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HEALTH POTION :

 

const

minHealth = 80 // Change this to when you want it to heal.

 

while not terminated do

begin

UpdateWorld;

if Self.Health < minHealth then

Self.Containers.UseItemWithSelf(266); // Change this to the HEALTH potion's ID. 239 is Great. 236 is Strong.

Sleep(1000);

end;

 

---------------------------------------------------------------------------------------------------------------------

RECARREGAR SPEARS (NA MÃO DIREITA)(ANTES DISSO COLOQUE PARA PEGAR SPEARS DO BIXO)

Ex:VALKIRIES, TROLLS , ETC...

 

const

WeaponID = 3282 // 3282 = Morning Star

SpearID = 3277 // 3277 = Spear, 1781 = Small Stone

SpearOz = 20 // Spear = 20, Small Stone = 3

SpearAmount = 1 // How many must have before switching back to spear

 

Procedure PickUpSpears(Spears: TItem);

begin

if (Self.Capacity <= (Spears.Amount * SpearOz)) then

begin

if (Self.Capacity/SpearOz) > 1 then

Spears.MoveToContainer(Self.Containers.Container[0], 0, Int(Self.Capacity/SpearOz));

end else Spears.MoveToContainer(Self.Containers.Container[0], 0, 0);

Sleep(500);

end;

 

Function GetItemFromOpenBackpack(ID, Index: integer): TItem;

var

x: integer;

y: integer;

begin

Result := nil;

for x := 0 to Self.Containers.Count - 1 do

begin

if x >= Self.Containers.Count then Break;

if x = Index then Continue;

for y := 0 to Self.Containers.Container[x].Count - 1 do

begin

if y >= Self.Containers.Container[x].Count then Break;

if Self.Containers.Container[x].Item[y].ID = ID then

begin

Result := Self.Containers.Container[x].Item[y];

Exit;

end;

end;

end;

end;

 

 

function CountItemAmountFromOpenBackpack(ID: integer): integer;

var

x: integer;

y: integer;

begin

Result := 0;

for x := 0 to Self.Containers.Count - 1 do

begin

if x >= Self.Containers.Count then Break;

for y := 0 to Self.Containers.Container[x].Count - 1 do begin

if y >= Self.Containers.Container[x].Count then Break;

if Self.Containers.Container[x].Item[y].ID = ID then begin

Result := Result + Self.Containers.Container[x].Item[y].Amount;

end;

end;

end;

end;

 

 

while not terminated do

begin

UpdateWorld;

Weapon := GetItemFromOpenBackpack(WeaponID, Self.Containers.Count);

if Weapon <> nil then Weapon.MoveToBody(Self.Arrow, 0);

Spear := GetItemFromOpenBackpack(SpearID, 0);

if Spear <> nil then Spear.MoveToContainer(Self.Containers.Container[0], 0, 0);

if (Self.RightHand.ID = SpearID) then

begin

if (Self.RightHand.Amount < 90) then

begin

Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count);

if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0);

end;

end else begin

SpearCount := CountItemAmountFromOpenBackpack(SpearID);

if SpearCount >= SpearAmount then

begin

Self.RightHand.MoveToBody(Self.Arrow, 0);

Sleep(500);

Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count);

if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0);

end else if Self.RightHand.ID = 0 then Self.Arrow.MoveToBody(Self.RightHand, 0);

end;

Sleep(500);

end;

---------------------------------------------------------------------------------------------------------------

TREINAR COM SLIMES: (DÊ FOLLOW NO VERDADEIRO E EXECUTE O SCRIPT)

 

function Attacking: boolean;

begin

UpdateWorld;

for x := 0 to Creatures.Count - 1 do

begin

UpdateWorld;

if Creatures.Creature[x].Attacking then

begin

Result := True;

Exit;

end;

end;

Result := False;

Exit;

end;

 

function GetFollowedCreatureID: integer;

begin

UpdateWorld;

for x := 0 to Creatures.Count - 1 do

begin

UpdateWorld;

if Creatures.Creature[x].Following then

begin

Result := Creatures.Creature[x].ID;

Exit;

end;

end;

end;

 

var

MotherSlime, X1, Y1: integer;

begin

MotherSlime := GetFollowedCreatureID;

while not Terminated do

begin

UpdateWorld;

if not Attacking then

begin

UpdateWorld;

for x := 0 to Creatures.Count - 1 do

begin

UpdateWorld;

if Creatures.Creature[x].ID <> MotherSlime then

begin

if (Creatures.Creature[x].Name <> Self.Name) and Creatures.Creature[x].NPC then

begin

UpdateWorld;

X1 := Creatures.Creature[x].X;

Y1 := Creatures.Creature[x].Y;

if (X1 - Self.X = 1) or (X1 - Self.X = 0) or (X1 - Self.X = -1) then

begin

UpdateWorld;

if (Y1 - Self.Y = 1) or (Y1 - Self.Y = 0) or (Y1 - Self.Y = -1) then

begin

Creatures.Creature[x].Attacking := true;

Break;

end;

end;

end;

end;

end;

end;

Sleep(1000);

end;

end;

------------------------------------------------------------------------------------------------------------------

ELE AUTOMATICAMENTE TIRA SEUS SCREENSHOTS QUANDO VC UPA LEVEL, SKILL E MAGIC LEVEL

SALVANDO NA PASTA : "Meu Computador\Disco Local"

 

var

Level: integer;

MLevel: integer;

Axe: integer

Fishing: integer

Shielding: integer

begin

UpdateWorld;

Level := Self.Level;

MLevel := Self.Skills.Magic.Level;

Axe := Self.Skills.Axe.Level;

Fishing := Self.Skills.Fishing.Level;

Shielding := Self.Skills.Shielding.Level;

while not Terminated do

begin

UpdateWorld;

if Level <> Self.Level then

begin

Level := Self.Level;

ScreenShot('c:\level' + IntToStr(Level) + '.bmp');

Level := Self.Level;

end;

if MLevel <> Self.Skills.Magic.Level then

begin

MLevel := Self.Skills.Magic.Level;

ScreenShot('c:\Mlevel' + IntToStr(MLevel) + '.bmp');

MLevel := Self.Skills.Magic.Level;

end;

if Axe <> Self.Skills.Axe.Level then

begin

Axe := Self.Skills.Axe.Level;

ScreenShot('c:\Axe' + IntToStr(Axe) + '.bmp');

Axe := Self.Skills.Axe.Level;

end;

if Fishing <> Self.Skills.Fishing.Level then

begin

Fishing := Self.Skills.Fishing.Level;

ScreenShot('c:\Fishing' + IntToStr(Fishing) + '.bmp');

Fishing := Self.Skills.Fishing.Level;

end;

if Shielding <> Self.Skills.Shielding.Level then

begin

Shielding := Self.Skills.Shielding.Level;

ScreenShot('c:\Shielding' + IntToStr(Shielding) + '.bmp');

Shielding := Self.Skills.Shielding.Level;

end;

Sleep(1000);

end;

end;

 

---------------------------------------------------------------------------------------------------------------

MANA POTION :

 

Const

MinMana = 20 // min Mana

NumberOfVialsToDrink = 1 // how many mana potions to drink

IDPotion = 268 // ID of Potion

Delay = 1 // in seconds

 

while not terminated do

begin

UpdateWorld;

if Self.Mana <= MinMana then

begin

for i := 1 to NumberOfVialsToDrink do

begin

if (i >= NumberOfVialsToDrink + 1) or (terminated = true) then break;

Self.Containers.UseItemWithSelf(IDPotion);

Sleep(Delay*1);

end;

end;

Sleep(500);

end;

---------------------------------------------------------------------------------------------------------------

NOVOS :

 

MONK TREINER (Tpw , ele para de ataca o monk quando estiver na red , vc escolhe)

 

Const

StopAt=50;//para de atacar qn tiver com 50% de vida

AttackAt=60;// ataca monk/player com mais de 50% de Life

TrainName=['Monk','FrinedName1','FriendName2'];//vc pode alterar caso nao seja em mundo pvp

var

creature:tcreature;

 

function GetCreatureByNameHPHIGH(Name: string): TCreature;

var

x: integer;

begin

Result := nil;

for x := 0 to Creatures.Count - 1 do

begin

if x >= Creatures.Count then Break;

if Creatures.Creature[x].Name = Name then

if Creatures.Creature[x].z=Self.Z then

if Creatures.Creature[x].Health>AttackAt then

begin

Result := Creatures.Creature[x];

Exit;

end;

end;

end;

function Attacking: boolean;

var

x: integer;

begin

Result := False;

for x := 0 to Creatures.Count - 1 do

begin

if x >= Creatures.Count then Break;

if Creatures.Creature[x].Attacking then

begin

Result := True;

Exit;

end;

end;

end;

function GetAttackedCreature:TCreature;

var

x: integer;

begin

Result := nil;

for x := 0 to Creatures.Count - 1 do

begin

if x >= Creatures.Count then Break;

if Creatures.Creature[x].Attacking=true then

begin

Result := Creatures.Creature[x];

Exit;

end;

end;

end;

 

-------------------------------------------------------------------------------------------------------------------

USA OBSIDIAN KNIFE OU WOODEN STAKE

 

const

obsidian_knife = 5908; //id da obsidian ou woden stak

skin_body = [4011, 4047, 4052, 4057]; //id dor corpos

 

function searchIntArray(id:integer): boolean;

var

i: integer;

begin

result := false;

for i := low(skin_body) to high(skin_body) do begin

if skin_body = id then result := true;

end;

end;

 

function GetItemFromOpenBackpack(ID: integer): TItem;

var

y: integer;

begin

Result := nil;

for x := 0 to Self.Containers.Count - 1 do

begin

if x >= Self.Containers.Count then Break;

for y := 0 to Self.Containers.Container[x].Count - 1 do

begin

if y >= Self.Containers.Container[x].Count then Break;

if Self.Containers.Container[x].Item[y].ID = ID then

begin

Result := Self.Containers.Container[x].Item[y];

Exit;

end;

end;

end;

end;

-------------------------------------------------------------------------------------------------------------

FAZER ENCHANTED SPEARS:

 

const

SpearID = 3277 ;//make sure its the right id of regular spear.

ManaNeed= 650;

SpellName='Exeta Con';

procedure CastSpell(Spell: string);

begin

UpdateWorld;

for x := 0 to Self.Containers.Count - 1 do

begin

for y := 0 to Self.Containers.Container[x].Count-1 do

begin

if Self.Containers.Container[x].Item[y].ID = SpearID then

begin

repeat

Self.Containers.Container[x].Item[y].MoveToBody(Self.RightHand, 1);

Sleep(1000);

UpdateWorld;

until Self.RightHand.ID = SpearID;

Self.Say(Spell);

repeat

Sleep(1000);

UpdateWorld;

until Self.RightHand.ID <> SpearID;

Self.RightHand.MoveToContainer(Self.Containers.Container[x], y, 0);

Exit;

end;

end;

end;

end;

procedure StackItems;

var

T: array of integer;

x, y, z: integer;

Temp: integer;

begin

T := VarArrayCreate([0, 19] , 3);

Temp := -1;

for x := 0 to Self.Containers.Count - 1 do

begin

if x >= Self.Containers.Count then Break;

for z := 0 to Self.Containers.Container[x].Count - 1 do

begin

T[z] := Self.Containers.Container[x].Item[z].ID;

end;

for y := 0 to Self.Containers.Container[x].Count - 1 do

begin

if y >= Self.Containers.Container[x].Count then Break;

if Self.Containers.Container[x].Item[y].Properties.Pilable then

begin

if Self.Containers.Container[x].Item[y].Amount < 100 then

begin

for z := y + 1 to Self.Containers.Container[x].Count - 1 do

begin

if T[z] = Self.Containers.Container[x].Item[y].ID then

begin

if Self.Containers.Container[x].Item[z].Amount < 100 then

begin

Self.Containers.Container[x].Item[y].movetocontainer(Self.Containers.Container[x], z, 0);

end;

end;

end;

end;

end;

end;

end;

end;

 

begin

while not terminated do

begin

updateworld;

StackItems;

If (self.Mana>=ManaNeed) then

begin

repeat

Self.RightHand.MoveToBody(Self.Arrow,0);

sleep(1000);

updateworld;

until(Self.RightHand.ID=0);

CastSpell(SpellName);

sleep(1000);

updateworld;

Self.Arrow.MoveToBody(Self.RightHand,0);

end;

sleep(1000);

end;

end;

----------------------------------------------------------------------------------------------------------------

 

SE PRECISAREM DE OUTROS POSTEM AE COMO RESPOSTA

OBRIGADO !;)

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fila da put*.

todos os posts vc fica postando esse cracker sem scan e com virus.

toma no c*.

 

algum MOD mete um BAN nesse infeliz ¬¬'

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