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Hey it's my first post here, enjoy.

 

// Generated using ReClass 2016

class WeaponSet;
class cPlayer;
class cWeapon;
class pFirst;
class pSecond;
class pThird;
class pFourth;
class cWeapon;

class WeaponSet
{
public:
   char pad_0x0000[0x24]; //0x0000
   __int32 Server; //0x0024
   char pad_0x0028[0x1C]; //0x0028
   __int32 Channel; //0x0044
   __int32 Room; //0x0048  +1 = "Real" room id
   char pad_0x004C[0x68]; //0x004C
   __int32 HeadShot; //0x00B4
   char pad_0x00B8[0x24]; //0x00B8
   DWORD Kill; //0x00DC
   DWORD Death; //0x00E0
   DWORD GP; //0x00E4
   DWORD GC; //0x00E8
   char pad_0x00EC[0x3C]; //0x00EC
   DWORD EXP; //0x0128
   char pad_0x012C[0x70]; //0x012C
   cPlayer* pPlayer; //0x019C
   char pad_0x01A0[0x18]; //0x01A0
   char* GameVersion[14]; //0x01B8
   char pad_0x01BC[0x274]; //0x01BC
   __int32 PlayerNameColor; //0x0430
   __int32 ClanNameColor; //0x0434
   char pad_0x0438[0x4]; //0x0438
   __int32 GCGrade; //0x043C
   char pad_0x0440[0x4]; //0x0440
   __int32 CountryFlag; //0x0444
   char pad_0x0448[0xBC]; //0x0448
   __int32 Plate; //0x0504
   __int32 PlateBackground; //0x0508
   char pad_0x050C[0x334]; //0x050C

}; //Size=0x0840

class cPlayer
{
public:
   char pad_0x0000[0x58]; //0x0000
   cWeapon* pWeapon; //0x0058
   char pad_0x005C[0x6C]; //0x005C
   __int32 Head; //0x00C8
   char pad_0x00CC[0x4]; //0x00CC
   __int32 Face; //0x00D0
   char pad_0x00D4[0x14]; //0x00D4
   __int32 Vest; //0x00E8
   char pad_0x00EC[0x4]; //0x00EC
   __int32 Backpack; //0x00F0
   char pad_0x00F4[0x24]; //0x00F4
   __int32 Character; //0x0118
   char pad_0x011C[0x300]; //0x011C

}; //Size=0x041C

class cWeapon
{
public:
   pFirst* cFirst; //0x0000
   pSecond* cSecond; //0x0004
   pThird* cThird; //0x0008
   pFourth* cFourth; //0x000C
   char pad_0x0010[0x34]; //0x0010

}; //Size=0x0044

class pFirst
{
public:
   char pad_0x0000[0x14]; //0x0000
   __int32 Weapon; //0x0014
}; //Size=0x0020

class pSecond
{
public:
   char pad_0x0000[0x14]; //0x0000
   __int32 Weapon; //0x0014
}; //Size=0x0018

class pThird
{
public:
   char pad_0x0000[0x14]; //0x0000
   __int32 Weapon; //0x0014

}; //Size=0x0018

class pFourth
{
public:
   char pad_0x0000[0x14]; //0x0000
   __int32 Weapon; //0x0014

}; //Size=0x0018

class cWeapon
{
public:
   char pad_0x0000[0x34]; //0x0000

}; //Size=0x0034

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Gostei da Class , Irei analisar e estarei utilizando , good joob !


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