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aakarsh98

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  1. is there any guides on how to create skins for mounts and character ?
  2. oh not this, i didnt mean that. I meant the In game Bot chars that can do everything.
  3. Who we’re looking for Role What you’ll do Ideal fit Game Masters (GM) • Patrol the realm for rule-breakers • Host live events & contests • Work with devs on bug reports Veteran players with calm, fair judgement & solid game knowledge Game Counselors (GC) • Provide first-line player support • Moderate chat & forums • Write how-to guides / FAQs Helpful, patient communicators who enjoy solving problems Community Promoters • Grow our social channels & Discord • Create highlight videos & memes • Drive traffic to our new commercial marketplace Content creators & influencers who love sharing epic moments In-game rewards & perks Benefit GM/GC Promoters Guild-Leader / Migrating Guild Legendary Title & Costume ✔ – Guild Master gets a unique banner skin Monthly DivineCoins stipend 2 000 1 000 (tiered by reach) 5 000 coins to shared guild vault Event-host commands (safe, non-P2W) ✔ – Private launch event for your guild Early access to test realms ✔ ✔ ✔ Affiliate revenue share (commercial site) – Up to 10 % on item sales 2 % bonus on guild members’ purchases for 60 days Fast-track support channel ✔ ✔ ✔ Moving your crew from another MMORPG? Bring 10 + active members and we’ll: Summon a dedicated NPC in Armia—only your Guild Leader can speak to this herald to reserve your guild name + emblem before public release. Outfit every founding member with an exclusive, permanent “Pioneer” costume that can’t be obtained any other way. Sponsor a server-wide showcase event starring your guild: one epic PvE raid and one headline PvP tournament with broadcast coverage and loot prizes. This server is not built on a public source code, built completely ground up with custom framework and systems. DM me to connect!
  4. so i was working on some game economy balancing scripts , i had this idea to implement a bot char in game to play the game just as a regular player, fully functional decision making tree and such. its a mega project on its own i suppose. But has anyone else thought about it before and worked on it? if so what roadblocks did you face.
  5. if (pMob[arg2].DropBonus > 0 && pMob[arg2].DropBonus < 100) LOCAL_203 -= (LOCAL_203 * pMob[arg2].DropBonus / 100); I came across this part of the code that deals with drop bonus, interestingly the more bonus items you equip the lower the bonus rates become, for example i use a 40% fairy, the drop rate becomes 60 from 100 instead of 140 from 100. can anyone explain how this is working the way it is.
  6. check rankings and the other bin files.
  7. very interesting, i will take into consideration of the different approaches now.
  8. void sendranking2(const int conn) { if (pMob[conn].MOB.CurrentScore.Level < 1000) { auto mob = GetMobFromIndex(conn); auto user = GetUserFromIndex(conn); int totalkill = GetTotKill(conn); int curkill = GetCurKill(conn); int altar = pMob[conn].extra.score; int wins = pMob[conn].extra.scorewins; if (wins <= 0) wins = 0; char dir[100]; time_t now = time(0); tm when; localtime_s(&when, &now); int score = 0; FILE* fp; if (mob->extra.ClassMaster == MORTAL) { sprintf_s(dir, "../../Common/RankingApp/Ranking2/%s.txt", mob->MOB.MobName); } else { sprintf_s(dir, "../../Common/RankingApp/Ranking2/%s_.txt", mob->MOB.MobName); } fopen_s(&fp, dir, "w"); int Evolucao = 0; int sub = 0; int slot = pUser[conn].Slot; if (mob->extra.ClassMaster == MORTAL) Evolucao = 0; if (mob->extra.ClassMaster == ARCH) Evolucao = 1; if (mob->extra.ClassMaster == CELESTIAL) Evolucao = 2; if (mob->extra.ClassMaster == CELESTIALCS || mob->extra.ClassMaster == SCELESTIAL) { Evolucao = 3; sub = 1; } int levelranking = mob->MOB.CurrentScore.Level * 3 + 1; score = wins + altar; if (Evolucao == 2) score += 0; if (Evolucao == 3) score += 0; if (Evolucao == 4) score += 0; int mobclan = mob->MOB.Clan; if (pMob[conn].extra.clanmode == 1) { mobclan = 9; } else if (pMob[conn].extra.clanmode == 2) { mobclan = 10; } if (fp == NULL) { printf("[Erro ao gerar ranking \n"); return; } else { fprintf_s(fp, "%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", mob->MOB.MobName, mob->MOB.CurrentScore.Level, mob->MOB.Class, Evolucao, mobclan, mob->MOB.Guild, mob->MOB.GuildLevel, score, totalkill, sub, mob->extra.QuestInfo.Celestial.SubCelestialLevel, mob->extra.QuestInfo.Celestial.CelestialLevel, slot); fclose(fp); return; } } return; } trying to implement this to send data to me website need help. also how do i use the mysql functions to actively update data between db server and my sql data base.
  9. can you share that tool please.
  10. unfortunately its not that simple.
  11. I have been trying to figure out how to change/set item icon for various items in the item list, one example is item 751 which is the dragon emblem, in the itemlist.csv its associated to icon 47 in the csv document, when i open the itemicon.bin its set to 132 when i open itemicon01.wyt, the icon is situated in 2nd row 7th column, i am confused, if someone can help me understand this better, it will be helpful.
  12. wish that is possible in all the client versions, finding source codes is so tough.
  13. nvm, the function calls were using API, thank you all for the suggestions.
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