade + 0');

JobList[5] = new JobInfo('Colher algodão', 'cotton', 1, '1 * skills.tough + 1 * skills.endurance + 1 * skills.finger_dexterity + 1 * skills.leadership + 1 * skills.trade + 0');

JobList[6] = new JobInfo('Colher canas-de-açúcar', 'sugar', 3, '1 * skills.punch + 1 * skills.tough + 1 * skills.finger_dexterity + 1 * skills.repair + 1 * skills.trade + 0');

JobList[7] = new JobInfo('Pescar na corrente', 'angle', 3, '1 * skills.hide + 3 * skills.swim + 1 * skills.repair + 0');

JobList[8] = new JobInfo('Ceifar campos', 'cereal', 10, '1 * skills.punch + 1 * skills.tough + 1 * skills.endurance + 1 * skills.ride + 1 * skills.finger_dexterity + 0');

JobList[9] = new JobInfo('Colher frutos vermelhos', 'berry', 15, '2 * skills.tough + 1 * skills.hide + 2 * skills.finger_dexterity + 0');

JobList[10] = new JobInfo('Cuidar as ovelhas', 'sheeps', 11, '1 * skills.tough + 1 * skills.endurance + 1 * skills.leadership + 2 * skills.animal + 0');

JobList[11] = new JobInfo('Vender o jornal "A Estrela do Oeste"', 'newspaper', 8, '2 * skills.ride + 2 * skills.trade + 1 * skills.appearance + 0');

JobList[12] = new JobInfo('Moer o pasto', 'cut', 21, '1 * skills.punch + 1 * skills.ride + 1 * skills.finger_dexterity + 2 * skills.animal + 0');

JobList[13] = new JobInfo('Moer cereais', 'grinding', 24, '1 * skills.punch + 1 * skills.tough + 1 * skills.endurance + 1 * skills.ride + 1 * skills.finger_dexterity + 0');

JobList[14] = new JobInfo('Colher milho', 'corn', 22, '1 * skills.finger_dexterity + 1 * skills.tactic + 1 * skills.trade + 1 * skills.animal + 1 * skills.appearance + 0');

JobList[15] = new JobInfo('Colher feijões', 'beans', 22, '1 * skills.endurance + 1 * skills.finger_dexterity + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[16] = new JobInfo('Guardar o forte', 'fort_guard', 24, '1 * skills.reflex + 1 * skills.shot + 1 * skills.leadership + 2 * skills.appearance + 0');

JobList[17] = new JobInfo('Tratar pele de veado', 'tanning', 39, '1 * skills.tough + 1 * skills.endurance + 1 * skills.swim + 1 * skills.finger_dexterity + 1 * skills.trade + 0');

JobList[18] = new JobInfo('Explorar ouro', 'digging', 30, '1 * skills.tough + 1 * skills.reflex + 1 * skills.swim + 2 * skills.trade + 0');

JobList[19] = new JobInfo('Cavar sepulturas', 'grave', 75, '1 * skills.build + 1 * skills.punch + 1 * skills.tough + 1 * skills.endurance + 1 * skills.ride + 0');

JobList[20] = new JobInfo('Caçar perus', 'turkey', 42, '1 * skills.reflex + 2 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 0');

JobList[21] = new JobInfo('Construir a linha de comboio', 'rail', 44, '2 * skills.build + 1 * skills.endurance + 1 * skills.repair + 1 * skills.leadership + 0');

JobList[22] = new JobInfo('Cowboy', 'cow', 38, '2 * skills.ride + 1 * skills.reflex + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[23] = new JobInfo('Reparar vedações', 'fence', 35, '1 * skills.finger_dexterity + 2 * skills.repair + 2 * skills.animal + 0');

JobList[24] = new JobInfo('Serrar madeira', 'saw', 63, '2 * skills.reflex + 2 * skills.finger_dexterity + 1 * skills.trade + 0');

JobList[25] = new JobInfo('Exploração de pedra', 'stone', 52, '3 * skills.punch + 1 * skills.endurance + 1 * skills.reflex + 0');

JobList[26] = new JobInfo('Construir canais no rio', 'straighten', 84, '1 * skills.build + 3 * skills.swim + 1 * skills.tactic + 0');

JobList[27] = new JobInfo('Cortar árvores', 'wood', 47, '2 * skills.punch + 1 * skills.endurance + 1 * skills.reflex + 1 * skills.appearance + 0');

JobList[28] = new JobInfo('Construir um Sistema de Irrigação', 'irrigation', 44, '1 * skills.build + 1 * skills.ride + 1 * skills.repair + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[29] = new JobInfo('Marcar gado', 'brand', 49, '1 * skills.ride + 1 * skills.reflex + 1 * skills.pitfall + 2 * skills.animal + 0');

JobList[30] = new JobInfo('Colocar arame farpado.', 'wire', 57, '1 * skills.build + 2 * skills.finger_dexterity + 1 * skills.pitfall + 1 * skills.animal + 0');

JobList[31] = new JobInfo('Demolir o dique', 'dam', 53, '2 * skills.swim + 2 * skills.tactic + 1 * skills.animal + 0');

JobList[32] = new JobInfo('Procurar pedras preciosas', 'gems', 74, '2 * skills.swim + 1 * skills.finger_dexterity + 2 * skills.trade + 0');

JobList[33] = new JobInfo('Remover posteres', 'claim', 56, '1 * skills.build + 1 * skills.endurance + 1 * skills.swim + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[34] = new JobInfo('Reparar a carroça', 'chuck_wagon', 133, '1 * skills.ride + 2 * skills.repair + 1 * skills.leadership + 1 * skills.trade + 0');

JobList[35] = new JobInfo('Domar cavalos', 'break_in', 71, '2 * skills.ride + 1 * skills.reflex + 1 * skills.pitfall + 1 * skills.animal + 0');

JobList[36] = new JobInfo('Comércio', 'trade', 84, '1 * skills.pitfall + 2 * skills.trade + 2 * skills.appearance + 0');

JobList[37] = new JobInfo('Montar postes de telégrafo', 'mast', 74, '2 * skills.build + 1 * skills.punch + 1 * skills.swim + 1 * skills.repair + 0');

JobList[38] = new JobInfo('Fazer um furo (para poço) de Água', 'spring', 102, '1 * skills.build + 1 * skills.endurance + 1 * skills.swim + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[39] = new JobInfo('Caça ao castor', 'beaver', 119, '2 * skills.hide + 3 * skills.pitfall + 0');

JobList[40] = new JobInfo('Exploração de carvão', 'coal', 85, '2 * skills.punch + 1 * skills.reflex + 1 * skills.finger_dexterity + 1 * skills.trade + 0');

JobList[41] = new JobInfo('Imprimir o jornal "A Estrela do Oeste"', 'print', 82, '1 * skills.tough + 1 * skills.endurance + 1 * skills.finger_dexterity + 1 * skills.repair + 1 * skills.leadership + 0');

JobList[42] = new JobInfo('Pescar no rio', 'fishing', 90, '2 * skills.swim + 2 * skills.pitfall + 1 * skills.leadership + 0');

JobList[43] = new JobInfo('Construção da estação ferroviária', 'trainstation', 112, '2 * skills.build + 1 * skills.finger_dexterity + 1 * skills.repair + 1 * skills.leadership + 0');

JobList[44] = new JobInfo('Construir moinhos de vento', 'windmeel', 163, '1 * skills.build + 1 * skills.endurance + 1 * skills.ride + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[45] = new JobInfo('Exploração', 'explore', 111, '1 * skills.endurance + 1 * skills.shot + 1 * skills.ride + 1 * skills.swim + 1 * skills.leadership + 0');

JobList[46] = new JobInfo('Transportar madeira', 'float', 137, '1 * skills.reflex + 3 * skills.swim + 1 * skills.tactic + 0');

JobList[47] = new JobInfo('Construir uma ponte', 'bridge', 107, '1 * skills.build + 1 * skills.endurance + 2 * skills.swim + 1 * skills.repair + 0');

JobList[48] = new JobInfo('Apanhar cavalos', 'springe', 134, '1 * skills.endurance + 2 * skills.ride + 2 * skills.animal + 0');

JobList[49] = new JobInfo('Construir caixões', 'coffin', 118, '1 * skills.build + 1 * skills.reflex + 2 * skills.repair + 1 * skills.appearance + 0');

JobList[50] = new JobInfo('Transportar munições', 'dynamite', 144, '1 * skills.ride + 1 * skills.reflex + 1 * skills.shot + 1 * skills.finger_dexterity + 1 * skills.appearance + 0');

JobList[51] = new JobInfo('Caçar coiotes', 'coyote', 140, '2 * skills.endurance + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.hide + 0');

JobList[52] = new JobInfo('Caçar búfalos', 'buffalo', 178, '1 * skills.ride + 1 * skills.pitfall + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.animal + 0');

JobList[53] = new JobInfo('Construir um forte', 'fort', 224, '1 * skills.build + 1 * skills.pitfall + 1 * skills.repair + 2 * skills.leadership + 0');

JobList[54] = new JobInfo('Comercio com índios', 'indians', 223, '1 * skills.pitfall + 2 * skills.trade + 2 * skills.appearance + 0');

JobList[55] = new JobInfo('Limpar o mato', 'clearing', 178, '2 * skills.punch + 1 * skills.reflex + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[56] = new JobInfo('Extração de prata', 'silver', 193, '1 * skills.punch + 1 * skills.tough + 1 * skills.finger_dexterity + 2 * skills.trade + 0');

JobList[57] = new JobInfo('Proteger a carroçaria', 'diligence_guard', 403, '1 * skills.ride + 1 * skills.shot + 1 * skills.repair + 2 * skills.leadership + 0');

JobList[58] = new JobInfo('Caçar lobos', 'wolf', 207, '2 * skills.hide + 2 * skills.pitfall + 1 * skills.animal + 0');

JobList[59] = new JobInfo('Proteger o caminho dos colonos', 'track', 212, '2 * skills.hide + 2 * skills.leadership + 1 * skills.tactic + 0');

JobList[60] = new JobInfo('Roubar cavalos', 'ox', 237, '1 * skills.reflex + 1 * skills.hide + 2 * skills.pitfall + 1 * skills.animal + 0');

JobList[61] = new JobInfo('Guarda prisional', 'guard', 221, '1 * skills.punch + 1 * skills.reflex + 1 * skills.shot + 2 * skills.appearance + 0');

JobList[62] = new JobInfo('Evangelizar', 'bible', 235, '1 * skills.tough + 1 * skills.ride + 1 * skills.trade + 2 * skills.appearance + 0');

JobList[63] = new JobInfo('Correio a cavalo', 'ponyexpress', 225, '1 * skills.endurance + 2 * skills.ride + 1 * skills.shot + 1 * skills.animal + 0');

JobList[64] = new JobInfo('Vender armas ao índios', 'weapons', 257, '1 * skills.hide + 1 * skills.shot + 1 * skills.repair + 2 * skills.trade + 0');

JobList[65] = new JobInfo('Ladrão de sepulturas', 'dead', 265, '1 * skills.tough + 1 * skills.hide + 2 * skills.finger_dexterity + 1 * skills.repair + 0');

JobList[66] = new JobInfo('Caça ao urso pardo', 'grizzly', 280, '1 * skills.hide + 1 * skills.shot + 2 * skills.pitfall + 1 * skills.animal + 0');

JobList[67] = new JobInfo('Prospecção de petróleo', 'oil', 294, '1 * skills.build + 1 * skills.tough + 1 * skills.endurance + 1 * skills.leadership + 1 * skills.trade + 0');

JobList[68] = new JobInfo('Caça ao tesouro', 'treasure_hunting', 293, '2 * skills.hide + 2 * skills.repair + 1 * skills.tactic + 0');

JobList[69] = new JobInfo('Alistar no exército', 'army', 298, '1 * skills.endurance + 1 * skills.swim + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.appearance + 0');

JobList[70] = new JobInfo('Roubar pioneiros', 'steal', 371, '1 * skills.reflex + 1 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.finger_dexterity + 0');

JobList[71] = new JobInfo('Trabalho de mercenário', 'mercenary', 331, '1 * skills.tough + 1 * skills.swim + 1 * skills.shot + 1 * skills.repair + 1 * skills.appearance + 0');

JobList[72] = new JobInfo('Perseguir bandidos', 'bandits', 384, '1 * skills.tough + 1 * skills.endurance + 1 * skills.hide + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[73] = new JobInfo('Emboscar', 'aggression', 421, '2 * skills.hide + 1 * skills.pitfall + 1 * skills.tactic + 1 * skills.appearance + 0');

JobList[74] = new JobInfo('Emboscar carruagem', 'diligence_aggression', 475, '1 * skills.shot + 1 * skills.pitfall + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.appearance + 0');

JobList[75] = new JobInfo('Caçador de prêmios', 'bounty', 425, '1 * skills.punch + 1 * skills.endurance + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.appearance + 0');

JobList[76] = new JobInfo('Transporte de prisioneiros', 'captured', 437, '1 * skills.endurance + 1 * skills.reflex + 1 * skills.hide + 2 * skills.tactic + 0');

JobList[77] = new JobInfo('Assaltar comboios', 'train', 505, '1 * skills.endurance + 1 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.trade + 0');

JobList[78] = new JobInfo('Roubo', 'burglary', 517, '1 * skills.endurance + 2 * skills.hide + 1 * skills.tactic + 1 * skills.trade + 0');

JobList[79] = new JobInfo('Charlatão', 'quackery', 315, '1 * skills.hide + 1 * skills.shot + 1 * skills.pitfall + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[80] = new JobInfo('Negociações de Paz', 'peace', 366, '1 * skills.endurance + 1 * skills.hide + 1 * skills.shot + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[82] = new JobInfo('Conduzir o Navio', 'ship', 347, '1 * skills.punch + 2 * skills.swim + 2 * skills.leadership + 0');

JobList[83] = new JobInfo('Contrabandear', 'smuggle', 410, '1 * skills.hide + 1 * skills.swim + 1 * skills.shot + 1 * skills.trade + 1 * skills.appearance + 0');

JobList[84] = new JobInfo('Construir uma Casa do Rancho', 'ranch', 220, '2 * skills.build + 1 * skills.endurance + 1 * skills.ride + 1 * skills.animal + 0');

JobList[85] = new JobInfo('Exploração de ferro', 'iron', 176, '1 * skills.build + 1 * skills.punch + 1 * skills.reflex + 1 * skills.finger_dexterity + 1 * skills.repair + 0');

JobList[86] = new JobInfo('Apanhar agaves', 'agave', 152, '1 * skills.punch + 2 * skills.tough + 1 * skills.endurance + 1 * skills.finger_dexterity + 0');

JobList[87] = new JobInfo('Apanhar Tomates', 'tomato', 42, '1 * skills.ride + 1 * skills.finger_dexterity + 1 * skills.leadership + 1 * skills.tactic + 1 * skills.trade + 0');

JobList[88] = new JobInfo('Colocar ferraduras nos cavalos', 'horseshoe', 92, '1 * skills.punch + 2 * skills.ride + 2 * skills.animal + 0');

JobList[90] = new JobInfo('Bombeiro', 'fire', 228, '1 * skills.build + 1 * skills.tough + 1 * skills.reflex + 1 * skills.leadership + 1 * skills.tactic + 0');

JobList[91] = new JobInfo('Colher Laranjas', 'orange', 66, '1 * skills.endurance + 1 * skills.reflex + 1 * skills.pitfall + 1 * skills.repair + 1 * skills.tactic + 0');

JobList[92] = new JobInfo('Retirar o Estrume dos Estábulos', 'muck_out', 7, '1 * skills.tough + 1 * skills.ride + 1 * skills.repair + 2 * skills.animal + 0');

JobList[93] = new JobInfo('Sapatos brilhantes', 'shoes', 0, '1 * skills.hide + 1 * skills.pitfall + 1 * skills.finger_dexterity + 1 * skills.trade + 1 * skills.appearance + 0');

 

PremiumBoni.endTimes = {"regenEnd":null,"automationEnd":null,"moneyEnd":null,"duelEnd":null,"characterEnd":null,"reskillEnd":null,"premiumEnd":null};

 

Tasks.last_pos = pos;

 

 

WMap.initialize(10, 10);

WMinimap.initialize();

 

 

 

WEvent.register('level', Character.redraw_level_box.store(Character));

WEvent.register('character_values_changed', Character.recalc_skill_attr.store(Character));

WEvent.register('character_values_changed', Character.redraw_health.store(Character));

 

// update all tiles if character values changed to display new available jobs

WEvent.register('character_values_changed', WMap.mapData.update_all_jobs.store(WMap.mapData));

WEvent.register('character_avatar_changed', Character.set_avatar.store(Character));

 

WEvent.register('quest_finished', WMap.mapData.update_all_quests.store(WMap.mapData));

 

Tasks.replace_all([{"queue_id":13598924,"date_start":1236449140,"date_done":1236449740,"type":"job","data":{"job_id":3,"job_points_formula":"1 * skills.endurance + 1 * skills.ride + 1 * skills.hide + 1 * skills.finger_dexterity + 1 * skills.pitfall + 0 * -1","date_done":1236449740,"date_start":1236449140,"queue_id":13598924,"type":"job","player_id":493967,"job_points":2,"task_image":"images\/jobs\/wanted.png","title":"Pregar cartazes"}}]);

 

$('cash').addMousePopup(new MousePopup('<b>Dinheiro<\/b>. O seu dinheiro não está seguro. Pode perde-lo num duelo ou ao morrer durante o trabalho.', 250, {opacity: 0.9, width: '250px'}));

$('deposit').addMousePopup(new MousePopup('<b>Conta no Banco<\/b>. O dinheiro guardado no banco está seguro e é automaticamente retirado quando o dinheiro que tiver consigo não for suficiente para completar uma compra.', 250, {opacity: 0.9, width: '250px'}));

 

$('footer_scroll_map_to_char').addMousePopup(new MousePopup('Centrar o mapa na sua personagem'));

$('footer_scroll_map_to_home_town').addMousePopup(new MousePopup('Centrar mapa na tua cidade'));

$('footer_minimap_icon').addMousePopup(new MousePopup('Mini-mapa'));

$('footer_forum').addMousePopup(new MousePopup('O Fórum do The West'));

$('footer_help').addMousePopup(new MousePopup('Ajuda'));

$('footer_logout').addMousePopup(new MousePopup('Sair'));

 

$('curtain_bg').setOpacity(0.4);

$('curtain_box').centerLeft();

 

 

});

//]]>

 

</script>

<div id="curtain">

<div id="curtain_box">

<h2>O mundo não está disponível de momento:</h2><br />

<span><a href="

É necessário se cadastrar para acessar o conteúdo.
servidor não está disponível no momento!</a></span>

</div>

<div id="curtain_bg"></div>

</div>

<h1>The West</h1>

<div id="border_cap"></div>

<div id="head_container">

<div id="menus">

<ul id="left_menu">

<li id="menu_character"><a href="javascript:AjaxWindow.show('character');"><span>Personagem</span></a></li>

<li id="menu_skill"><a href="javascript:AjaxWindow.show('skill');"><span>Habilidades</span></a></li>

<li id="menu_inventory"><a href="javascript:AjaxWindow.show('inventory');"><span>Inventário</span></a></li>

<li id="menu_quest"><a href="javascript:AjaxWindow.show('building_quest');"><span>Aventuras</span></a></li>

<li id="menu_town"><a href="javascript:AjaxWindow.show('town',null,Character.get_home_town()?Character.get_home_town().x+'_'+Character.get_home_town().y:null);"><span>Cidade</span></a></li>

<li id="menu_townforum"><a href="javascript:AjaxWindow.show('forum');"><span>Fórum Local</span></a></li>

<li id="menu_duel"><a href="javascript:AjaxWindow.show('duel');"><span>Duelo</span></a></li>

</ul>

<ul id="right_menu">

<li id="menu_ranking"><a href="javascript:AjaxWindow.show('ranking');"><span>Ranking</span></a></li>

<li id="menu_premium"><a href="javascript:AjaxWindow.show('premium');"><span>Premium</span></a></li>

<li id="menu_messages"><a href="javascript:AjaxWindow.show('messages');"><span>Telegrama</span></a></li>

<li id="menu_reports"><a href="javascript:AjaxWindow.show('reports');"><span>Relatórios</span></a></li>

<li id="menu_work"><a href="javascript:AjaxWindow.show('work');"><span>Trabalho</span></a></li>

<li id="menu_settings"><a href="javascript:AjaxWindow.show('settings');"><span>Configurações</span></a></li>

</ul>

</div>

<div id="head_background">

<div id="character_info">

<div id="avatar"><img src="images/avatars/greenhorn_small.png" alt="" /><br /><div id="level_box">2</div>terry.punk</div>

<div id="health_bar"><div id="health_filler"></div></div>

<div id="energy_bar"><div id="energy_filler"></div></div>

<div id="experience_bar"><div id="experience_filler"></div></div>

 

<div id="current_task"><span id="current_task_min_width_hack"></span>Não está a fazer nada de momento.</div>

<div id="task_time"></div>

<div id="cash">75</div>

<div id="deposit">0</div>

</div>

</div>

<div id="window_bar"></div>

</div>

<div id="main_container">

<div id="map_arrows">

<a onmousedown="WMap.startArrowScroll('w');" onmouseup="WMap.stopArrowScroll()" onmouseout="WMap.stopArrowScroll()" href="#" id="map_scroll_left"></a>

<a onmousedown="WMap.startArrowScroll('e');" onmouseup="WMap.stopArrowScroll()" onmouseout="WMap.stopArrowScroll()" href="#" id="map_scroll_right"></a>

<a onmousedown="WMap.startArrowScroll('n');" onmouseup="WMap.stopArrowScroll()" onmouseout="WMap.stopArrowScroll()" href="#" id="map_scroll_top"></a>

<a onmousedown="WMap.startArrowScroll('s');" onmouseup="WMap.stopArrowScroll()" onmouseout="WMap.stopArrowScroll()" href="#" id="map_scroll_bottom"></a>

</div>

<div id="abdorments" style="z-index:1">

<div id="abdorment_left"></div>

<div id="abdorment_right"></div>

<div id="abdorment_middle"></div>

</div>

<div id="map_place">

<div id="map_wrapper">

<div id="map">

<div id="fade_div"></div>

<div style="position:absolute; top:0px; left:0px; z-index:1;" id="map_move_container">

</div>

<img src="images/transparent.png" alt="" onmousedown="return false;" onmousemove="return false;" id="map_mover" usemap="#map_marker" />

<map name="map_marker" id="map_marker"><p> </p></map>

</div>

</div>

</div>

<div id="footer" style="position:relative">

<div id="footer_menu_left" style="position: absolute; left: 2px; top: 2px; height:100%">

<a href="javascript:WMap.scroll_map_to_char();"><img src="images/transparent.png" alt="" id="footer_scroll_map_to_char"/></a>

<a href="javascript:WMap.scroll_map_to_home_town();"><img src="images/transparent.png" alt="" id="footer_scroll_map_to_home_town"/></a>

<a href="javascript:WMinimap.toggle()"><img src="images/transparent.png" alt="" id="footer_minimap_icon" /></a>

</div>

<div id="footer_menu_right" style="position: absolute; right: 2px; top: 2px; height:100%">

<a href="

É necessário se cadastrar para acessar o conteúdo.
onclick="wopen(this);"><img src="images/transparent.png" alt="" id="footer_forum"/></a>

<a href="help.php" onclick="wopen(this);"><img src="images/transparent.png" alt="" id="footer_help"/></a>

<a href="game.php?window=logout&action=logout&h=049062"><img src="images/transparent.png" alt="" id="footer_logout"/></a>

</div>

</div>

<div id="minimap_container" style="display:none">

<div id="minimap">

<div class="minimap_part" id="minimap10" style="left: 0px; top:0px;"></div>

<div class="minimap_part" id="minimap00" style="left: 216px; top:0px;"></div>

<div class="minimap_part" id="minimap11" style="left: 0px; top:135px;"></div>

<div class="minimap_part" id="minimap01" style="left: 216px; top:135px;"></div>

<div id="minimap_own_char"></div>

<div id="minimap_cities" class="minimap_layer"></div>

<div id="minimap_quests" class="minimap_layer"></div>

<div id="minimap_jobs" class="minimap_layer"></div>

<div id="minimap_rect"></div>

<div id="minimap_own_town"></div>

</div>

<div id="minimap_clicker"></div>

<a href="#" onclick="WMap.scroll_map(0, -250)" id="minimap_north"></a>

<a href="#" onclick="WMap.scroll_map(-100, 0)" id="minimap_east"></a>

<a href="#" onclick="WMap.scroll_map(0, 250)" id="minimap_south"></a>

<a href="#" onclick="WMap.scroll_map(100, 0)" id="minimap_west"></a>

<div id="minimap_menu">

<a href="javascript:WMinimap.toggle()" id="minimap_e_close"></a>

<ul id="minimap_list">

<li style="background-position:0px 4px;"><strong>Estás aqui!</strong></li>

<li style="background-position:0px -16px;"><strong>A tua cidade</strong></li>

<li style="background-position:0px -36px;"><strong>Outras Cidades</strong></li>

<li style="background-position:0px -96px;"><strong>Cidade fantasma</strong></li>

<li style="background-position:0px -136px;"><strong>Empregador</strong></li>

<li style="background-position:0px -114px;">

<select style="background-color: #e8dab3; font-size: 9px" id="minimap_job_id" onchange="WMinimap.update()">

<option>loading...</option>

</select>

</li>

</ul>

<div id="minimap_micro">

<div id="minimap_micro_box"></div>

<div id="minimap_micro_clicker"></div>

<div id="minimap_micro_player"></div>

<div id="minimap_micro_hometown"></div>

</div>

</div>

</div> <div id="footer_server_time" style="position:relative;"></div>

</div>

<div id="windows"></div>

<script type="text/javascript">

var gaJsHost = (("https:" == document.location.protocol) ? "

É necessário se cadastrar para acessar o conteúdo.
: "
É necessário se cadastrar para acessar o conteúdo.
);

document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));

</script>

<script type="text/javascript">

var pageTracker = _gat._getTracker("UA-5663999-13");

pageTracker._trackPageview();

</script>

</body>

</html>

 

se alguem souber modifica e altera quando eu fo entra na pagina da web eu agradaço muito a quem for me ajudar

Link para o comentário
https://www.webcheats.com.br/topic/75569-como-se-faz-para-edita-e-conseguir-modificar-um-codigo-fonte-do-jogo-the-west/
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