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Sc2ALLin

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Tudo que Sc2ALLin postou

  1. Função Atualizada, adicionado o SetAffectMob.
  2. void VeridAttack(int Index, int SkillType) { int CurHP = pMob[Index].MOB.CurrentScore.Hp / pMob[Index].MOB.BaseScore.MaxHp / 10; int TargetX = pMob[Index].TargetX; int TargetY = pMob[Index].TargetY; if (!CurHP) { if (pMob[Index].UnknowByte_1600) { if (pMob[Index].UnknowByte_1600 == 1 && pMob[Index].MOB.CurrentScore.Hp <= pMob[Index].MOB.BaseScore.MaxHp / 20) { SetAffectMob(Index, 11, 1, 120); pMob[Index].UnknowByte_1600 = 2; pMob[Index].UnknowByte_1688 = 120; return; } } else { SetAffectMob(Index, 9, 0, 300); pMob[Index].UnknowByte_1600 = 1; } } MSG_Attack Attack; memset(&Attack, 0, sizeof(MSG_Attack)); Attack.PosX = TargetX; Attack.PosY = TargetY; GetAttackTarget(TargetX, TargetY, 13, 10, &Attack, Index, 2); Attack.Motion = 0; Attack.SkillIndex = 0; int AttackArea = GetAttackArea(Index, SkillType, &Attack); if (AttackArea) { if (SkillType == 1) { if (pMob[Index].UnknowByte_1600) CurHP = rand() % 10; if (CurHP < 5) { Attack.SkillIndex = 114; for (int i = 0; i < MAX_TARGET; ++i) { if (Attack.Dam[i].TargetID < MAX_USER) SetAffectMob(Attack.Dam[i].TargetID, 1, 1, 16); } } else { Attack.SkillIndex = 113; for (int j = 0; j < MAX_TARGET; ++j) { if (Attack.Dam[j].TargetID && Attack.Dam[j].TargetID < MAX_USER) SetAffectMob(Attack.Dam[j].TargetID, 20, 1, 32); } } } else if (SkillType == 3) { Attack.SkillIndex = 115; } else { Attack.SkillIndex = 116; } Attack.ID = ESCENE_FIELD; Attack.AttackerID = Index; Attack.Tick = ServerConfig->CurrentTime; Attack.PosX = TargetX; Attack.PosY = TargetY; Attack.Size = sizeof(MSG_Attack); Attack.Type = _MSG_Attack; Attack.CurrentMp = -1; Attack.ReqMp = -1; GridMulticastRange(TargetX, TargetY, (MSG_STANDARD*)&Attack, 0); for (int k = 0; k < MAX_TARGET; ++k) { int Target = Attack.Dam[k].TargetID; if (pMob[Target].MOB.CurrentScore.Hp <= 0) { pMob[Target].MOB.CurrentScore.Hp = 0; MobKilled(Target, Index, 0, 0); } } } return; } void SetAffectMob(int conn, int Type, int Value, int Time) { for (int i = 1; i < MAX_SKILL; ++i) { if (pMob[conn].Affect[i].Type == Type && pMob[conn].Affect[i].Value == Value) { pMob[conn].Affect[i].Type = Type; pMob[conn].Affect[i].Value = Value; pMob[conn].Affect[i].Time = Time; pMob[conn].GetCurrentScore(conn); return; } } for (int j = 1; j < MAX_SKILL; ++j) { if (!pMob[conn].Affect[j].Type) { pMob[conn].Affect[j].Type = Type; pMob[conn].Affect[j].Value = Value; pMob[conn].Affect[j].Time = Time; pMob[conn].GetCurrentScore(conn); return; } } }
  3. int g_pMountBonus[30][6] = { // ATK,MG,PR, Imu, Spped, Abs { 10, 1, 0, 0, 4, 75 },//Porco { 10, 1, 0, 0, 4, 75 },//Javali { 50, 10, 0, 0, 6, 75 },//Lobo { 80, 15, 0, 0, 6, 75 },//Dragão_Menor { 100, 20, 0, 0, 6, 75 },//Urso { 150, 25, 0, 0, 6, 75 },//Dente_de_Sabre { 250, 50, 40, 0, 6, 75 },//Cavalo_s/Sela_N { 300, 60, 50, 0, 6, 75 },//Cavalo_Fantasm_N { 350, 65, 60, 0, 6, 75 },//Cavalo_Leve_N { 400, 70, 70, 0, 6, 75 },//Cavalo_Equip_N { 500, 85, 80, 0, 6, 73 },//Andaluz_N { 250, 50, 0, 16, 6, 75 },//Cavalo_s/Sela_B { 300, 60, 0, 20, 6, 75 },//Cavalo_Fantasm_B { 350, 65, 0, 24, 6, 75 },//Cavalo_Leve_B { 400, 70, 0, 28, 6, 75 },//Cavalo_Equip_B { 500, 85, 0, 32, 6, 73 },//Andaluz_B { 550, 90, 0, 0, 6, 73 },//Fenrir { 600, 90, 0, 0, 6, 66 },//Dragão { 550, 90, 0, 20, 6, 73 },//Fenrir Sombrio { 650, 100, 60, 28, 6, 65 },//Tigre_de_Fogo { 700, 110, 80, 32, 6, 65 },//Dragão_Vermelho { 570, 90, 20, 16, 6, 71 },//Unicórnio { 570, 90, 30, 8, 6, 71 },//Pegasus { 570, 90, 40, 12, 6, 69 },//Unisus { 590, 95, 30, 20, 6, 69 },//Grifo { 600, 95, 40, 16, 6, 65 },//Hipogrifo { 600, 95, 50, 16, 6, 65 },//Grifo_Sangrento { 600, 40, 60, 28, 6, 65 },//Svadilfari { 300, 95, 60, 28, 6, 65 },//Sleipnir { 150, 25, 0, 20, 6, 75 }//Pantera Negra }; int g_pMountTempBonus[20][6] = { // ATK, MG, PR, Imu, Spped, Abs { 35, 7, 0, 0, 6, 75 },//Shire(3dias) { 350, 55, 10, 28, 6, 74 },//Thoroughbred(3dias) { 450, 55, 0, 0, 6, 74 },//Klazedale(3dias) { 35, 7, 0, 0, 6, 75 },//Shire(15dias) { 450, 72, 10, 28, 6, 74 },//Thoroughbred(15dias) { 450, 72, 0, 0, 6, 74 },//Klazedale(15dias) { 120, 45, 0, 0, 6, 75 },//Shire(30dias) { 450, 72, 10, 28, 6, 74 },//Thoroughbred(30dias) { 450, 72, 0, 0, 6, 74 },//Klazedale(30dias) { 325, 35, 16, 28, 6, 65 },//Gullfaxi(30dias) { 350, 45, 10, 4, 6, 65 },//Tigre_de_Fogo { 250, 25, 0, 31, 6, 65 },//Dragão_Vermelho { 80, 15, 0, 31, 6, 75 },//Dragão_Menor { 950, 145, 60, 20, 6, 75 },//Dragão_Akelo { 950, 145, 60, 20, 6, 75 },//Dragão_Hekalo { 300, 60, 50, 0, 6, 75 },//Aranha_Infernal { 350, 65, 60, 0, 6, 75 },//Lobo_Ártico { 400, 70, 70, 0, 6, 75 },//Dragão_de_Osso { 500, 85, 80, 0, 6, 73 },//Tarântula { 0, 0, 0, 0, 0, 0 }//Corça };
  4. Pô, complicado... se tiver umas boas provas mano... já posta aqui, pra coloca ele na blacklist.
  5. Já dizia o Coringa, Se você é bom numa coisa, nunca faça de graça.
  6. //0x4010BE; int GetTownTax(int Zone, int conn) { long long Tax = TownTax[Zone]; int Coin = (int)(Tax / 1000000000); int SilverBar = (int)(Tax / 1000000000); int TotalCoin = pMob[conn].MOB.Coin + Coin; if (TotalCoin >= 2000000000) { SendClientMessage(conn, g_pMessageStringTable[_NN_Cant_get_more_than_2G]); return false; } STRUCT_ITEM Item; memset(&Item, 0, sizeof(STRUCT_ITEM)); Item.sIndex = 4011; if (SilverBar) { int EmptySlot = 0; for (int i = 0; i < MAX_CARRY - 4; ++i) { if (BASE_CanCarry(pMob[conn].MOB.Carry, i)) { if (!pMob[conn].MOB.Carry[i].sIndex) ++EmptySlot; } } if (SilverBar > EmptySlot) { SendClientMessage(conn, g_pMessageStringTable[_NN_You_Have_No_Space_To_Trade]); return false; } for (int j = 0; j < MAX_CARRY - 4; ++j) { if (!pMob[conn].MOB.Carry[j].sIndex) { if (BASE_CanCarry(pMob[conn].MOB.Carry, j)) { memcpy(&pMob[conn].MOB.Carry[j], &Item, sizeof(STRUCT_ITEM)); SendItem(conn, ITEM_PLACE_CARRY, j, &Item); snprintf(szLog, 0x80u, "etc, Town tax silver 10 send (%d)", Zone); Log(szLog, pUser[conn].AccountName, pUser[conn].IP); if (!--SilverBar) break; } } } } TownTax[Zone] = 0; snprintf(szLog, 0x80u, "etc, Town tax coin %d(%d)", Coin, Zone); Log(szLog, pUser[conn].AccountName, pUser[conn].IP); pMob[conn].MOB.Coin = TotalCoin; SendCoin(conn); DrawConfig(1); return true; }
  7. oxe cuidado com oque? até onde eu sei, ele é o melhor.
  8. //0057EB60 int GetMountBonus(int Index, int Damage) { if (Index >= 1000) return Damage; int MountHP = 0; int MountIndex = pMob[Index].MOB.Equip[14].sIndex; if (MountIndex >= 2360 && MountIndex < 2390 && pMob[Index].MOB.Equip[14].stEffect[0].sValue > 0) { int MountDam = g_pMountBonus[ MountIndex - 2360][0]; if (pMob[Index].MOB.Equip[14].stEffect[1].cEffect == 120) MountDam += 10; if (MountDam > 99) MountDam = 99; MountHP = Damage * MountDam / 100; if (MountHP > 0) { if (MountHP >= 5000) MountHP = 5000; ProcessAdultMount(Index, MountHP); } } else if (MountIndex >= 3980 && MountIndex < 4000) { MountHP = Damage * g_pMountBonus2[MountIndex - 2380][0] / 100; } int FinalDam = Damage - MountHP; if (Damage - MountHP <= 0) return true; return FinalDam; }
  9. Bom, eu tenho um penca de conteúdo guardado da antiga CB. Ai acabei encontrando esse pdf aqui de 2017. Então para quem deseja aprender, ta ai. Link: [Hidden Content]
  10. Bom, se alguem deseja tentar fazer as envoks fora do grupo usando as descopilações do Gui vou dá uma mãozinha, aquii está onde é necessario mexer. MSG Atack GetEmptyMobGrid CMob::StandingByProcessor CMob::BattleProcessor StandingByProcessor GetAttackArea ProcessAffect MobAttackOne SendSummonParty GenerateSummon GenerateMob MountProcess Lembrando também, que as envoks não ficam mais no partylsit. Elas tem uma variavel só elas, então não confundam.
  11. Pô, pior que não. Acreadito que boa partes dos programador bons hoje em dia ou estão com seus servidores aberto ou até sairam da area do WYD. Só menceionei mesmo para tu tomar cuidado, porque utimamente ta bem complicado. Muita gente que não sabe programar, se meter a programador, outros que não sabem nem usar um if dando cursos de programação então fica atento ai, porque os malandros estão por ai...
  12. Apenas dando um aviso, cuidado heim... dá uma pesquisada antes de entra numa ai. Apenas dando um aviso, cuidado heim... dá uma pesquisada antes de entra numa ai.
  13. Que isso campeão, ressu um tópico de 2020 kkkkkk Não é por nada não, mais tu acha coisa bem melhor por ai hoje em dia.
  14. kkkkkkkkkkkkkkk Os caras tão querendo sua sourcce ai oh...Fica de olho heim
  15. Bom o codigo está quase funicionando, não sei onde foi que eu errei, que toda hora que vai abrir a TMRsv ela manda a seguinte menssagem "not game-server generated gameconfig.txt - Line6". Logo em seguida ela abre, mais renicia as infors salvas toda vez que tu abre. Então quem quiser arrumar sinta-se avontade, a pior parte foi feita. // 0x401154 void Draw(int Draw) { int EncodeValue = *(int*)0xBAF180; int g_NonePKServer = *(int*)0xAACD54; if (GameConfig) { int x = 0; int y = 0; int len = 0; int color = 255; int BlackColor = 0; char String[264]; HDC hdc = GetDC(*hWndMain); if (hdc) { if (!hFont || SelectObject(hdc, hFont)) { FILE* fp = NULL; if (Draw) fp = fopen("gameconfig.txt", "wt"); y -= pMainWndProc->nPos; SetTextColor(hdc, color); sprintf_s(String, "Drop Item Event Settings:"); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, BlackColor); sprintf_s(String, " evindex %d evdelete %d evon %d evitem %d evrate %d evstart %d %d %d %d", evIndex, evDelete, evOn, evItem, evRate, evStartIndex, evCurrentIndex, evEndIndex, evNotice); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, color); sprintf_s(String, "Etc Event Settings:"); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, BlackColor); sprintf_s(String, " double %d deadpoint %d dungeonevent %d statsapphire %d battleroyal %d VS: %d translevel: %d", DOUBLEMODE, DEADPOINT, DUNGEONEVENT, StatSapphire, BRItem, VS, TRANSLEVEL); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, color); sprintf_s(String, "Billing Settings:"); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, BlackColor); sprintf_s(String, " BILLMODE %d FREEEXP %d CHARSELBILL %d POTIONCOUNT %d PARTYBONUS %d GUILDBOARD %d", BILLING, FREEEXP, CHARSELBILL, POTIONCOUNT, PARTYBONUS, GUILDBOARD); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, color); sprintf_s(String, "Item Drop Bonus Settings:"); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, BlackColor); for (int i = 0; i < 4; ++i) { int pos = 16 * i; sprintf_s(String, " %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d", g_pDropBonus[0 + pos], g_pDropBonus[1 + pos], g_pDropBonus[2 + pos], g_pDropBonus[3 + pos], g_pDropBonus[4 + pos], g_pDropBonus[5 + pos], g_pDropBonus[6 + pos], g_pDropBonus[7 + pos], g_pDropBonus[8 + pos], g_pDropBonus[9 + pos], g_pDropBonus[10 + pos], g_pDropBonus[11 + pos], g_pDropBonus[12 + pos], g_pDropBonus[13 + pos], g_pDropBonus[14 + pos], g_pDropBonus[15 + pos]); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); } SetTextColor(hdc, color); sprintf_s(String, "Treasure Settings:"); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, BlackColor); for (int j = 0; j < 16; ++j) { char Buffer[264]{}; STRUCT_TREASURE* Treasure = &g_pTreasure[j]; sprintf_s(Buffer, "%-4d ", g_pTreasure[j].Source); for (int k = 0; k < 5; ++k) { STRUCT_ITEM* TreasureItem = &Treasure->Target[k]; sprintf_s(String, " %-4d %2d %2d %2d %2d %2d %2d ", TreasureItem->sIndex, Treasure->Target[k].stEffect[0].cEffect, Treasure->Target[k].stEffect[0].cValue, Treasure->Target[k].stEffect[1].cEffect, Treasure->Target[k].stEffect[1].cValue, Treasure->Target[k].stEffect[2].cEffect, Treasure->Target[k].stEffect[2].cValue); strcat(Buffer, String); } len = strlen(Buffer); TextOutA(hdc, x, y, Buffer, len); y += 16; if (Draw) fprintf(fp, "%s\n", Buffer); sprintf_s(String, " %-5d %-5d %-5d %-5d %-5d", Treasure->Rate[0], Treasure->Rate[1], Treasure->Rate[2], Treasure->Rate[3], Treasure->Rate[4]); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); } SetTextColor(hdc, color); sprintf_s(String, "Rare Item Drop Settings:"); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, BlackColor); sprintf_s(String, "rare mode : %d StopGoldCoin: %d LocalServer : %d Stop Quest : %d", RARESWITCH, STOPGOLDCOIN, LOCALSERVER, STOPQUEST); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, color); sprintf_s(String, "Game Option Settings:"); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); SetTextColor(hdc, BlackColor); sprintf_s(String, "NonePKServer: %d GambleServer: %d KhepraOpen: %d", g_NonePKServer, GAMBLESERVER, KHEPRAOPEN); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "ItemDestroy: %d ItemMaster: %d EXP_NOT_DOUBLE_ZONE: %d", ITEMDESTROY, ITEMMASTER, DOUBLEZONE); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "USE_GUILDWAR_MANTLE: %d USE_FREE_GAMBLE: %d CASINOTICKET: %d", USE_GUILDWAR_MANTLE, USE_FREE_GAMBLE, CASINOTICKET); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "LOTTOTICKET: %d MAXLEVEL: %d CREATECHAR: %d", LOTTOTICKET, MAXLEVEL, CREATECHAR); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "USE8THSKILL: %d MAXLEVELTICKET: %d eventhour: %d", USE8THSKILL, MAXLEVELTICKET, EventHour); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "DUELLETTERLIMIT: %d %d", DUELLETTERLIMIT, DUELLETTERLIMIT2); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", String); sprintf_s(String, "TownTax: %I64d %I64d %I64d %I64d %I64d", TownTax[0], TownTax[1], TownTax[2], TownTax[3], TownTax[4]); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "RANDOMQUIZ: %d Exp:%d Coin:%d", RANDOMQUIZ, RandomQuizExp, RandomQuizCoin); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "ITEMPRICE: %d %d SEALOFSOUL:%d", ITEMPRICE1, ITEMPRICE2, SEALOFSOUL); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "NIGHTMARE: %d BLESSMONEY: %I64d", NIGHTMARE, BLESSMONEY); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "ADDCRACKERROR: %d", ADDCRACKERROR); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "Encode %d", EncodeValue); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "logdemon %s %s", cp, LOGDEMON); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "KINGDOMFIELD %d", KINGDOMFIELD); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "ITEMDELETEMODE %d", ITEMDELETEMODE); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "GAMBLEMONEY %d", GAMBLEMONEY); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); sprintf_s(String, "CREATEHARDCHARACTER %d", CREATEHARDCHARACTER); len = strlen(String); TextOutA(hdc, x, y, String, len); y += 16; if (Draw) fprintf(fp, "%s\n", &String); ReleaseDC(*hWndMain, hdc); if (fp) fclose(fp); } } } } //0x4019B5 void ReloadDraw() { int g_NonePKServer = *(int*)0xAACD54; int EncodeValue = *(int*)0xBAF180; FILE* fp = fopen("gameconfig.txt", "rt"); if (fp) { char String[512]; char Buffer[16][32]; int Value[36]; fgets(String, 255, fp); if (strcmp(String, "Drop Item Event Settings:\n")) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line1", "Error", 0x1000u); fclose(fp); } else { for (int i = 0; i < 16; ++i) { Value[i] = -1; memset(Buffer[i], 0, sizeof(Buffer[i])); } fgets(String, 255, fp); sscanf(String, "%s %d %s %d %s %d %s %d %s %d %s %d %d %d %d", Buffer[0], &Value[0], Buffer[1], &Value[1], Buffer[2], &Value[2], Buffer[3], &Value[3], Buffer[4], &Value[4], Buffer[5], &Value[5], &Value[6], &Value[7], &Value[8]); if (strcmp(Buffer[0], "evindex") || strcmp(Buffer[1], "evdelete") || strcmp(Buffer[2], "evon") || strcmp(Buffer[3], "evitem") || strcmp(Buffer[4], "evrate") || strcmp(Buffer[5], "evstart") || Value[0] == -1 || Value[1] == -1 || Value[2] == -1 || Value[3] == -1 || Value[4] == -1 || Value[5] == -1 || Value[6] == -1 || Value[7] == -1) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line2", "Error", 0x1000u); fclose(fp); } else { evIndex = Value[0]; evDelete = Value[1]; evOn = Value[2]; evItem = Value[3]; evRate = Value[4]; evStartIndex = Value[5]; evCurrentIndex = Value[6]; evEndIndex = Value[7]; evNotice = Value[8]; fgets(String, 255, fp); if (strcmp(String, "Etc Event Settings:\n")) { MessageBoxA(*hWndMain, "not game server generated gameconfig.txt - Line3", "Error", 0x1000u); fclose(fp); } else { for (int j = 0; j < 16; ++j) { Value[j] = -1; memset(Buffer[j], 0, sizeof(Buffer[j])); } fgets(String, 255, fp); sscanf(String, "%s %d %s %d %s %d %s %d %s %d %s %d %s %d", Buffer[0], &Value[0], Buffer[1], &Value[1], Buffer[2], &Value[2], Buffer[3], &Value[3], Buffer[4], &Value[4], Buffer[5], &Value[5], Buffer[6], &Value[6]); if (strcmp(Buffer[0], "double") || strcmp(Buffer[1], "deadpoint") || strcmp(Buffer[2], "dungeonevent") || strcmp(Buffer[3], "statsapphire") || Value[0] == -1 || Value[1] == -1 || Value[2] == -1 || Value[3] == -1) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line4", "Error", 0x1000u); fclose(fp); } else { DOUBLEMODE = Value[0]; DEADPOINT = Value[1]; DUNGEONEVENT = Value[2]; StatSapphire = Value[3]; BRItem = Value[4]; VS = Value[5]; TRANSLEVEL = Value[6]; if (Value[6] < 200 || TRANSLEVEL > 400) TRANSLEVEL = 300; fgets(String, 255, fp); if (strcmp(String, "Billing Settings:\n")) { MessageBoxA(*hWndMain, "not game server generated gameconfig.txt - Line5", "Error", 0x1000u); fclose(fp); } else { for (int k = 0; k < 16; ++k) { Value[k] = -1; memset(Buffer[k], 0, sizeof(Buffer[k])); } fgets(String, 255, fp); sscanf(String, "%s %d %s %d %s %d %s %d %s %d %s %d", Buffer[0], &Value[0], Buffer[1], &Value[1], Buffer[2], &Value[2], Buffer[3], &Value[3], Buffer[4], &Value[4], Buffer[5], &Value[5]); if (strcmp(Buffer[0], "billmode") || strcmp(Buffer[1], "freeexp") || Value[0] == -1 || Value[1] == -1) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line6", "Error", 0x1000u); fclose(fp); } else { BILLING = Value[0]; FREEEXP = Value[1]; CHARSELBILL = Value[2]; POTIONCOUNT = Value[3]; PARTYBONUS = Value[4]; GUILDBOARD = Value[5]; if (Value[4] < 50 || PARTYBONUS > 200) PARTYBONUS = 100; fgets(String, 255, fp); if (strcmp(String, "Item Drop Bonus Settings:\n")) { MessageBoxA(*hWndMain, "not game server generated gameconfig.txt - Line7", "Error", 0x1000u); } else { fgets(String, 255, fp); sscanf(String, "%d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", &Value[0], &Value[1], &Value[2], &Value[3], &Value[4], &Value[5], &Value[6], &Value[7], &Value[8], &Value[9], &Value[10], &Value[11], &Value[12], &Value[13], &Value[14], &Value[15]); for (int l = 0; l < 16; ++l) { if (Value[l] < 0 || Value[l] > 3000) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line8", "Error", 0x1000u); fclose(fp); return; } g_pDropBonus[l] = Value[l]; Value[l] = -1; } fgets(String, 255, fp); sscanf(String, "%d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", &Value[0], &Value[1], &Value[2], &Value[3], &Value[4], &Value[5], &Value[6], &Value[7], &Value[8], &Value[9], &Value[10], &Value[11], &Value[12], &Value[13], &Value[14], &Value[15]); for (int l = 0; l < 16; ++l) { if (Value[l] < 0 || Value[l] > 3000) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line9", "Error", 0x1000u); fclose(fp); return; } g_pDropBonus[l + 16] = Value[l]; Value[l] = -1; } fgets(String, 255, fp); sscanf(String, "%d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", &Value[0], &Value[1], &Value[2], &Value[3], &Value[4], &Value[5], &Value[6], &Value[7], &Value[8], &Value[9], &Value[10], &Value[11], &Value[12], &Value[13], &Value[14], &Value[15]); for (int l = 0; l < 16; ++l) { if (Value[l] < 0 || Value[l] > 3000) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line10", "Error", 0x1000u); fclose(fp); return; } g_pDropBonus[l + 32] = Value[l]; Value[l] = -1; } fgets(String, 255, fp); sscanf(String, "%d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", &Value[0], &Value[1], &Value[2], &Value[3], &Value[4], &Value[5], &Value[6], &Value[7], &Value[8], &Value[9], &Value[10], &Value[11], &Value[12], &Value[13], &Value[14], &Value[15]); for (int l = 0; l < 16; ++l) { if (Value[l] < 0 || Value[l] > 3000) { MessageBoxA(*hWndMain, "not game-server generated gameconfig.txt - Line11", "Error", 0x1000u); fclose(fp); return; } g_pDropBonus[l + 48] = Value[l]; Value[l] = -1; } fgets(String, 255, fp); if (strcmp(String, "Treasure Settings:\n")) { MessageBoxA(*hWndMain, "not game server generated gameconfig.txt - Line12", "Error", 0x1000u); fclose(fp); } else { memset(g_pTreasure, 0, sizeof(g_pTreasure)); for (int j = 0; j < 16; ++j) { STRUCT_TREASURE* Treasure = &g_pTreasure[j]; for (int i = 0; i < 36; i++) Value[i] = -1; fgets(String, 255, fp); sscanf(String, "%d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d", &Value[0], &Value[1], &Value[2], &Value[3], &Value[4], &Value[5], &Value[6], &Value[7], &Value[8], &Value[9], &Value[10], &Value[11], &Value[12], &Value[13], &Value[14], &Value[15], &Value[16], &Value[17], &Value[18], &Value[19], &Value[20], &Value[21], &Value[22], &Value[23], &Value[24], &Value[25], &Value[26], &Value[27], &Value[28], &Value[29], &Value[30], &Value[31], &Value[32], &Value[33], &Value[34], &Value[35]); if (!strncmp(String, "Rare", 4)) break; Treasure->Source = Value[0]; for (int i = 0; i < 5; ++i) { STRUCT_ITEM* TreasureItem = &Treasure->Target[i]; TreasureItem->sIndex = Value[7 * i + 1]; TreasureItem->stEffect[0].cEffect = Value[7 * i + 2]; TreasureItem->stEffect[0].cValue = Value[7 * i + 3]; TreasureItem->stEffect[1].cEffect = Value[7 * i + 4]; TreasureItem->stEffect[1].cValue = Value[7 * i + 5]; TreasureItem->stEffect[2].cEffect = Value[7 * i + 6]; TreasureItem->stEffect[2].cValue = Value[7 * i + 7]; } fgets(String, 255, fp); sscanf(String, "%d %d %d %d %d", &Value[0], &Value[1], &Value[2], &Value[3], &Value[4]); for (int i = 0; i < 5; ++i) Treasure->Rate[i] = Value[i]; } fgets(String, 255, fp); if (strcmp(String, "Rare Item Drop Settings:\n")) { MessageBoxA(*hWndMain, "not game server generated gameconfig.txt - Line29", "Error", 0x1000u); fclose(fp); } else { RARESWITCH = 0; char Str[4][64]{}; for (int i = 0; i < 4; ++i) memset(Str[i], 0, sizeof(Str[i])); int Draw = false; fgets(String, 255, fp); sscanf_s(String, "%s %d %s %d %s %d %s %d", Str[0], 64, &RARESWITCH, Str[1], 64, &STOPGOLDCOIN, Str[2], 64, &LOCALSERVER, Str[3], 64, &STOPQUEST); fgets(String, 255, fp); if (strcmp(String, "Game Option Settings:\n")) { g_NonePKServer = 0; ITEMDESTROY = 100; ITEMMASTER = 0; DOUBLEZONE = 0; Draw = true; } String[0] = 0; if (fgets(String, 255, fp)) sscanf_s(String, "%s %d %s %d %s %d", Str[0], 64, &g_NonePKServer, Str[1], 64, &GAMBLESERVER, Str[3], 64, &KHEPRAOPEN); String[0] = 0; if (fgets(String, 255, fp)) sscanf_s(String, "%s %d %s %d %s %d", Str[0], 64, &ITEMDESTROY, Str[1], 64, &ITEMMASTER, Str[3], 64, &DOUBLEZONE); String[0] = 0; fgets(String, 255, fp); sscanf_s(String, "%s %d %s %d %s %d", Str[0], 64, &USE_GUILDWAR_MANTLE, Str[1], 64, &USE_FREE_GAMBLE, Str[3], 64, &CASINOTICKET); String[0] = 0; if (fgets(String, 255, fp)) sscanf_s(String, "%s %d %s %d %s %d", Str[0], 64, &LOTTOTICKET, Str[1], 64, &MAXLEVEL, Str[3], 64, &CREATECHAR); String[0] = 0; fgets(String, 255, fp); sscanf_s(String, "%s %d %s %d %s %d ", Str[0], 64, &USE8THSKILL, Str[1], 64, &MAXLEVELTICKET, Str[3], 64, &EventHour); String[0] = 0; fgets(String, 255, fp); sscanf_s(String, "%s %d %d", Str[0], 64, &DUELLETTERLIMIT, &DUELLETTERLIMIT2); memset(TownTax, 0, 0x28u); String[0] = 0; fgets(String, 255, fp); sscanf_s(String, "%s %I64d %I64d %I64d %I64d %I64d", Str[0], 64, &TownTax[0], &TownTax[1], &TownTax[2], &TownTax[3], &TownTax[4]); String[0] = 0; fgets(String, 255, fp); sscanf_s(String, "%s %d %s %d %s %d", Str[0], 64, &RANDOMQUIZ, Str[1], 64, &RandomQuizExp, Str[3], 64, &RandomQuizCoin); String[0] = 0; fgets(String, 255, fp); sscanf_s(String, "%s %d %d %s %d", Str[0], 64, &ITEMPRICE1, &ITEMPRICE2, Str[1], 64, &SEALOFSOUL); String[0] = 0; fgets(String, 255, fp); sscanf_s(String, "%s %d %s %I64d", Str[0], 64, &NIGHTMARE, Str[1], 64, &BLESSMONEY); String[0] = 0; if (fgets(String, 255, fp)) sscanf_s(String, "%s %d", Str[0], 64, &ADDCRACKERROR); String[0] = 0; if (fgets(String, 255, fp)) sscanf_s(String, "%s %d", Str[0], 64, &EncodeValue); String[0] = 0; if (fgets(String, 255, fp)) { sscanf_s(String, "%d %s %s", Str[0], cp, LOGDEMON); BLOCKEDIP = inet_addr(cp); } String[0] = 0; if (fgets(String, 255, fp)) sscanf_s(String, "%s %d", Str[0], 64, &KINGDOMFIELD); if (fgets(String, 255, fp)) sscanf_s(String, "%s %d", Str[0], 64, &ITEMDELETEMODE); if (fgets(String, 255, fp)) sscanf_s(String, "%s %d", Str[0], 64, &GAMBLEMONEY); if (fgets(String, 255, fp)) sscanf_s(String, "%s %d", Str[0], 64, &CREATEHARDCHARACTER); fgets(String, 255, fp); fclose(fp); if (Draw) { GameConfig = 1; DrawConfig(1); } } } } } } } } } } } else { MessageBoxA(*hWndMain, "no gameconfig.txt, server will generate default setting.", "Error", 0x1000u); GameConfig = 1; DrawConfig(1); } }
  16. Conheço uns 2 caras aqui que falaram que vendem.... (To zuando heim..)
  17. Cuidado heim, antes de comprar qualquer coisa aqui dentro. Dê uma passa na blacklist do fórum para vê as pessoas não confiáveis, é também evite comprar projetos mirabolantes, com 300 milhões de funções extras. Esses são os piores.
  18. Cuidado...Cuidado. Tenha em mente que conteúdo bom não é barato.
  19. Infelizmente isso acontece com muito frequência hoje em dia, minha dica para você é pegar uma base limpa. Acho que eu mesmo postei uma faz um tempo, deve ta perdida aqui pela comunidade. Baixe ela e comece você mesmo seu servidor, sem códigos maliciosos, sem códigos poluídos.
  20. Se a sua idea é ter um estilo BR, basta usar uma 7.56.... É perfeita em quase todos os requisitos, mais peca em outros(Limites).
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