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Mostrando resultados para as tags ''combat arms reloaded''.
Encontrado 3 registros
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//Cshell.dll #define ADDR_LOCALPLAYER 0x374765C0//0x37473310(v122)//0x374707E0(v117)//0x37470650(v115) #define ADDR_PLAYERBYINDEX 0x37476340//0x37473090(v122)//0x37470560(v117)//0x374703D0(v115) #define ADDR_CLIENTINFO 0x37BD8314//0x37BD42F4(v122)//0x37BC0D24(v117)//0x37BBFD24(v115) #define ADDR_GCS 0x37A949A0//0x37A908A8(v122)//0x37A80860(v117)//0x37BC0048(v115) #define ADDR_SFXLIST 0x37bdf378//0x37BDB358(v122)//0x37BC7D88(v117)//0x37bc6e94(v115) //MANUAL #define ADDR_PLAYERMRG 0x37BDEDD4//0x37BDADB4(v122)//0x00000000(v117)//0x00000000(v115) #define ADDR_PLAYER 0x184 #define ADDR_PICKUP 0x174 #define ADDR_PROJECTALE 0x134 //Engine.exe #define ADDR_INTERSECSEGMENT 0x480C50//0x00480c50(v122)//0x00480c50(v117)//0x00480c50(v115) #define ADDR_GETNODETRANSFORM 0x5167E0//0x005167E0(v122)//0x005167E0(v117)//0x005167E0(v115) #define ADDR_DRAWPRIM 0x822310//0x00822310(v122)//0x00822310(v117)//0x00822310(v115) #define ADDR_PRESENT 0x629888//0x00629888(v122)//0x00629888(v117)//0x00629888(v115) Alguns endereços depois dessa atualização de hoje(V124)
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Classes e Endereços para criar um basico ESP&AIM
bieljtvz postou um tópico no fórum em Combat Arms - Coding/Source
class CILTDrawPrim { public: char unknown1[11552]; //0x0 D3DVIEWPORT9 ViewPort; //0x0 D3DXMATRIX World; //0x0 D3DXMATRIX View; //0x0 D3DXMATRIX Projection; //0x0 }; class CObject { public: DWORD Unk; D3DXVECTOR3 Body; }; class PlayerInfo { public: __int32 Index; //0x0000 union { CObject* pObject; int* Object; }; __int32 IsDead; //0x0008 __int32 Team; //0x000C char _0x0010[24]; char Name[12]; //0x0028 char _0x0034[76]; };//Size=0x0080 typedef PlayerInfo *(__thiscall *pGetLocalPlayer)(unsigned long ecx); pGetLocalPlayer GetLocalPlayer; typedef PlayerInfo *(__thiscall *pGetPlayerByIndex)(unsigned long ecx, INT index); pGetPlayerByIndex GetPlayerByIndex; #define ADDR_DRAWPRIMITIVE 0x784a40 #define ADDR_GETPLAYERBYINDEX 0x3746fd50 #define ADDR_GETLOCALPLAYER 0x3746ffd0 #define ADDR_ECX 0x37bbeb44 Bom, com isso você já conseguira criar um ESP e Aimbot, basta entender... -
Do you guys have address or Class for this Combat Arms Reloaded version? that could be really nice :speechless:
